Smuggler Archive

Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)

SBRD0C
Sun Jul 04, 2004 8:29 pm
#378






KaBhaal wrote:


All the "enhancement" a PvPer needs is the opportunity to kill another player. Those who choose to PvP need no additional reward because PvP is a reward unto itself to those players with that sick mentality. To reward a PvPer beyond his need to thrust the unpleasantness of death, trash-talk, and griefing upon another player is grossly unbalancing.






I Roleplay Frequently, and that sometimes leads me to PvP, I do not have a 'sick mentality' and I don't thirst for anyones blood enough for PvP to be its own reward... If I take the risk of a professional vigilante coming after me, you bet I want a higher reward.


It Curdles my blood when I see a Social person, who would never grief another person steriotyping folks he doesn't know.


Not I nor any of the PvP players I associate with engage in 'trash talk' or 'griefing'.


However you feel about PvP Flaming GM is not the answer and is definately not constructive. Instead of just ranting about the 1% of 'Leet D00ds' in the game why not post your Ideas for a solution? that is what this thread is for after all.


Personally I think the High Risk/Low Risk missions are a fair and equitable solution that provides all the players with 'thier universal right to choose'




Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

KaBhaal
Mon Jul 05, 2004 12:13 am
#379


Before Ipropose some constructive solutions to the problems presented, GreenMarine, I feel I must respond to your statements which I find outrageous.


GreenMarine, you stated:

"The addition of missions with a visibility/PvP/bounty aspect is to enhance the game for the players who are interested in pursuing that kind of gameplay. It doesn't exclude PvEers from anything but what they want to be excluded from."


This is patently false. The scheme that you have proposed inherently denies PvEers the frequency of high risk missions and the frequency of rewards. You even admit this when you state that, "[t]here's nothing preventing [PvEers] from occasionally taking a high risk mission." (emphasis added) GEE! Thanks for throwing me some scraps!


All the "enhancement" a PvPer needs is the opportunity to kill another player. Those who choose to PvP need no additional reward because PvP is a reward unto itself to those players with that sick mentality. To reward a PvPer beyond his need to thrust the unpleasantness of death, trash-talk, and griefing upon another player is grossly unbalancing.


But the denials thrust upon PvEers run deeper. Let's assume a component for a hypothetical uber Muon is only obtainable through missions which risk PvP. The PvP player can run those high risk missions all day long, amass the necessary components, mass produce uber Muon, have a vendor reliably stocked with uber Muon, and thereby gain a higher market share of the Muon market. Whereas, the PvE player is PENALIZED and veritably excluded from his market share by having to run high risk missions less frequently, thereby obtaining far less of the hypothetical uber Muon component, having an unreliably stocked vendor, etc. Well, as a rabid PvEer, I don't want to be excluded from having as large a market share and I want to be able to run "high risk" missions every bit as frequently as PvPers WITHOUT the threat of trash-talking, griefing PvPers. So, clearly, since I don't want to be excluded from the frequency of high risk missions, I AM being excluded from something I don't want to be excluded from, and your assertion fails. Imagine if the reward for high risk missions were damage or speed weapon upgrade kits or percentage increasing knives. Then only the serious PvPing Smugglers would receive the lion's share of slicing business. This is patently unfair and patently exclusive of PvEers. PvEers should be able to experience the FULL BREADTH of the game without the risk pf PvP. Heck, SOE's EverSmack is this way exactly. Why can't SWGO copy SOE's previous, HIGHLY SUCCESSFUL pattern? Even Asheron's Call has(a) dedicated PvP server(s), andPvP is PURELY voluntary on the non-PvP servers.


GM, you went on to say that PvEers being stuck with lesser missions with a lesser reward is "a very loaded statement." Yet you IMMEDIATELY contradicted your self by saying, "there is a path for PvPers and that path includes additional rewards." By definition, if PvPers get additional rewards, PvEers MUST get lesser rewards.


GM, your attempt to justify these greater rewards falls short of even the descriptor "weak". The attemptis frankly hollow and utterly baseless. What's the increased risk? Suffering trash-talk from PvPers? Suffering the grief of a 3-cap from a PvPer? Suffering a "I-get-the-all-important-first-shot-and-then-you're-dead", horribly unbalanced PvP duel? Give me a break! The outcome of a failed PvE encounter and a failed PvP encounter is by all reasonable accounts the same: character death. However yourutterly indefensibleposition is that those who will risk the headache of trash-talk, and griefing, and a terribly lop-sided contestshould be lavished with riches. That's ridiculous.


GM, you go on torespond to SilverSaberthat, "[w]hile you may not enjoy PvP, or you may have had bad experiences, a large number of the player base regularly play PvP. You know it's important for the devs to have a realistic view of the game. It's just as important that you have one.



We make an effort to design systems that appeal to both PvE and PvP players. You have to find a way to compromise your view with that of the PvPers, because they aren't going away, just as you like to remind PvPers that you aren't going away." I would hazzard to assert, without having seen your metrics, that while a "large number" (BTW, that's a "very loaded statement") of players regularly PvP, that the vast majority do not regularly engage in PvP. I believe my assertion is a realistic view of player actions. I utterly reject your assertion that SOE attempts to design a system that appeals to PvEers and PvPers because SWGO's PvP system doesn't even remotely resemble EverSmack's PvP system. I would also hazzard to assert that one reason EQ is wildly popular because the PvP system is purely voluntary. I believe I have a realistic view that SWGO could stand to benefit greatly from copyingEQ's system as closely as is humanly practicable.


There is no middle ground. Either the PvPers get to grief the PvEers, or PvP is confined to those who want PvP. If SOE or any player believes "occasional" PvP against a PvEer is some sort of a compromise, they're sadly mistaken. That would be a complete PvPer victory and rout for PvEers. Put simply, I don't want PvPers to go away, I just want them to leave me alone. I don't want their trash-talk,I don't want their griefing, I flat out don't play this game to combat other players on the battlefield. I play this game to SOCIALIZE with other players while combating the environment, and I believe I speak for the vast majority of players.


GM, the very verbiage of your response to SilverSaber exposes SOE's midset: PvPers are SOE's darlings and PvEers are the red-headed stepchildren.


To add insult to injury, the Devs are discussing making BHs even more powerful by stripping the requirement to be Master Scout. That is pure insanity. OK, understood, SOE wants to give BHs a fighting chance against higher level Jedi. But what about Smugglers? Am I to believe that SOE will also give a Smuggler a fghting chance againt a guaranteed first shot of the utterly broken BH Dizzy/KD? Forgive me if I'm thoroughly incredulous.


I hold LITTLE hope for the high risk mission portion of this revamp. Let me promise you, in the event of the inevitable PvPer total victory, I'm completely tempted to runa high volume of high-risk missions to fight the undeserved rewards SOE will lavish on its favored PvPers, then, at the first sign of PvP trouble, either 1) simply refuse to fight the BH and let him kill me as quickly as possible, thereby robbing any intelligent PvPer of the joy ofcompetition, or 2) immediately Feign Deathuntil thePvPing jerkgets bored or my guild arrives to kill the fool who insists on ruining my game play experience.


Marine, you stated at the beginning of this thread that you understood all sides of the conflict. Forgive me if I remain skeptical and find the assertion very arrogant.



______________________________________________
Arasit Kre'fey
Male Bothan
Rebel Ace
Rebel Colonel, Crimson Phoenix Squadron
SBRD0C
Mon Jul 05, 2004 8:22 am
#380






ChrystalRhayne wrote:


Personally I would like to see a patch like Droids Rebuilt for the Smuggler's....you know one that has a

spiffy name to it....a real special patch...I would feel so loved.






You mean something like: publish x 'Criminals of the Galaxy' or 'Scum and Villiany' or something like that? My thoery is we've been delayed this long cause they couldn't think of a cool name to call the revamp.



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

majorslappy
Mon Jul 05, 2004 11:26 am
#381

SBRDOC, I actually laughted when I read your comment. Thanks.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
ChrystalRhayne
Mon Jul 05, 2004 12:50 pm
#382

I think all of these idea's are wonderful...but it does get a little confusing at times.


Such a variety of how people think Smuggler's should be...I like to read about all of them, even if

I might not agree with all of them.


I think our community is wonderful and can't wait to see how the revamp turns out.


Personally I would like to see a patch like Droids Rebuilt for the Smuggler's....you know one that has a

spiffy name to it....a real special patch...I would feel so loved.



Long Live the Emperor
_________________________________________________________
Monsoon Rhayne - Jedi & Imperial Pilot
Jayden Mavericson - Smuggler & Freelance Pilot
Chrystal Rhayne - Trader

silversaber
Mon Jul 05, 2004 4:57 pm
#383

*Sigh*


I agree with you completely Kabhaal, but any effort in agueing our position is futile.


The mentality of PvP being farharder than PvE could ever be because of the limitations of the AIis so ingrained that its no use in trying to argue people out of it.


Never mind thatsome of theplayers ive seen actually play dumber than a lot of AI ive played against. But that doesnt matter.


Anyways, I have stopped argueing for equal PvE/PvE missions because GM has already made up his mind on the matter. They (GMand the rest of the Devs)are dogmatic on the position that PvP is harder than PvE, no mattertough the PvE encounter is, and thats that.


Thus, PvE will always get the short end of the stick in this game.


By all means, if you want to bloody yourself by pounding your head against the wall like I did, be my guest.


Im done with this arguement.
JTGAlpha
Mon Jul 05, 2004 5:11 pm
#384


Well, also, silversaber, don't forget that one of the reasons PvP is considered more difficult and riskier is the reason you hate it so much...and that is the emotional risk, and well, for lack of a better term, a-hole risk that comes with competing with other human beings in a semi-anonymous setting. If PvP wasn't any harder or any riskier, you'd do it. But because of the risk that comes with human interaction, the risk of grief play, non-fun, a-holeism, whatever you want to call it, you forego it.


Also, let me add that people don't PvP for the trash-talking negative reasons you stated. Some do and they're not exactly everyone's favorite people even among PvP'ers. Some people have the "Killer" mentality of game play, and that's just as valid as Socializer, Explorer, and Achiever. In fact we're all a little bit "Killer's" ourselves. Some killers do it to make people feel bad. We call them griefers. Others do it as a part of their character (it's hard to be a soldier who doesn't kill the enemy). We call them RP'ers. Some do it out of a sense of vigilantism or justice against the griefers. Different strokes for different folks.

Message Edited by JTGAlpha on 07-05-2004 05:14 PM



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

majorslappy
Mon Jul 05, 2004 7:57 pm
#385

My objection to PvP has nothing to do with the risk. I love risk. I just took a smuggler/pikeman (3212) into the Geo labs on Yavin. I had a blast! Risk is not the issue.


The issue is that PvP players want to "kill" other players. PvE players don't want to do that. I don't want to kill your chacter or any other players' character. I want to play the game a different way altogether than you as a PvP player.


PvP should not ever be the "high end" game. Nor should PvE. They should be equal in their expression in the game.


Give us high end game content that allows both players to have what they want.


I want to be hunted by BHs just not PLAYER BHs. I want to smuggle for players and NPCs. I want to be chased and hounded by the law and by Jabba abd the other crime lords. I don't want to have to kill another player's character to enjoy my game. Please don't cop out and take the easy answer of "well just don't play a smuggler." That is no answer. The logic behind it is hollow and broken.


I guess, in the end, it won't matter what your or my opinion are. GreenMarine will make a decision and we will have to live with it or change games.





--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
majorslappy
Mon Jul 05, 2004 7:58 pm
#386

BY the way, how about we establish the "dungeons" as player cities and you have to fight your way past the citizens of the city, all player characters to get any loot.


Sound good to anyone?



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
RellikCro
Mon Jul 05, 2004 11:51 pm
#387






majorslappy wrote:

My objection to PvP has nothing to do with the risk. I love risk. I just took a smuggler/pikeman (3212) into the Geo labs on Yavin. I had a blast! Risk is not the issue.


The issue is that PvP players want to "kill" other players. PvE players don't want to do that. I don't want to kill your chacter or any other players' character. I want to play the game a different way altogether than you as a PvP player.






/agree


Hopefully GM will respond soon again with his ideas after readin this post so we can continue this topic with a new direction. It seems it is starting to get into the old PvP vs PvE arguement again and off the focus of the fact pve and pvp both will be in the revamp. We have had some very great ideaas in this forum and hopefully GM will post another subject with his thoughts and a better clearer pictures of things


Lets all just keep in mind that not everyone enjoys the game the same, each of us have our own playstyles and those will need to be viewed while making constructive solutions during the revamp





Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
SpinningCloud
Tue Jul 06, 2004 6:19 am
#388

Sorry, I disagree JTG.


I don't find PvP "harder" or "more risky"...in fact I fail to understand what you even mean by those descriptions of PvP.


I've PvPed in UO and in AO and some in SWG and as far as I'm concerned it's no "harder" or "riskier" than anything else.


I simply don't enjoy it. The reason I don't enjoy it is that I don't enjoy the player-player dynamics that are part of PvP. I also don't see any reward for PvP. In PvE I at least get something for my effort of killing.


Bottom line for me is it's just not fun... and NOT because it's somehow more difficult or risky.


I'm glad you enjoy it though but I simply don't.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

SBRD0C
Tue Jul 06, 2004 6:33 am
#389

"Harder"


In PvE if something attacks me while I'm driving my bike I just keep going, and think nothing of it, eventually the MoB forgets that I exist.


In PvP(this is a real encounter that happened yesterday) Travelling by bike Overt, I found myself being chased by an Overt of opposite faction, He was on a Swoop I on a standard speeder, no amount of manuevering was going to allow me to Evade him on the bike alone. In order to escape I had to:


1. Store my Bike

2. Shoot his Bike

3. panic shot + Burst run

4. Luckily happen to be near a city where I could repull my bike and drive away.


Comparison: a PvE encounter can be IGNORED. Players are generally to smart to for me to simply ingnore them and keep driving, which is only ONE example of how PvP is more challenging, and thats only anexample of escape, combat would have been impossible which is why I ran. (I did offer to pay forhis bike too BTW)




Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

majorslappy
Tue Jul 06, 2004 7:02 am
#390

SBRDOC,


I am glad you defined "risk," but it doesn't hold up logically. I had had many encounters that I could not ignore that were all PvE. I've been knocked right off my bike by tusken kings and other high level tuskens and then chased and killed by them. I have been knocked off my bike by nightsisters galore. Chased down by groups of nightsister sentinels and protectors and squashed flat by a nightsister elder more than once and none of the time by my own "choosing."


By he way, from your description of the encounter, it didn't seem like much of a challenge for you.





--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
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