Smuggler Archive

Thread: Concerns about slicing.

GanymedePharuu
Fri Jun 24, 2005 10:57 am
#404

so about the MINI-GAME, i have an idea that would incorporate these looted components, AND a cool mini-game, AND the ability to push the slicing envelope...

a mini-game might get tedious for those of us who slice things all the time, so how about the option of a mini-game.

when you use one of these uber slice components it opens up a slicing mini-game. this wouldn't be tedious because these uber slices wouldn't be something you'd do all the time. the non-mini-game would be for when you didn't use a component.
so you start the slice with one of these loot component and now you're able to REALLY make the slice a good one. it will all depend on your skill as a player.

if you don't use the component you get the standard run of the mill slice. but using the component allows you to really push the envelope and make the slice exceptional through the use of a mini-game.
this would also allow for varying slices to come into play. you could gain a reputation of being an expert slicer!

how does that sound?



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Sedoo
Fri Jun 24, 2005 10:58 am
#405






DigiDante wrote:




Sedoo wrote:





Kelko wrote:





Sedoo wrote:






GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.







No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.






Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?


Hmmmm..







When you can slice a lgihtsaber you let me know.


When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.









Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.




1: Please get it out of your "mind set" that I think any of those things.


2: I have a very valid concern that effects my profession.


3: Proposed changes to the smuggler profession will effect my profession in a negative manner unless a way is devised to adjust the situation.


Don't get me wrong, I love the concept of the smuggler profession. If they are going to make the crowning achievement of the smuggler the ability to slice things and have to wait for uber rare drops and pay out the nose for them thats not a good situation. Id rather see the Dev's work towards smugglers actually smuggling things. Dodging imperial crackdown forces in space and hiding people and loot in secret compartments that pass scanner checks. That sounds like fun to me. However Implimenting something that will drive the prices up on items I use for my profession are not acceptible to me. This doesn't make me "god". It doesn't make me "in control of the game" It makes me a paying customer who has a concern about implimentations that will effect my game play.






-Sedoo/Sydoo/Sodoo/Sidoo/Sadoo Awepok of Flurry Server.

Famous last words, "Do you think we can milk it?"
"BASIC nerf herda! Do you speak it!" -Mace Windu: Pulp ScienceFiction
JURIAS
Fri Jun 24, 2005 11:13 am
#406


This is unacceptable.


Ok if we go with a standard smuggler build we got pistols and crappy armor, i understand that part and have no issue with that. Where i do have an issue is DWB and Avatar. Slicing and Spice is our way of life and now half of that is being stripped away by making elite Loot drops a part of slicing.


Why not give us the schematics or a master artisan a schematic for these things and let us deal with it that way.1. WUK


Just to slice a weapon to mid grade.?.????? You just took us out of the field and put us at a desk job to slice 1 weapon. This is very very sad news at best.


What if a Dancer had to go to the Nightsister stronghold to farm Gilded Slipper Skin in order to make footwear so she could dance? NOT!!!!!!!!!!!!!!!!!!!!!!!


Think it through come on think it through, We have waited almost 2 years for this and you are serving us a big steaming plate of Banth POODOO complete with corn!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Message Edited by JURIAS on 06-24-2005 11:47 AM

JURIAS
Fri Jun 24, 2005 11:20 am
#407






GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.

If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.

Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.





NO NO NO NO !!! I work XX hours a week in order to make money to PLAY!!!! I dont PLAY in order to WORK!!!!!! Its a very simple concept!!

Sedoo
Fri Jun 24, 2005 11:30 am
#408






DigiDante wrote:





Sedoo wrote:





DigiDante wrote:




Sedoo wrote:





Kelko wrote:





Sedoo wrote:






GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.







No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.






Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?


Hmmmm..







When you can slice a lgihtsaber you let me know.


When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.









Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.




1: Please get it out of your "mind set" that I think any of those things.


2: I have a very valid concern that effects my profession.


3: Proposed changes to the smuggler profession will effect my profession in a negative manner unless a way is devised to adjust the situation.


Don't get me wrong, I love the concept of the smuggler profession. If they are going to make the crowning achievement of the smuggler the ability to slice things and have to wait for uber rare drops and pay out the nose for them thats not a good situation. Id rather see the Dev's work towards smugglers actually smuggling things. Dodging imperial crackdown forces in space and hiding people and loot in secret compartments that pass scanner checks. That sounds like fun to me. However Implimenting something that will drive the prices up on items I use for my profession are not acceptible to me. This doesn't make me "god". It doesn't make me "in control of the game" It makes me a paying customer who has a concern about implimentations that will effect my game play.










You're not the only profession (jedi) who uses krayts for loot drops. Remember that.

3/4 Krayts drop nothing. It's something like 1/10-15 drop pearls. So out of 15 kills you can expect maybe 6 loots total. Adding another loot drop that occurs in the instances where nothing drops, that is not going to affect you one single bit.




1: I do remember. However as I am not currently portraying one of those professions I do not feel that I should be offering a concern from their perspective. I don't pay attention to amount of money they pay for what else Krayt's drop post CU. From what I understand though it drops more frequently from Krayts than pearls do.


2: If they insert the smuggler part into the probably instance of nothing dropping I agree that it should in theory not effect pearl drops. However it is my concern that this will not be the case. And the development team's trackrecord of seeing the big picture before fully testing their work is not the best.


3: I think it wouldbe a fun ideato put these parts on bulk freighters with a small escort of fighters in space and let smugglers get piratacle on them.





-Sedoo/Sydoo/Sodoo/Sidoo/Sadoo Awepok of Flurry Server.

Famous last words, "Do you think we can milk it?"
"BASIC nerf herda! Do you speak it!" -Mace Windu: Pulp ScienceFiction
Nisdain
Fri Jun 24, 2005 11:37 am
#409



Sedoo wrote:


DigiDante wrote:


Sedoo wrote:


DigiDante wrote:

Sedoo wrote:


Kelko wrote:


Sedoo wrote:


GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.



No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.



Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?

Hmmmm..



When you can slice a lgihtsaber you let me know.

When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.






Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.

1: Please get it out of your "mind set" that I think any of those things.

2: I have a very valid concern that effects my profession.

3: Proposed changes to the smuggler profession will effect my profession in a negative manner unless a way is devised to adjust the situation.

Don't get me wrong, I love the concept of the smuggler profession. If they are going to make the crowning achievement of the smuggler the ability to slice things and have to wait for uber rare drops and pay out the nose for them thats not a good situation. Id rather see the Dev's work towards smugglers actually smuggling things. Dodging imperial crackdown forces in space and hiding people and loot in secret compartments that pass scanner checks. That sounds like fun to me. However Implimenting something that will drive the prices up on items I use for my profession are not acceptible to me. This doesn't make me "god". It doesn't make me "in control of the game" It makes me a paying customer who has a concern about implimentations that will effect my game play.






You're not the only profession (jedi) who uses krayts for loot drops. Remember that.

3/4 Krayts drop nothing. It's something like 1/10-15 drop pearls. So out of 15 kills you can expect maybe 6 loots total. Adding another loot drop that occurs in the instances where nothing drops, that is not going to affect you one single bit.

1: I do remember. However as I am not currently portraying one of those professions I do not feel that I should be offering a concern from their perspective. I don't pay attention to amount of money they pay for what else Krayt's drop post CU. From what I understand though it drops more frequently from Krayts than pearls do.

2: If they insert the smuggler part into the probably instance of nothing dropping I agree that it should in theory not effect pearl drops. However it is my concern that this will not be the case. And the development team's trackrecord of seeing the big picture before fully testing their work is not the best.

3: I think it would be a fun idea to put these parts on bulk freighters with a small escort of fighters in space and let smugglers get piratacle on them.






Well, looking at the past what they do is add it into the "drops nothing" zone. I looted a pearl and some scales I think the other day so it seems the system is still entirely independent.



-Nisdain Vesrial / Caspers Neetakka
HadishiJr
Fri Jun 24, 2005 11:40 am
#410

Krayts die by the truckload on Bria at the hands of players farming tissue. Pearls get sold when they are looted. I'm sure you're familiar with this. None of this has any chance, no matter how remote, to hurt your pearl drops. If this has never been an issue on Bria, which is more than likely twice as crowded as whatever server you play on, I'm sure you won't even notice.


I never saw any issue before this, and I'm quite sure there won't be one after. Krayts are one of many things that will supposedly drop these items.


I highly doubt any of your concerns will be acknoweledged any anyone, since they are quite silly.




Hadishi - Smuggler and Bounty Hunter for the Rebellion
Mimes - Droid Engineer/Shipwright
No longer in service of his Rebel Highness
In loving memory of the RoB.
Wolveryne40
Fri Jun 24, 2005 12:28 pm
#411



Pootian wrote:
I say make more items like the jedi crystals. So someone at the DWB can loot an item but they wont know its true worth unless they have it looked at by a smuggler. This would allow for some roleplaying as well, ie smugglers trying to pay too little for a part. Overall I think this would be better than non-smugglers looting stuff then selling it to a smuggler for a huge premium.

RECAP-

1. Smuggler loot drops (for slicing) should only show stats to smugglers, just like jedi crystals do for jedi.
2. This would create more of a star warsy feel.


now tie that idea to the fact that the empire may catch you with said items on more often and we have the start of a smuggle operation.



He's dead Jim.
Wolveryne40
Fri Jun 24, 2005 12:32 pm
#412



GreenMarine wrote:
> If this goes through I'd really like to see random spawns dropping the stuff, heck, maybe you can pull the stuff off a Gorax or something.

I would also like to seed these items out that way, although I don't know how a delicate trigger assembly would survive a week inside a Gorax or Krayt stomach.

Message Edited by GreenMarine on 06-23-2005 12:26 PM



simple it has a diamond/silicone composite casing there by making it very tough against stomach acid, but sneeze wrong and it breaks.
Plus since gorax's and krayts eat a huge amount. they have roomy tummies plus they act as a very nice very cushy rubber room for said parts.

I know your jealous, twas nothing GM.



He's dead Jim.
RJO
Fri Jun 24, 2005 12:34 pm
#413

How about some crafted components? Please?



--------------------------------------------------------------------------------
Siadon of Wanderhome, Master Rifleman, Force Sensative (2 Branches Complete)
RJO of Wanderhome, Weaponsmith In Training
--------------------------------------------------------------------------------

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
TomoRainer
Fri Jun 24, 2005 12:48 pm
#414



wildcard1973 wrote:


AngusMacGregor wrote:
I dunno, GM. You know us Smuggs love ya, but I really, honestly thing that DWB and Avatar drops are way too much.
What'll end up happening is that groups will sell these loot drops to Smugglers who can't survive in there for outrageous prices, and Smuggs will have to charge even more to cover expenses.... if they can afford the drops to begin with.
Or, Smuggs who can actually survive will have a huge time investment just to be able to slice.



You mean kinda like pearls and crystals for Jedi?





Yeah, cept Jedi can actually kill the things that drop their loot.

By and large I like the idea, but that comparison isn't entirely fair.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Mogdath
Fri Jun 24, 2005 12:49 pm
#415



--------------------------------------------------------------------------------
GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.


--------------------------------------------------------------------------------


Hello GM, nice to see you posting again. I am happy that smugglers get some attention and that there is an conversation on the boards with a dev


I have a wish/question not related to smugglers, but since you brought it up several times about letting the new smuggler high-end items be looted from certain mobs, could you run some internal testings on loot drop ratio for different kinds of mobs?


One of the most talked about drops in the game is the fabled krayt pearls so I use that as an example. They only drop at "good" quality after the CU from krayt dragons (yes I have a jedi and I am sorry to come posting in the smuggler forum ).


I have understood that what kind of loot you can get is both linked to the type of mob and what level it has. That is why it seems easy for you to add a new loot item to a certain type of mob (correct me if I am wrong).


Would it be possible for you to loop the code that runs the code like 1000 times or more (more the better) and just dump the result to a result set (file/database) and see what kind of loot is generated? That way you both can see if a new loot item, like in this case with the new slicing item, lowers the other drops from the mobs or it increases overall and if the right kind of level of loot is dropping.


This brings me to another thing (yep its early in the morning and I am probably not entirely awake) that I have been wondering about. Loot is tied to a mobs CL, or so it seems. To get better loot, raise the CL = easy. By doing this many players and professions are left with less content, as they wont find it worthwhile/possible or fun to fight a certain mob. The reason to fight something doesn't have to have with loot, just the pleasure to have killed mob X or Y. Killing some mobs even give badges today. This reminds me of a friend that hunted gungans with a vengeance, just cause he disliked them in the first movie


So if we see that raising CL to get the right kind of loot isn't the best method, I have 2 suggestions that could work (in my world at least):


1. Add a "Loot-level" (LL) to each mob. What this would do is either add or subtract from the mobs CL when it comes to what kind of loot it drops, without altering the CL itself. The calculation of the new CL have to be done _after_ the mob is dead(ie when the first looter check the corpse), so we don't see mobs with CL80 being CL120 behind the scenes This doesn't have to be too much work, the mobs that has a working/balanced drop rate today doesn't need to be altered, let them have Loot-level = 0, ie CL80+LL0 = CL80 for loot. Hm, somewhere here the FS Luck skill should do its work?

2. Alter loot tables min and max values. I am guessing wildly here but lets take the example with krayts again: A giant krayt dragon can generate loot in a certain "loot-range" and today the best pearl dropped is "Good". What has to be done to have them start dropping premiums again? Either upping the CL (see above) or raise the level of loot that can be dropped, so a premium could be dropped too. I don't think that both min and max values should be increased, just the max, otherwise items earlier looted at the "lower" levels of the loot table would stop dropping from certain mobs. (This needs to be looked over, it isn't fun/rewarding to loot a super-crappy CDEF pistol from lets say a krayt or high-level NPC. I rather don't loot anything then swearing over crap)


I hope I made sense and that you understood what I meant. I know a devs time is limited but one of the main elements in any MMORPG is the loot, something for our small toons to strive to get, no matter if it is a loudspeaker or the ultimate weapon of Doom.
Oblox2
Fri Jun 24, 2005 12:54 pm
#416



TomoRainer wrote:


wildcard1973 wrote:


AngusMacGregor wrote:
I dunno, GM. You know us Smuggs love ya, but I really, honestly thing that DWB and Avatar drops are way too much.
What'll end up happening is that groups will sell these loot drops to Smugglers who can't survive in there for outrageous prices, and Smuggs will have to charge even more to cover expenses.... if they can afford the drops to begin with.
Or, Smuggs who can actually survive will have a huge time investment just to be able to slice.



You mean kinda like pearls and crystals for Jedi?





Yeah, cept Jedi can actually kill the things that drop their loot.

By and large I like the idea, but that comparison isn't entirely fair.




Not without a group or using a non jedi alt, krayts and NS elders pre CU killed any jedi on sight and only premiums or flawless are worth our time. Anyway thats beside the point.

I wouldnt wish DWB and avatar loots on anyone, me a friend both mdefenders and a pistoleer/smuggler did the avatar and it took us 4 hours for the destroy quest. As for the DWB thats probably worse. Instead of shoving the drops in a dungeon why not do space missions or *gasp* smuggling missions for them?



~ Ani'a L'o ~
Dune Sea Desperadoes
Page 32 of 47