Smuggler Archive

Thread: Petition: If you think the smuggler was done wrong, and would like it fixed, sign here.

UttiniDaKilrJawa
Fri Jul 04, 2003 3:27 pm
#27

I agree Smugglers do need some fixing attention as I have pointed out in the post


FIxing Smugglers 101.


UttiniDaKilrJawa

Malden
Fri Jul 04, 2003 3:59 pm
#28

Please please, if I never make to jedi but can have a "functional" smugler it will be enough for me.


/sign

lorix
Fri Jul 04, 2003 5:04 pm
#29

meh, they should change it, but it's not gonna happen. you could have jesus sign thispost and they wouldn't care
BingoC
Fri Jul 04, 2003 5:20 pm
#30

I dont think it has anything to do with the Devs not caring. It has more to do with the fac that changing prerequisites at this time would be unwise. I think all prereqs and all professions are locked in place now.


To allow players to transfer the skillpoints from one prereq tree to another wont work, because that might undermine the rest of the characters skills.


There is no doubt in my mind that the devs would have liked some more time on several of the professions, but i dont see how they can change prereqs now. Skills and skilltrees inside the established compositions, yes....but not prerequisites.


Premature release of SWG, was a tragedy, IMO. Not because of bugs and beta and all, but because several of the professions was not implemented in a decent way.


As to the signing of this thread; Sure.....smuggler needs something, but not the changing of prereqs.


icote
Fri Jul 04, 2003 7:04 pm
#31

Brawling makes no sense to me. Even the strategy guide has Underworld skills requiring Merchent Experience. I think a smuggler should be one part pistols, one part business man, one part craftsman...



Who knows perhaps it will change again anyway. Wish we just heard something from one of the devs so we could know whether or not to spend time leveling things we may not have to... or have to end up dropping anyway.


Cikala
Fri Jul 04, 2003 10:00 pm
#32

Replace unarmed spec with anything from artisan as a pre req.

*signs*
Tug1
Fri Jul 04, 2003 10:08 pm
#33

Theyr not gonna change it since tons of people are already smugglers including me and i would be pretty pissed off if i wasted all that time powergaming for nothing
Doofie
Fri Jul 04, 2003 10:48 pm
#34

They may not change it, but theres still an oppertunity to create a true smuggler profession and rename the current one to criminal or something.



---Norio Darklight---
Rylux
Sat Jul 05, 2003 7:59 am
#35

Does anyone know if the devs are reading this and planning on making any changes what so ever?



Traesk Kre'lar
Phoenix Squadron
HaggisofAhazi
Sat Jul 05, 2003 8:18 am
#36

I concur with the original post. Since my mama taught me that if you're gonna complain about something you'd better have a solution to suggest, I've also posted "Philosophy of Smuggling" that contains detailed requirements for what I think it would take to make a true Smuggler class. Please read it and add your two cents. It'd be nice to go to the devs with a fully formed idea of what needs to change.

Ryoushi_Nihan
Sat Jul 05, 2003 10:03 am
#37

Signed absolutely.



Smuggler is so bad at this point, I have decided against playing it until it is changed. There are a pointless profession compared to what it could be. In beta, this is what I played, and all I wanted to get to.

JoahSaett
Sat Jul 05, 2003 5:29 pm
#38

Honestly, i'm willing to wait for the space expansion. Please fix it, especially the need for unarmed. To me, itis a pretty iconic class, on a par with jedi.



Joraan Sett
(Master Smuggler/Pistoleer and Smuggler's Alliance Ace Pilot.)
Joah Saett
(Jedi and Alliance Ace Pilot.)
Corbantis
BigRp
Sat Jul 05, 2003 7:14 pm
#39

I would love a bounty on my head if I messed up bad and got cought. It would make the smuggler class be very fun and you would have to choose what to do based on the risk. Higher risk could give higher profit and so on. Right now I just do slicing and spices because the rest are not worth the exp.
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