Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
LevaOripa
Thu Jul 01, 2004 12:20 am
#365
I like the concept of smuggler missions and the penaltys proposed and the risk.
I would like to see it also involve the manfacture of spice.If a player is caught with spice he should have the option of paying his fine or ratting on his supplier.The smuggler ! After al we are DRUG DEALERS!
I would like to see Armor done the same way
I would like to see weapons done the same way
I would like to wake up see dozens of storm troopers patrolling my place of buisness and after finaly defeating them or paying my fines look at my vendors and see % number of items taken.The results of there search for contraband.
Selling sliced items or spice on vendors smacks of stupidity on the part of playing a criminal selling illegal items.These items should be rare not common not sold on vendors in the first place they should be sold person to person just like drugs are sold today in the real world not by a visit to machine guns R us
Even running with my smuggler tag up should hold risk's !
Slicing a terminal in a base destruct should make me a premium faction bounty !
Rebel Npcs should enforce there own crackdown like the Imps do
Overt status should add large immunitys to searches as well as high rank for there respective sides
Having spice should be a no no to every npc all of the guard police soldier type npcs should scan for it after al its Drugs only criminal factions should ignor this.
There should be rewards to defeating bountys for smugglers credits faction special moves maybe but something
Leva Oripa
Master pistoleer
Master Smuggler
DRWolfe
Thu Jul 01, 2004 12:26 am
#366
LevaOripa wrote:I like the concept of smuggler missions and the penaltys proposed and the risk.I would like to see it also involve the manfacture of spice.If a player is caught with spice he should have the option of paying his fine or ratting on his supplier.The smuggler ! After al we are DRUG DEALERS!I would like to see Armor done the same wayI would like to see weapons done the same wayI would like to wake up see dozens of storm troopers patrolling my place of buisness and after finaly defeating them or paying my fines look at my vendors and see % number of items taken.The results of there search for contraband.Selling sliced items or spice on vendors smacks of stupidity on the part of playing a criminal selling illegal items .These items should be rare not common not sold on vendors in the first place they should be sold person to person just like drugs are sold today in the real world not by a visit to machine guns R usEven running with my smuggler tag up should hold risk's !Leva OripaMaster pistoleerMaster Smuggler
I have just a couple of comments here:
I am a Smuggler, NOT a DRUG DEALER. I realize we have been given the role of making spice as the devs could come up with no alternative, but as a Smuggler, my job is to move illegal or highly-taxed goods, which may include spice, from one place to another. For spice, this is usually from the supplier to the DRUG DEALERS.
I agree that spice and other illegal items should not be sold on the open bazaar, or even on regular vendors. Instead, special vendors should be allowed to be placed (possibly in Player City Cantinas as previously suggested) that can sell spice (and only spice). NPCs or not, these represent the DRUG DEALERS that sell the spice that is transported by Smugglers (the guy at the bar who says, "Wanna buy some deathsticks?"). I would rather not have to sell all spice person-to-person, that's too much. Tell-hell can be bad enough as it is. I am NOT a street thug or a DRUG DEALER. I am a Smuggler.
Slicing is a personal modification to equipment and as such should be handled person-to-person, so no selling of sliced equipment on ANY bazaar or vendor would be fine with me.
Smuggler_Caylin
Thu Jul 01, 2004 12:26 am
#367
GreenMarine is an outstanding guy, I will keep this in mind though. This is happening, becausethe players of SWG made a decision about what would be acceptable and what would not be.
The community here is what I will thank first and foremost.
I will praise the fact that we are getting this attention now and blame ourselves for thetime it will take for the developersto accomplish it. The developers are trying their best to give us what we want... to an extent of course 
This community and the players of this game are the real reason things are getting better as far as I'm concerned.
Credit where credit is due. Thanks for sticking it out and thanks for standing up for what you feel so strongly for. The more we work together in a possitive direction, the easier it is for the developers to get what we want done.
You guys are awesome.
Smuggler_Caylin
Thu Jul 01, 2004 12:30 am
#368
I know that I for one am not any of these things as a Smuggler:
- A Drug dealer
- A Thief
majorslappy
Thu Jul 01, 2004 6:22 am
#369
/agree
I am not a drug dealer or a theif. I don't make spices and resent the fact that it is part of my skill tree as a smuggler. I also do not steal. I do oppose the Empire and I am willing to break their so-called laws on the modification of weapons/armor to aid in the downfall of the Empire.
TommyTsunami
Thu Jul 01, 2004 10:12 am
#370
That's what I am talking about, makes me excited for the changes. I love that there will be a High riskfora High reward system. Keep it up GreenMarine!!!
Bull8615
Fri Jul 02, 2004 12:43 am
#371
Green,
i have a question if you have two types of missions then youll have people that will chicken out and wont take the illegel missions......sure people wanna have it easy so why make it that way......or you can have it where smugglers have the good side and run supples for the war and stuff like that have good smugglers...cause im sure rebels need supples and stuff like that...caus ethe way i see it if there running drugs or any illegel stuff it should be a all shoot out on the smuggler if hes cought......but if hes running just supplies hes acting as a supplier just like truck drives take good to other companys.....but if this idea has came about sorry for asking it again.
Craxus
Fri Jul 02, 2004 9:26 am
#372
how about leave in pvp for master smugglers but make it so they can slice bh terminals to tell if they have been picked up as a mark.
Zhen_Sunrider
Fri Jul 02, 2004 11:02 am
#374
Opting to add this now, as I just peeked on the thread and don't have time to go through all 9 pages before completely forgetting the idea all together.
But with all this scanning, it seems to me that it should indeed be in place, especially around Starports and Shuttleports.
But isn't the purpose of a Smuggler to be capable of smuggling items? I'm not saying "No scans" I like the scans it adds realism to the game, makes it more SW-ish. What I'm proposing is that the smugglers have a way of smuggling items past scanners. Have a device or a pack or a smuggler-only-buff that allows a percentage chance of going through a scan without the contraband being spotted.
Like Han Solo had smuggling compartments in the Falcon, only... these would be on the person.
That's basically my idea though, some method that would allow a high ranked Smuggler the ability to pass through a scan, not a 100% chance though... there has to be that moment to sweat when getting scanned where the Smuggler has to think "Is this the time I get busted?"
Just my two cents
-Kyelun Starunner
Novice Smuggler - Starsider
Hobbs_Nguyen
Fri Jul 02, 2004 11:11 am
#375
Zhen_Sunrider wrote:
Opting to add this now, as I just peeked on the thread and don't have time to go through all 9 pages before completely forgetting the idea all together.
But with all this scanning, it seems to me that it should indeed be in place, especially around Starports and Shuttleports.
But isn't the purpose of a Smuggler to be capable of smuggling items? I'm not saying "No scans" I like the scans it adds realism to the game, makes it more SW-ish. What I'm proposing is that the smugglers have a way of smuggling items past scanners. Have a device or a pack or a smuggler-only-buff that allows a percentage chance of going through a scan without the contraband being spotted.
Like Han Solo had smuggling compartments in the Falcon, only... these would be on the person.
That's basically my idea though, some method that would allow a high ranked Smuggler the ability to pass through a scan, not a 100% chance though... there has to be that moment to sweat when getting scanned where the Smuggler has to think "Is this the time I get busted?"
Just my two cents
-Kyelun Starunner
Novice Smuggler - Starsider
Zhen, I hada pretty close idea to this posted in this thread (http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=101177). I think such a system of moving contraband items around for merchant players that they couldn't move themselves is the essence of smuggling and would be a shot in the arm to our profession.
majorslappy
Fri Jul 02, 2004 3:19 pm
#376
I think smugglers should be left the option to slice BH terminals and remove themselves or alter the bounty (reduce the payout to make it less attractive). If we are supposed to be able to slice, let us!
HOTDOG
Sun Jul 04, 2004 6:25 pm
#377
Kabhaal,
I may be wrong but I think you misunderstand what GM was saying- and what we all discussed.
You said:
"Put simply, I don't want PvPers to go away, I just want them to leave me alone. I don't want their trash-talk,& don't want their greifing , I flat out don't play this game to combat other players on the battlefield. I play this game to SOCIALIZE with other players while combating the environment, and I believe I speak for the vast majority of players...Well, as a rabid PvEer, I don't want to be excluded from having as large a market share and I want to be able to run "high risk" missions every bit as frequently as WITHOUT the threat of trash-talking, ."
"Rabid PvEers" as you described yourself- and therefore "Rabid PvPers" are neither one the majority of the player base- The majority are PvEers who like to dabble in PvP when they want to try something different.
It was also agreed here that a PvP is more difficult to overcome than a PvE confrontation because as difficult as AI can be there hasn't been one written that can compete with the human mind.
With those two things said- we (for the most part) agreed that the "high risk" missions would give out more rewards (NOT BETTER OR DIFFERENT) than the PvE or "low risk" missions-
Example:
If a low risk mission gave:
2000 credits for completion,
2000 smuggling xp
and you would be carrying 100 units of a needed component for glitterstim.
If you skim it you would earn 20 points of Infamy (PvE consequence measure) and 0 points of visibility(PvP consequence measure).
A high risk mission would give
3000 credits for completion,
3000 smuggling xp
and you would be carrying 500 units of a needed component for glitterstim.
If you skim it you would earn 20 points of Infamy and 20 points of visibility.
Also, on top of risking a bounty the High Risk mission would also be HARDER- in that you would have to go further- harder PvE portion- etc.
None of the numbers are locked down but you get the gist.
This is fair because when a PvE person completes a high risk mission (as MOST of the player base plays) they should be rewarded appropriately.
This system would truly be fair AND concentual. No one is being forced to do anything and no one is being denied or routed. So you see- you CAN socialize in the combat environment and you DO have the opportunity to make the same spices and earn the same rewards that those who take the High Risk mission do. The CHOICE is yours.
You said:
"I hold LITTLE hope for the high risk mission portion of this revamp. Let me promise you, in the event of the inevitable PvPer total victory, I'm completely tempted to run a high volume of high-risk missions to fight the undeserved rewards SOE will lavish on its favored PvPers, then, at the first sign of PvP trouble, either 1) simply refuse to fight the BH and let him kill me as quickly as possible, thereby robbing any intelligent PvPer of the joy of competition, or 2) immediately Feign Death until the PvPing jerk gets bored or my guild arrives to kill the fool who insists on ruining my game play experience."
If you did so that would be your choice and no one is stopping you from doing that- but you COULD just as easily put that effort into PvE missions and get the SAME rewards just in smaller increments and avoid going out of your way to stir someone up.
On a personal note:
I have no problems with PvE only mentalities. I MOSTLY play PvE- but every now and again I throw myself into a PvP situation. "Character Death" in this game is at MOST an inconvenience. Death is FINAL, IMHO.
I do not understand the "rabid PvE" playstyle but I respect it and I think we are all trying to create a revamp that is fair for all- Especially Greenmarine who is doing this in his spare time.
This is not a war between PvEers and PvPers. It's a revamp to make smuggling all it can be- for EVERYONE.
I cannot wait to hear your constructive post for our profession. If you put as much thought and emotion into it as you did your previous post it ought to be good.
Message Edited by HOTDOG on 07-04-2004 06:28 PM
Message Edited by HOTDOG on 07-04-2004 08:51 PM