Smuggler Archive
Thread: New Slicing System
That's certainly what I'll be doing....
Jaspor wrote:
But really the bottomline is if they only leave these 3 things to slice, everybody will put 50% into speed and 50% into damage.
EnderUK wrote:it doesn't work like that I don't believe.
you get a 100% customersation.
Order Total Bonus Customisation Rating
1 2% 5%
2 4% 15%
3 6% 30%
4 10% 50%If you want tier 4 you need to spend 5%+15%+30%+50% = 100%. The totals don't add up so Teir 4 uses 100% customerisation and gives a 10% bonus. Well that's what I ready from mankind notes on the email on TC.
ah this makes sence, sometimes I'm such a noob
Although I like the idea of the critical hit mod, 3% chance is way too low.
Then again, us Smuggler types are gamblers and like to play the odds, right? ![]()
Wes, any idea what happened to the slicing "mini-game" concept that was put out earlier this year? We were led to belive that this would be pretty close to the new slicing system...after bugs and stuff was worked out. By all accounts, the slicing on TC is not what was described in the now-strangely-missing-from-the-forums Smuggler Revamp concept description.
I know the post with the mini-game was not a promise, but it seems rather odd that this would disappear from the forums right before the new (and different) slicing went to TC. It is also disappointing that the slicing process on TC is not what was described...especially since we had no indication that slicing would be any different than what was described in the great "mini-game" descriptions.
It would be nice if you could get an explanation from SOE for us ![]()
Guamarhea wrote:
Wes, any idea what happened to the slicing "mini-game" concept that was put out earlier this year? We were led to belive that this would be pretty close to the new slicing system...after bugs and stuff was worked out. By all accounts, the slicing on TC is not what was described in the now-strangely-missing-from-the-forums Smuggler Revamp concept description.
I know the post with the mini-game was not a promise, but it seems rather odd that this would disappear from the forums right before the new (and different) slicing went to TC. It is also disappointing that the slicing process on TC is not what was described...especially since we had no indication that slicing would be any different than what was described in the great "mini-game" descriptions.
It would be nice if you could get an explanation from SOE for us
Jaspor wrote:Although I like the idea of the critical hit mod, 3% chance is way too low.
Then again, us Smuggler types are gamblers and like to play the odds, right?
Exactly
+root+
+critical+
42 damage
WesBelden wrote:
I think it was a case that it was too like the crafting process of another game (which at was, but it still would have been better than what we have now) , but of course it could simply be that there wasn't enough time to fully develop the new system's mechanics aswell as include that mini-game on top of it. (Two years isn't enough time?)I'll ask if there was a reason behind it though, as a few people seem to want to know.
More than a few people, Wes. This whole new system reeks of something hastily thrown together. Hardly anything like having GM working on it for as long as they led us to believe he was.
And be honest... it's not great... not by a longshot. I can only pray that the new Smuggling part of our Revamp is a little bit more thought out than this was. If not, there really is no hope for us.
*edit* Damn typos...
Message Edited by AngusMacGregor on 06-22-2005 02:58 PM
Message Edited by CouerSanglant on 06-22-2005 11:47 AM
Message Edited by AngusMacGregor on 06-22-2005 02:49 PM