Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

Ryutek
Thu Jun 17, 2004 11:24 am
#378

A couple of things to consider first Ternque, after you choose which style you prefer, PvP or PvE, how would the NPC BH appear? Would it be instantaneous (killing immersion about as much as having a box pop up, but I haven't come up with an idea on how to rework that one yet) or would it place your name on a NPC BH Terminal so to speak? (Just meaning that within the next few days of game time you are probably going to be found by a BH?)



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Smuggler_Caylin
Thu Jun 17, 2004 11:26 am
#379






Ternque01 wrote:

Everyone just take a deep breath and look at my idea above If that doesn't make you feel warm and sunny... then you should.. umm go stand out in the sun






I've done that most of the day, I'm taking a break now from that. However I don't like the idea of a window. It would really break the immersion factor and it also lets them know the moment they are on the terminals.


I like being surprised.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Ryutek
Thu Jun 17, 2004 11:26 am
#380






DRWolfe wrote:

And please take any further volatile PvE/PvP discussion oustide the forum so we can productively work on these possibilities. Thank you.




While I agree with the sentiment, it really is an integral part of this discussion. We have to ensure that both PvE and PvP encounters are discussed and refined, or we'll be back at square one with the entire misconception of "forced pvp" (and yes, I truly despise that phrase).





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Jhovial
Thu Jun 17, 2004 11:27 am
#381



>>I like it And yes I agree PvE BH's must be tougher but not impossible to beat. A 350k HAM 90% resist NS walking BH is going to ruin the game just as fast as a PC BH.... But I do agree it needs to be tough... as far as "popping" out of thing air... depends on what you ment by that. If you mean it could find you on any planet and track you like a normal BH then yes I am for that. If you mean your crafting in your house (which is secure) and it pops from thin air in your living room... then sorry no <<

Problem is though to make the tenacity of a PvE encounter equal to that of a player bounty would either take massive amounts of new coding and extreme server load (Im assuming this based on what I know of programming) or would take some monster NPC that pretty much kills you from the word go that you have a very small chance of winning. This makes balancing the risk and reward for the missions/slices/spices/etc I think nearly impossible when its tried to be balanced for both PvE and PvP.

One page up I asked if it is such a bad thing if moving forward it would be better for SoE/LA to focus on one type of combat or the other. These types of "solutions" further my thought that they should as there is no real working way of pulling it off that I can see.

DRWolfe
Thu Jun 17, 2004 11:27 am
#382



Ryutek wrote:
A couple of things to consider first Ternque, after you choose which style you prefer, PvP or PvE, how would the NPC BH appear? Would it be instantaneous (killing immersion about as much as having a box pop up, but I haven't come up with an idea on how to rework that one yet) or would it place your name on a NPC BH Terminal so to speak? (Just meaning that within the next few days of game time you are probably going to be found by a BH?)



Forget the box. Make it a flag on the character like Covert/Overt which can be changed like Covert/Overt. The NPC Bounty Hunter could drop in a ship like the stormtroopers do in the wilderness after a random amount of actual online time. You either get killed or defeat the BH, otherwise he keeps showing up at random intervals.



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Eclipse - Dark Lotus Ninja

Albion_DeCrappa
Thu Jun 17, 2004 11:28 am
#383

You will want to buy JTL, though.It's really cool.


Shameless plug...





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Ryutek
Thu Jun 17, 2004 11:28 am
#384






Smuggler_Caylin wrote:


I've done that most of the day, I'm taking a break now from that. However I don't like the idea of a window. It would really break the immersion factor and it also lets them know the moment they are on the terminals.


I like being surprised.






I agree on the immersion aspect completely (and am trying to figure out a good way to get around that), but I do think that some sort of notification to this effect, or maybe a flag you can set in the launchpad options, would take care of the issue altogether.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
GreenMarine
Thu Jun 17, 2004 11:28 am
#385

This thread is huge! I'm working through reading all of this and I'm writing down notes. It will probably not be until Friday before I can post some responses (mainly because I'm fairly busy today and tonight).
SBRD0C
Thu Jun 17, 2004 11:29 am
#386






SBRD0C wrote:






Ternque01 wrote:
Well Caylin, if a player wants to really really mess up with the law and have a PvE bounty hunter sent after them.. well that is an option we can look into, but this PvE BH better be tough and pop outta nowhere just like a real one PvE BH's should be comparable to player ones in terms of difficulty. If you're at the top end of the criminal spectrum, where the hell are our harsh punishments for breaking the law if these PvE BH's aren't tough?

OHHHHHH I've got the greatest idea now!!!!! How about a message screen... this screen would pop up when your visibility reaches the BH level. This screen would say.

"You are now visible enough a criminal to warrant a bounty on your head. Select PvE or PvP below"

Problem solved for this whole discussion.... people don't want PvP.. fine. People who do... more content.
End of story, i suggest we propose this idea or something as effective to GM






Now That is an interesting Idea that I would support..


Naturally I would choose the PvP everytime.. because chances are the PC BH will never find me.. and the NPC will probly have a 100% chance of popping out of no where one day..


On Playstyles.. I must apologise to the PvE crowd for my inability to understand why you have PvP so much. I play MMOs because single players games are too easy to defeat. The aspect of needing to outsmart and defeat a breathing, thinking person is what makes MMOs fun to me.


I do respect your playstyle though I cannot understand the reasoning for it, so I will support Ideas like ternques where people get a clear-cut option. At the same time please respect MY playstyle, because if I cannot interact with my fellow players on every level I can, social, combat, and any other,I may as well be playing my single player games.


(edited for spelling)


Message Edited by SBRD0C on 06-17-2004 11:25 AM





Also I am truly sorry if anyone took offence when I've called you 'care-bears' was not really intended to cause offence, Would you perhaps prefer 'Liberals'? Just kidding!! /ducks from the thrown vegetables and flames



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Ryutek
Thu Jun 17, 2004 11:29 am
#387






DRWolfe wrote:

Forget the box. Make it a flag on the character like Covert/Overt which can be changed like Covert/Overt. The NPC Bounty Hunter could drop in a ship like the stormtroopers do in the wilderness after a random amount of actual online time. You either get killed or defeat the BH, otherwise he keeps showing up at random intervals.




Instead of an in-game flag such as those, why not an option that can be checked in the launchpad options? Set it to PvE or PvP before logging in, and it stays that way until you log off, change it, and log back in...



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Ternque01
Thu Jun 17, 2004 11:30 am
#388






DRWolfe wrote:





Ternque01 wrote:

Everyone just take a deep breath and look at my idea above If that doesn't make you feel warm and sunny... then you should.. umm go stand out in the sun





And please take any further volatile PvE/PvP discussion oustide the forum so we can productively work on these possibilities. Thank you.





I agree, the PvE/PvP discussion is clearly making little headway as it just is a poor comparison of our individual playstyles. Focus at this time needs to be discussing solutions to a problem that cleary exists.

Message Edited by Ternque01 on 06-17-2004 02:18 PM



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The non-Jedi are extinct. Their fire has gone out of the universe.
Smuggler_Caylin
Thu Jun 17, 2004 11:30 am
#389






GreenMarine wrote:

This thread is huge! I'm working through reading all of this and I'm writing down notes. It will probably not be until Friday before I can post some responses (mainly because I'm fairly busy today and tonight).





/wave


Hiya GreenMarine




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

DRWolfe
Thu Jun 17, 2004 11:30 am
#390



Ryutek wrote:


DRWolfe wrote:

And please take any further volatile PvE/PvP discussion oustide the forum so we can productively work on these possibilities. Thank you.

While I agree with the sentiment, it really is an integral part of this discussion. We have to ensure that both PvE and PvP encounters are discussed and refined, or we'll be back at square one with the entire misconception of "forced pvp" (and yes, I truly despise that phrase).




That's what we're doing. I'm just tired of reading "Why don't you agree with me! Your reasons for not agreeing with me are asinine!"

Instead, we can work on a solution that will please everyone and that process doesn't need to discuss the merits of PvP vs PvE.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

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