Smuggler Archive
Thread: New Slicing System
WesBelden wrote:
I think it was a case that it was too like the crafting process of another game, but of course it could simply be that there wasn't enough time to fully develop the new system's mechanics as well as include that mini-game on top of it. I'll ask if there was a reason behind it though, as a few people seem to want to know.
Thanks Wes! I for one really appreciate you looking into it. Please let the powers-that-be know that our profession's community will probably not accept "not enough time" as reason...especially if the mini-gamehas been nixed entirely. Legitimate or not, that reason will be met with anger by a lot of players who have already been waiting for a Smuggler Revamp for well over a year (as you know) and are tired of (what they see as) broken promises and lies which simply string the community along. I have already seen/heard rumblingsbetween the "Be patient, SOE is probably releasing what is ready as it is finished"and the"They've promised us changes for over a year, how much time do they need?" camps.
A little insight from SOE into the development process might go a long way toward pacifying the community in regards to this and future Smuggler changes ![]()
WesBelden wrote:
Guamarhea wrote:
Wes, any idea what happened to the slicing "mini-game" concept that was put out earlier this year? We were led to belive that this would be pretty close to the new slicing system...after bugs and stuff was worked out. By all accounts, the slicing on TC is not what was described in the now-strangely-missing-from-the-forums Smuggler Revamp concept description.
I know the post with the mini-game was not a promise, but it seems rather odd that this would disappear from the forums right before the new (and different) slicing went to TC. It is also disappointing that the slicing process on TC is not what was described...especially since we had no indication that slicing would be any different than what was described in the great "mini-game" descriptions.
It would be nice if you could get an explanation from SOE for us
I think it was a case that it was too like the crafting process of another game, but of course it could simply be that there wasn't enough time to fully develop the new system's mechanics aswell as include that mini-game on top of it. I'll ask if there was a reason behind it though, as a few people seem to want to know.
Cus like, it would have been wrong of them to use any of that time they squandered in the last two years that they said they were using on the CU and the SU. Heh, I reject your "not enough time" excuse and substitute it with "They weren't willing to commit resources to it".
dlc3007 wrote:
Speaking of no tools needed...... has anyone on the TC taken a look at an enemy base? What happened to slicing on a base raid? I think I'll be holding on to more thana few crates of clamps and knives -- just in case.
I am, however, very excited about emptying all the slicing tools and upgrade kits out of my Bandolier and carrying a supply of spice for sale -- as well as having more loot room.
ok guys i've read through the FAQs and can't answer my question
so here it goes, if i understand correctly the amount of a certain type of slice you do on an object
raises it up in 3 levels depending on how many times you slice it
and as you slice it normally the customization level rises up
so if the customization level reaches 100 it can no longer be sliced?
Domonique wrote:
ok guys i've read through the FAQs and can't answer my question
so here it goes, if i understand correctly the amount of a certain type of slice you do on an object
raises it up in 3 levels depending on how many times you slice it
and as you slice it normally the customization level rises up
so if the customization level reaches 100 it can no longer be sliced?
ya.
Saarek wrote:
Domonique wrote:
ok guys i've read through the FAQs and can't answer my question
so here it goes, if i understand correctly the amount of a certain type of slice you do on an object
raises it up in 3 levels depending on how many times you slice it
and as you slice it normally the customization level rises up
so if the customization level reaches 100 it can no longer be sliced?
ya.
AngusMacGregor wrote:
Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....
Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....
Does that sum it up well enough?
Aye it does.
Now someone pass me that Guinness
Saarek wrote:
AngusMacGregor wrote:
Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....Does that sum it up well enough?
Aye it does.Now someone pass me that Guinness
But we can pick what to slice. And I also believe the amounts are static
Always looking on the bright side.... Hmmm... is there a bright side on a turd?
SwenLaransa wrote:
Saarek wrote:
AngusMacGregor wrote:
Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....
Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....
Does that sum it up well enough?
Aye it does.
Now someone pass me that Guinness
But we can pick what to slice. And I also believe the amounts are static
AngusMacGregor wrote:
Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....
Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....
Does that sum it up well enough?
You missed out the part where we can now choose what's improved, along with extra (and better imo) options. You also have to remember that slicing was heavily out of balance pre-CU and needed to be toned down, along with a reat deal of other things as part of the CU.
My look on this is that it's essentially the functionality we've talked about for so long without much of a UI to give it context or link it to the player. There's still the function though, so that's something at least.
I've posted asking about the mini game, the item breakage and the fact there are no tools used.