Smuggler Archive
Thread: This is the saddest SWG day of my life...
Veela, it saddens me to see yet another profression in this game get ruined by unimaginative developers and lack of foresight but what saddens me the most is that they've neglected this community so much that one of the few people I realy looked too in this forum atleast to keep my spirits up and keep me thinking there's gonna be something (you) has lost faith too. It just makes me realise myself how dire the situation really is.
This has happened before to another profression in this game.. Droid Engineers.. and I was right at the forefront of the community during the DE's darkest days. It saddened me so much that I eventualy jumped ship and went to my other fond spot, smuggler, only to find it getting the exact same treatment the Droid Engineers got during the two "Droid Engineer" publishes that were supposed to turn droids into what everyone considered them to be in the galaxy and wound up giving DE a handful of completly useless modules (most of which still don't work ... structure maintenance bot anyone?) andthen tell us"its what you guys asked for!".
Thunderheart, the supposed "community rep" never posts anymore. Tiggs only posts when it involves something NOT to do with content getting added. GreenMarine says two words every two years and who else is left? No one really.
I miss the days of Q-3PO. He atleast had the decency to truly be a community representitive and if something wasn't getting added for whatever reasons, he had the understanding and respect for the community to let us know. The dev team now don't seem to understand the respect and so don't get it in return.
I hope Saarek and the others don't leave, I enjoy his posts. I hope the developers of this game give them a reason to stay. I hope, after two years, the people making this game CEASE to look at how they can attract new customers and START to look at how they can keep the ones they already have.
Developers, WE are your player base. WE are playing your game. Listen to what WE want for a change.
Well it's my saddest as well, or will be on the 27th when I can no longer post here.
I wish it were differently but I simply won't be run roughshod on by Sony any longer...AND pay them to do it.
I will miss you all though and this forum was indeed the highlight and the point of being a Smuggler.
excellenty said, sums up whats wrong with this game tho sad part about is that no dev will ever see it. Unless someone printed off all these posts and mailed them in bulk to there office. Wonder how much that would cost ...mmmmmm ?
/bump
They have been doing that for years now..
Summerflame wrote:
I guess SOE thinks that player interaction is an unessecary Time Sink and thus are removing it step by step
The game phrase is 'time sinks'
The people in charge believe that anything that does not involve killing or crafting is a time sink, ie a waste of time, seeing as they believe killing and crafting, this being an adventure game, is what the players want to spend all their time doing.
Only someone forgot to tell these imbeciles that this game hinted at being able to live a life in the Star Wars universe, and the periphery actions that surround the basics of killing and crafting, are infact just as important, if not more so, than the killing and crafting.
But they didn't see that, don't see that, refuse to try and see that and fail to listen when their players try and tell them that.
And that, as they say,is that.
Message Edited by XrioT on 07-16-2005 06:35 AM
/hug Scoundrels;
From my perspective, the Cancel Button was the 2nd best thing to happen to SWG.
Not to discourage all the new faces, but the game you were expecting is not here. You cannot smuggle now, or possibly ever. The saving grace for me - and the best thing to happen to SWG - are the communities. The smuggler forums is where I've spent 90% of my work days, and I'd be lying if I didnt say I'm gonna miss you wascally wabbits.
It really touches me (not there) to see so much of the community feel the same way as I. Boy oh boy do I wish I was an editor of a gaming magazine. Ah yes, the road not taken.
That aside, you all r0x0r meh b0x0rs and if anyone is gonna play Star Trek Online - or CoH - my MSN ID is [email protected] - you are all more than welcome to drop me a line.
/cheers;
One fact remains though. I still have fun with my friends. Though there are few in game left any more, we still have fun. I still have fun on the boards (mostly this one) because of the sometimes wacky and sometimes profound things that people here have to say. I still have fun, sometimes because of, sometimes in spite of the changes to our professions. They must work things out, and eventually they will. That reminds me of "Lefty" the carpenter, who one day got in a rush while doing something important...
I used to play a game that is abbreviated "AO", that got so bad 75% (literally) of the playerbase left. A few of you out there may remember patch "12.6", if you played the game. Eventually, things did get better, but not before they got much much worse. Today I know people that have returned to the game and enjoy it quite a lot due to the fixes (and major changes in management). I don't mean to put that game on a pedestal as a shining example of what MMORPG's should be, because it is not. The game started back up from the depths only when the community became a collection of the developers, and players, together working to make the game better.
Whatever obstacle there is to that, we must remove. It would be nice if it happened before 75% of the players left, and before it reached the point that people hate it more than they love it, but I think it may be necessary for "Armageddon" to occur, in order for a game to become great. Looking back on the history of MMORPG gaming, it seems that every game, from UO to present, had a huge meltdown, and then became healthy again after a sometimes lengthy period. Perhaps this is something we the players of this genre must endure, until the management of it becomes seasoned enough to prevent it from happening.
Sorry to ramble, just an old gamers perspective on MMORPG's.
Every profession applies to this post, not just smugglers. This is about the GAME, not just a profession (as much as someone wants this game to be about one profession.)