Smuggler Archive

Thread: New Slicing System

ThreeTimesOneMinusOne
Wed Jun 22, 2005 11:51 am
#40

AngusMacGregor
Wed Jun 22, 2005 11:51 am
#41

Because I am the Master.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Guamarhea
Wed Jun 22, 2005 11:54 am
#42






WesBelden wrote:




I think it was a case that it was too like the crafting process of another game, but of course it could simply be that there wasn't enough time to fully develop the new system's mechanics as well as include that mini-game on top of it. I'll ask if there was a reason behind it though, as a few people seem to want to know.





Thanks Wes! I for one really appreciate you looking into it. Please let the powers-that-be know that our profession's community will probably not accept "not enough time" as reason...especially if the mini-gamehas been nixed entirely. Legitimate or not, that reason will be met with anger by a lot of players who have already been waiting for a Smuggler Revamp for well over a year (as you know) and are tired of (what they see as) broken promises and lies which simply string the community along. I have already seen/heard rumblingsbetween the "Be patient, SOE is probably releasing what is ready as it is finished"and the"They've promised us changes for over a year, how much time do they need?" camps.


A little insight from SOE into the development process might go a long way toward pacifying the community in regards to this and future Smuggler changes




_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner)
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
Chemistrius
Wed Jun 22, 2005 11:58 am
#43



WesBelden wrote:


Guamarhea wrote:

Wes, any idea what happened to the slicing "mini-game" concept that was put out earlier this year? We were led to belive that this would be pretty close to the new slicing system...after bugs and stuff was worked out. By all accounts, the slicing on TC is not what was described in the now-strangely-missing-from-the-forums Smuggler Revamp concept description.

I know the post with the mini-game was not a promise, but it seems rather odd that this would disappear from the forums right before the new (and different) slicing went to TC. It is also disappointing that the slicing process on TC is not what was described...especially since we had no indication that slicing would be any different than what was described in the great "mini-game" descriptions.

It would be nice if you could get an explanation from SOE for us




I think it was a case that it was too like the crafting process of another game, but of course it could simply be that there wasn't enough time to fully develop the new system's mechanics aswell as include that mini-game on top of it. I'll ask if there was a reason behind it though, as a few people seem to want to know.




Cus like, it would have been wrong of them to use any of that time they squandered in the last two years that they said they were using on the CU and the SU. Heh, I reject your "not enough time" excuse and substitute it with "They weren't willing to commit resources to it".



__________________
Chemistrius Ul`Veldrin
Starsider

Ride the walrus!
ThreeTimesOneMinusOne
Wed Jun 22, 2005 1:02 pm
#44






dlc3007 wrote:

Speaking of no tools needed...... has anyone on the TC taken a look at an enemy base? What happened to slicing on a base raid? I think I'll be holding on to more thana few crates of clamps and knives -- just in case.


I am, however, very excited about emptying all the slicing tools and upgrade kits out of my Bandolier and carrying a supply of spice for sale -- as well as having more loot room.






Think it's note worthy that all smuggler tool schematics have been removed from smuggler. So unless the dev's intended you slice bases with tools that are no longer in the game, I doubt you will need them. WUK and AUK are still at Novice Weapon and Armorsmith.

Domonique
Wed Jun 22, 2005 1:53 pm
#45


ok guys i've read through the FAQs and can't answer my question


so here it goes, if i understand correctly the amount of a certain type of slice you do on an object


raises it up in 3 levels depending on how many times you slice it


and as you slice it normally the customization level rises up


so if the customization level reaches 100 it can no longer be sliced?




Snitch'
Saarek
Wed Jun 22, 2005 1:54 pm
#46






Domonique wrote:


ok guys i've read through the FAQs and can't answer my question


so here it goes, if i understand correctly the amount of a certain type of slice you do on an object


raises it up in 3 levels depending on how many times you slice it


and as you slice it normally the customization level rises up


so if the customization level reaches 100 it can no longer be sliced?






ya.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Zhagadska
Wed Jun 22, 2005 2:03 pm
#47






Saarek wrote:





Domonique wrote:


ok guys i've read through the FAQs and can't answer my question


so here it goes, if i understand correctly the amount of a certain type of slice you do on an object


raises it up in 3 levels depending on how many times you slice it


and as you slice it normally the customization level rises up


so if the customization level reaches 100 it can no longer be sliced?






ya.





my head a-splodes!



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
AngusMacGregor
Wed Jun 22, 2005 3:13 pm
#48

Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....


Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....


Does that sum it up well enough?




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Saarek
Wed Jun 22, 2005 3:16 pm
#49






AngusMacGregor wrote:

Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....


Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....


Does that sum it up well enough?






Aye it does.


Now someone pass me that Guinness







------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

SwenLaransa
Wed Jun 22, 2005 3:38 pm
#50



Saarek wrote:


AngusMacGregor wrote:
Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....
Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....
Does that sum it up well enough?



Aye it does.

Now someone pass me that Guinness






But we can pick what to slice. And I also believe the amounts are static




Swen Laransa
Fish of the Force & Smuggler at Heart

Anoron
Master Shipwright & Smuggler
Ships and Jedi Resources at -387 2901 Dantooine

AngusMacGregor
Wed Jun 22, 2005 3:40 pm
#51






SwenLaransa wrote:





Saarek wrote:





AngusMacGregor wrote:

Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....


Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....


Does that sum it up well enough?






Aye it does.


Now someone pass me that Guinness









But we can pick what to slice. And I also believe the amounts are static



Always looking on the bright side.... Hmmm... is there a bright side on a turd?




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
WesBelden
Wed Jun 22, 2005 3:41 pm
#52






AngusMacGregor wrote:

Hmm... well, now that they took away the whole "breaking" thing, let me see if I got the gist of our new system....


Basically it's pretty much the same system we had before, with the same UI, except that we used to be able to slice a weapon once for up to a 35% damage boost, now we have to slice it 4 times to get 8%....


Does that sum it up well enough?






You missed out the part where we can now choose what's improved, along with extra (and better imo) options. You also have to remember that slicing was heavily out of balance pre-CU and needed to be toned down, along with a reat deal of other things as part of the CU.


My look on this is that it's essentially the functionality we've talked about for so long without much of a UI to give it context or link it to the player. There's still the function though, so that's something at least.


I've posted asking about the mini game, the item breakage and the fact there are no tools used.





=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Page 4 of 8