Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
"The target for a smuggling mission will only wait so long to receive the delivery. If the player does not deliver the goods within a reasonable amount of time (dependent on mission difficulty), the mission will be lost and the player will receive some visibility."
Thus, by failing, a player who is not interested in PvP in any way, is subject to that consequence. The player to even do those missions must apparently risk capture which also entails an increase in visibility.
If smuggler missions are integral to progression in the future, the system will require that smuggler to consent to PVP combat as a direct consequence as Greenmarine has laid out so far. If we get more information, this could be ok, but with the system as it is now it is not cool.
I don't mind the ID stat migration change, what I do mind is the rate and time invested for it. It's a pain in the neck.
but in order to make people useing sliced gear and drugs, the effectifness has to be incrased alot.
likemany people mentioned, noone will carry drugs anymore if they can have food. just if these drugs add far more then theyx currently do. but lets see what spice experimentation brings.
for the sliced gear stuff ... we can slice backpacks allready, how about giving backpacks a temporary slice which avoid scans. or lets us build some special pocket staches which are invulnuarable to scans.
Ternque01 wrote:
I think Ryutek is referring to the PvE/PvP flag choice.
Okay, it now seems that everyone is comfortable with accepting consequences for their actions.. be they NPC or PC enforced.
This is great news.. if anyone doesn't like consequences for illegal actions just send in a holler. (they will quickly be beaten! umm... *tries to look calm* I mean listened to!).
All we need on this forum is a dev acknowledgement of this so we can move on to other topics without having the issue nail us in the side all the time
I think the issue with people not liking consequences was settled somewhere in pages 9-13... or at least it ws greatly discussed there.
Don't thik there was great resolution either, but MY mind is made up at least. GMs system = good
Limbonik wrote:
Thanks for the 1-star, jackass. Sorry I wanted to get in touch with someone I thought might be a friend from my past. No worries, like always I will just spam my question everytime it's 1-starred until I know GM sees it. Thank you, drive thru please.
Limbonik wrote:
Sorry for the hijack everyone, but I just now noticed the name....
GreenMarine: Are you the same greenmarine from #uED and #unreal-ed waaaaaay back, by any chance?
Sorry somebody one-starred you..
But your post was decidedly off topic, you could have easily started a new thread or sent a PM, or read his posts in devtracker and learned that he IS in fact the GreenMarine you are looking for..
IndySWG wrote:
Ipseck wrote:
I have yet to see any good reason not to be thrust into the gcw if you are factionally aligned.
The concern here is really for the neutral smuggler. A player who BY CHOICE is avoiding the PvP aspects of the game (some people really really really hate PvP .. just cause you like doesnt mean other do/should).
A player who is nuetral - AND HAS THUS ACTIVELY CHOSEN TO AVOID PVP - shouldnt be forced to endure it just to level the profession of his choice. (the exception of course being the Jedi ... that's the special case).
Now if a nuetral player makes actions that puts him on the BH terms...that is his fault. But those actions should not be required to level / play a normal profession.
You chose to use those illegal items. You had the choice not to use them. You want the reward, but no risk.
GreenMarine wrote:
Items will now have a range of legality. The following legal ranges will be implemented.
- Quasi-legal. A player caught with quasi-legal goods will be attacked.
- Banned. A player caught with banned goods will be attacked. The player’s visibility will increase slightly for each violation.
- Highly Illegal. A player caught with highly illegal goods will be attacked, the goods confiscated (if the attacked player is defeated), and the player’s visibility will increase. Highly illegal objects cannot be transported via the standard travel system by anyone other than a smuggler. The player must use the new smuggler travel system in order to move highly illegal goods. (This new system will be discussed later.)
I'm not sure why people are worried about this being Non-consentual PvP, the way I see this is what GM means by "caught" is that you are scanned and then found with them, just like it is now, or you just open fire on the stormies scanning you.
The only difference is that visability/confiscation is added with the level of contraband.
Using Banned levelobjects is going to be your "consent", remember, you will have to fail a scan to get the visability, and we, as smugglers should (I say should, because as it is, our modifiers dont seem to work to well atm, needs fixing!), be able to hide the Banned objects in our inventory and the people closely grouped with us.
Risk/Reward is what we wantedit's what we get, working with illegal goods shouldnt be an easy ride, but it should be easier for us. And thats why people should come to us.
Signed: One Wookiee Smuggler who can't PvP for jack due to lack of Defence yet has a damn good go anyway
JTGAlpha wrote:
So...here's the general GREAT day for a smuggler.
Cust: Hey, can you slice this for me.
Smugg: Sure. 35% damage. X credits please.
Cust: Cool. Hey, how much for a crate of spice.
Smugg. X credits more.
Cust: Sweet. Deal. Oh, can you check the BH terminal to see if I'm getting close to a bounty or have one?
Smugg: Sure. Gonna cost you X.
Cust.: No problem.
Smugg: Bad news you got a bounty onyou.
Cust: think you can take care of that?
Smugg: Yep. X credits.
Cust: Lol You rule, but man you're gettin' all my money!
Smugg: It's what we're here for. /wink. By the way, want me to escort you into the Starport and to the next one for X credits to keep that visibillity at zero? I'm a master smuggler and have a 95% (or whatever) chance.
Cust: Sure! That'd be great. How about for Y credits?
Smugg: You're a good customer, sure. Y it is. Ready?
Nothing's forced. Unless the smuggler either fails the BH terminal slices, or gets caught in the Starport. Whole scenario takes however long it takes to slice a weapon, slice a terminal twice. Doesn't sound that bad to me.
Message Edited by HalasterTheBlack on 06-17-2004 04:25 PM