Smuggler Archive

Thread: HOTDOG looks at some Templates: BH/Comm/MCM/TKM/MP

HOTDOG
Tue Apr 05, 2005 6:51 am
#14

http://www.standen.id.au/swgcb/swg-cb.php?da=1


no clicky but it's a start







TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Seogae
Tue Apr 05, 2005 7:00 am
#15



JWing wrote:
Hmmm, thx

but no force tree branches


Use the "Show Jedi" button



________________________________________
Colonel Seogae Ilae (RGU)
Elder Jedi / Master Pilot
"The trouble ain't that there is too many fools,
but that the lightning ain't distributed right." - Mark Twain

Seogae's Loot N Stuff 420 -5727, South-East Coronet
________________________________________
HOTDOG
Tue Apr 05, 2005 8:10 am
#16






cpz wrote:





SpinningCloud wrote:

I don't know anything about thermal detenators...how would that help a lone smuggler running from a BH?






I have no idea, but it sounds cool, and I want it!






I just wanna say a lil' somethin' somethin' 'bout CPZ's Detonator idea...


THAT LINE HAS SOME LETHAL ASSED WEAPONS!


Check it:


Cryoban Detonator: Causes those in range of blast (5m) to be ensnared for 10s and possible speed debuff- (350-700)


Glop Grenade: Blinds those in range (5m) for 10s (550-850)


Imperial Detonator: Knocksdown all in range of blast (20m) (700-1000)


Thermal Detonator: Puts Burn DoT on all in 20m of blast. (1000-1400)


The cost of throwing any of these little gems? 10 action!


You could be throwing these things ALL DAY LONG!


Go for the Master box and get this lil' gem:


Proton Grenade: Puts Burn DoT on all in 20m of blast also causes malfunction in vehicles 30m from blast making them go slower. (700-1200)


Not to shabby.


...and yeah, the numbers in white are the damage it does.







TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Ipseck
Tue Apr 05, 2005 8:12 am
#17

how about MS, MBH, Pistols 0400.

You'd get +40 more to general ranged accuracy over the commando 0040 one and get the burst shot and disarming shot specials.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
HOTDOG
Tue Apr 05, 2005 8:17 am
#18






Ipseck wrote:
how about MS, MBH, Pistols 0400.

You'd get +40 more to general ranged accuracy over the commando 0040 one and get the burst shot and disarming shot specials.





You DO have a point. That looks VERY nice...I am trying HARD not to go MBH because I hate ignoring all this unarmed we innately incur but that DOES look tempting...






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Ipseck
Tue Apr 05, 2005 8:34 am
#19

The unarmed stuff doesn't concern me. I've been a pistol ho since I started, and my difficulty will come in giving up master pistoleer and my godly de-10 if it comes to that. However, having +180 general accuracy and +70 general speed (+85 if you pickup the fs ranged speed with your leftover points) means that you'll be effective with every weapon that you bring to the table. This looks like a very promising template.. Tank + ultra macro and micro crowd control





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
cpz
Tue Apr 05, 2005 9:29 am
#20






HOTDOG wrote:





cpz wrote:





SpinningCloud wrote:

I don't know anything about thermal detenators...how would that help a lone smuggler running from a BH?






I have no idea, but it sounds cool, and I want it!






I just wanna say a lil' somethin' somethin' 'bout CPZ's Detonator idea...


THAT LINE HAS SOME LETHAL ASSED WEAPONS!


Check it:


Cryoban Detonator: Causes those in range of blast (5m) to be ensnared for 10s and possible speed debuff- (350-700)


Glop Grenade: Blinds those in range (5m) for 10s (550-850)


Imperial Detonator: Knocksdown all in range of blast (20m) (700-1000)


Thermal Detonator: Puts Burn DoT on all in 20m of blast. (1000-1400)


The cost of throwing any of these little gems? 10 action!


You could be throwing these things ALL DAY LONG!


Go for the Master box and get this lil' gem:


Proton Grenade: Puts Burn DoT on all in 20m of blast also causes malfunction in vehicles 30m from blast making them go slower. (700-1200)


Not to shabby.


...and yeah, the numbers in white are the damage it does.








Wow


That's settled. I'm going to sacrifice a little personal toughness by including some Squad Leader, but I'm going to go SL x41x, Commando 4xxx and Pistoleer 22x4. That should give me enough defences to keep me alive while leading a team as chief crowd controller and Mr Grenade

Message Edited by cpz on 04-05-2005 09:30 AM



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
HOTDOG
Tue Apr 05, 2005 9:45 am
#21

Yeah, CPZ.


I'm now going to go MS/MC/TK 4400 or MS/TKM/Commando 4400 thanks to your lil' idea.

Thinking about how fast you can pollute an area with grenades is SICK!


Taking Master Commando over TK is a better template (more ranged speed) but I need to figure out the differences between wearing Armor and not wearing armor. If going naked with TKM is as advantageous as I think it will be then I will do that. Otherwise it's Master Commando for me.


Either way, I am DEFINITELY going to be a grenade throwin' SOB.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
AngusMacGregor
Tue Apr 05, 2005 10:04 am
#22

I'll probably go MSmuggler/MCommando/BH 0040.


I used to love playing around with Commando, but got frustrated when the only weapon that was worth using was the flamer. With that problem fixed, Commando should be a fun profession to play, with lots of toys to keep you entertained. The old Commando consumable weapons (Rocket Launcher, etc.) are no longer consumable, and got some new art, so they look really nice.


The BH Pistols line is mainly to give a little boost to my Smuggler pistol abilities.


It just seems like the most fun combo for me to play, since I have no desire tokill Jedi, and BH NPC missions are boring to me.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
JWing
Tue Apr 05, 2005 10:07 am
#23

Well, this is my...well not final, but close enough
Master Smuggler - Master Pistoleer - Combat Prowess 4-4-0-0 - Enhanced Reflexes 4-2-0-0 - Heightned Senses 0-0-0-4 - Commando 4-0-4-0

Skill mod Summary:

Feign Death +70
General Melee Accuracy +40
General Melee Speed +10
General Ranged Accuracy +172
General Ranged Speed +67
Heavy Weapon Accuracy +5
Heavy Weapon Defense +30
Heavy Weapon Speed +30
Language Comprehension +100
Luck +4
Melee Defense +185
Missile Launching Skill +100
Pilot Special Tactics +100
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +180
Spice Assembly +100
Spice Experimentation +100
Thrown Weapon Accuracy +55
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
cpz
Tue Apr 05, 2005 10:10 am
#24

Do we know for certain whether:


  • Pistol Speed stacks to General Ranged Speed?

  • PistolAcc stacks to General Ranged Acc?

  • Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?

And so on?




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Thochkored
Tue Apr 05, 2005 10:13 am
#25

I keep coming back to MS/MP with some Commando, particulary the FT line and one box of Grenades. Then I still have room for FS skills.




Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
"You came in that thing?"
Rhu
Tue Apr 05, 2005 10:22 am
#26






HOTDOG wrote:






BUT BEFORE WE DO THAT- For those of you that are interested in Smuggler Bounties. Lets take a look at the typical (check the BH forums and you will see) template of the type of BHs that will hunt us...


MBH/MCommando + one line of any ranged prof- or medic.


typically:


General Melee Accuracy +55

General Melee Speed +20
General Ranged Accuracy +200

General Ranged Speed +60
Heavy Weapon Accuracy +55

Heavy Weapon Defense +50
Heavy Weapon Speed +45

Melee Defense +190

Ranged Defense +175


This guy is no joke and he's gonna keep on coming 'til the job gets done. Tons of hardcore weapons and a buncha tricks to use them with. I don't even know where the weaknesses are!

I mean, there are some SERIOUSLY big numbers in there!

Holy Spit!






Among items more fearsome to me than the above is a Fettishtemplate:


Master BH/Master Carbineer/SL 0404/CP 4000



General Ranged Accuracy: 202


Carbine Accuracy: +65


General Ranged Speed: +70


Carbine Speed: +50


Ranged Defense: +225


Group Ranged Defense: +50


Melee Defense: +200


Carbine Defense: +40



All this, PLUS the ability to run circles around any smuggler/commando hybrid(any nonscout, really)in a place with nonlevel terrain. (Now of some tactical importance due to terrain obscurements).
Page 2 of 6