Smuggler Archive

Thread: This is the saddest SWG day of my life...

Vampiric_Hoshi
Fri Jul 15, 2005 6:28 pm
#27

Veela, it saddens me to see yet another profression in this game get ruined by unimaginative developers and lack of foresight but what saddens me the most is that they've neglected this community so much that one of the few people I realy looked too in this forum atleast to keep my spirits up and keep me thinking there's gonna be something (you) has lost faith too. It just makes me realise myself how dire the situation really is.


This has happened before to another profression in this game.. Droid Engineers.. and I was right at the forefront of the community during the DE's darkest days. It saddened me so much that I eventualy jumped ship and went to my other fond spot, smuggler, only to find it getting the exact same treatment the Droid Engineers got during the two "Droid Engineer" publishes that were supposed to turn droids into what everyone considered them to be in the galaxy and wound up giving DE a handful of completly useless modules (most of which still don't work ... structure maintenance bot anyone?) andthen tell us"its what you guys asked for!".


Thunderheart, the supposed "community rep" never posts anymore. Tiggs only posts when it involves something NOT to do with content getting added. GreenMarine says two words every two years and who else is left? No one really.


I miss the days of Q-3PO. He atleast had the decency to truly be a community representitive and if something wasn't getting added for whatever reasons, he had the understanding and respect for the community to let us know. The dev team now don't seem to understand the respect and so don't get it in return.


I hope Saarek and the others don't leave, I enjoy his posts. I hope the developers of this game give them a reason to stay. I hope, after two years, the people making this game CEASE to look at how they can attract new customers and START to look at how they can keep the ones they already have.


Developers, WE are your player base. WE are playing your game. Listen to what WE want for a change.





Abandon all hope
SpinningCloud
Fri Jul 15, 2005 7:14 pm
#28

Well it's my saddest as well, or will be on the 27th when I can no longer post here.


I wish it were differently but I simply won't be run roughshod on by Sony any longer...AND pay them to do it.


I will miss you all though and this forum was indeed the highlight and the point of being a Smuggler.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

KloudRunner
Sat Jul 16, 2005 4:46 am
#29

excellenty said, sums up whats wrong with this game tho sad part about is that no dev will ever see it. Unless someone printed off all these posts and mailed them in bulk to there office. Wonder how much that would cost ...mmmmmm ?



/bump






Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
Summerflame
Sat Jul 16, 2005 5:03 am
#30


To the original poster:

A very very well thourghtout post and I agree fully.

I want more interdependency between professions as well. And I want the loot system to change. I want combattants to loot more different kinds of parts required in highend crafting, not to loot the finished product.

Id love for smugglers to be able to smuggle secret illegal weapon parts for me to use in my weapons (with added risk fo rthe final user of course)


I guess SOE thinks that player interaction is an unessecary Time Sink and thus are removing it step by step



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Skysco
Sat Jul 16, 2005 5:29 am
#31






Summerflame wrote:



I guess SOE thinks that player interaction is an unessecary Time Sink and thus are removing it step by step




They have been doing that for years now..


- From walking to mounts to vehicles

- Shuttlewaits from 10 to 5 to 1 minute


After CU removed bufflines and thus waiting. Now removing the need to watch/listen to entertainers... And all that by under the excuse they "don't want to force us to socialize", yet they force grouphunting on us since CU and now to get our needed loot components. This game is just turning into a fast paced on-line actiongame instead of a mmoRPG. Terrible, terrible shame.




"I have tried to design so people who wouldn't normally hang out together
come to realize each other's importance in the world,
the value of their roles in the society, that sort of thing.
So I try to have interdependence as a key feature
- people relying on each other"
Raph Koster

cpz
Sat Jul 16, 2005 5:37 am
#32

The game phrase is 'time sinks'


The people in charge believe that anything that does not involve killing or crafting is a time sink, ie a waste of time, seeing as they believe killing and crafting, this being an adventure game, is what the players want to spend all their time doing.



Only someone forgot to tell these imbeciles that this game hinted at being able to live a life in the Star Wars universe, and the periphery actions that surround the basics of killing and crafting, are infact just as important, if not more so, than the killing and crafting.



But they didn't see that, don't see that, refuse to try and see that and fail to listen when their players try and tell them that.



And that, as they say,is that.





oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
ClevtonRyles
Sat Jul 16, 2005 6:02 am
#33

I miss that shuttle weight, really, I miss burst running up a milisecond too late and grumbling too the other people running up behind me and also missing it.

I miss using that bit of time to gripe about the shuttles, and shoot the shiite, or maybe even pass on some of my skills for a couple Apprentice Points.


Now I just hop in my fighter and TRAVEL, instantly, with no wait at all. It's even free.



Colonel Clevton "The Clap" Ryles
Master Smuggler | Master Bounty Hunter | Drunken Bar Brawler Extraordinaire
"I didn't know how many of em it would take to kick my ass, but I knew how many they were gunna use..."
I am Jack's ignored profession.
KIA 26 AUGUST 2005 by Dev Jeedai Lovin'
XrioT
Sat Jul 16, 2005 6:32 am
#34




/agree

Thanks for a good post.

In each professions forums alone, there is years of well thought out content andcommunity developed ideas to improve each and every profession, all brought to you bythe players that actually play the game; we know what we want to see changed and added to improve our professions, we play them every day and think of ideas that would make things more enjoyable for us, and post extremely long ideas, theories and mechanisms that other people of the forums critique, and work with until its a masterpiece in some instances.


Unfortunately time after time we are again reminded that this is all done in vein as the professions wonderful ideas are either ignored, or a developer walks in to the forums and crushes these 2 years of ideas and mechanisms, even some of which were documented as being 'in the making'; they are crushed by mention of a completely different mechanism, never spoken of on the forum, and purely devised through un-intuitive brainstorming sessions with limited input from mostly people that don't actually play the profession themselves.Even speculating that these brainstorming sessions occur may be a stretch.


Frankly I believe there are many reasons for the above. First and foremost is the code itself. Although I have no knowledge of the code, I do know code in general and enterprise class software some of which is coded very well and easily manageable, and some which is so poor it causes things like generating ridiculous bugs unassociated to the area of the application where a fix was applied.


I believe that a lot of the reason the remainder of our miniscual profession changes end up being random (to us) and unspoken is because the developers are only willing to add simpler thingsinto the current system because either the code at this point has become a developers worst nightmare or the majority of the developers don't know the code for the area they have been assigned.


Then again, maybe i'mjust hopeful that they do evencare about the professions other than those jedi-related and i'm using the onlyother thing I could come up with as a scapegoat.


Im rambling...

Good post Veela


I've played this game for 2 years, and never made'friends', I rarely talked to anyone; And soon after all these changes, I won't even have to see anyone else to play the game anymore! It's like a work in a dark basement hermit programming super-sophisticated modules for unknown companies whichhe never has to meet who just pay the boss/vendor to get the modules...

o... wait...

/logout

Message Edited by XrioT on 07-16-2005 06:35 AM

Saarek
Sat Jul 16, 2005 9:15 am
#35

/hug Veela;

/hug Scoundrels;

From my perspective, the Cancel Button was the 2nd best thing to happen to SWG.

Not to discourage all the new faces, but the game you were expecting is not here. You cannot smuggle now, or possibly ever. The saving grace for me - and the best thing to happen to SWG - are the communities. The smuggler forums is where I've spent 90% of my work days, and I'd be lying if I didnt say I'm gonna miss you wascally wabbits.

It really touches me (not there) to see so much of the community feel the same way as I. Boy oh boy do I wish I was an editor of a gaming magazine. Ah yes, the road not taken.

That aside, you all r0x0r meh b0x0rs and if anyone is gonna play Star Trek Online - or CoH - my MSN ID is [email protected] - you are all more than welcome to drop me a line.



/cheers;





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Qojan
Sat Jul 16, 2005 9:32 am
#36

Well said Veela



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
VitoGenovese
Sat Jul 16, 2005 1:26 pm
#37

We are no worse off now, than we have been in the last two years. We just have 2 years worth of evidence of what is missing. I am not any more upset now, than I have been in the past. I am merely more cynical (and probably more accurate) in my feelings about this game.

One fact remains though. I still have fun with my friends. Though there are few in game left any more, we still have fun. I still have fun on the boards (mostly this one) because of the sometimes wacky and sometimes profound things that people here have to say. I still have fun, sometimes because of, sometimes in spite of the changes to our professions. They must work things out, and eventually they will. That reminds me of "Lefty" the carpenter, who one day got in a rush while doing something important...


I used to play a game that is abbreviated "AO", that got so bad 75% (literally) of the playerbase left. A few of you out there may remember patch "12.6", if you played the game. Eventually, things did get better, but not before they got much much worse. Today I know people that have returned to the game and enjoy it quite a lot due to the fixes (and major changes in management). I don't mean to put that game on a pedestal as a shining example of what MMORPG's should be, because it is not. The game started back up from the depths only when the community became a collection of the developers, and players, together working to make the game better.

Whatever obstacle there is to that, we must remove. It would be nice if it happened before 75% of the players left, and before it reached the point that people hate it more than they love it, but I think it may be necessary for "Armageddon" to occur, in order for a game to become great. Looking back on the history of MMORPG gaming, it seems that every game, from UO to present, had a huge meltdown, and then became healthy again after a sometimes lengthy period. Perhaps this is something we the players of this genre must endure, until the management of it becomes seasoned enough to prevent it from happening.


Sorry to ramble, just an old gamers perspective on MMORPG's.



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
Marcus-
Sat Jul 16, 2005 2:22 pm
#38

And to top it all, if you look at the dev tracker, the one thing Tiggs does respond too is some dumb stuff in the offtopic forums




Marcus- Laurentius @ Chimaera
>> Scoundrel,>> Smuggler Alliance Ace Pilot
Dwebis @ Chimaera
>> Demolitionist,>> CorSec Fighter Pilot
MISTagent01
Sat Jul 16, 2005 5:11 pm
#39

I'm going to try to keep this bumped.

Every profession applies to this post, not just smugglers. This is about the GAME, not just a profession (as much as someone wants this game to be about one profession.)



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


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