Smuggler Archive

Thread: The CU and YOU

WesBelden
Tue Mar 29, 2005 7:39 pm
#14






EvilDrider wrote:





nerfherder321 wrote:





WesBelden wrote:

As far as I know, the profession requirements remain the same.






wes, i dont like the "temperarly remove them from combat"... im afraid we wil be like... "we are being attacked! RUN RUN!" or "i removed him from combat! kill him kil him *flee*" btw since when is Doc a combat profession? its news to me hehee



At launch we always had a doc in our combat group for heals and rez's. When armor and buffs got out of hand.. doc's were made into street corner buffers.. with no need to be brought on hunts or anything.






Right, part of the CU sees to it that docs and CMs are again valued members of a group for their healing abilities.


Crowd control is a useful tactical option to have. If you've got hordes of angry melee types, or a bunch of beasts, charging you and your group, being able to stop them dead in their tracks and/or prevent them from attacking is very useful indeed, just asstopping someone who's dealing out heavy damage on your group from afar from doing so is.


We'll have to wait and see how effective it is once we start testing, but internal testing has been going on for a while and as several professions are dedicated to crowd control, they'd have to have been sitting around doing nothing to not notice crowd control professions aren't a valued/viable choice for one's template.




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Duskrider
Tue Mar 29, 2005 8:26 pm
#15

WTH is a mesmerizer and why do they insist on using non SWG terminology, this isn't EQ and we aren't frikkin wizards! sounds to me like they couldn't think of anything real for smugglers to do, so we just get to be the distraction. As for whether or not we'll be effective, lets put this into perspective, shall we? Read all the explanations for the FS trees. they all /sound/ like the most marvelous things you could ever hope to accomplish, yet the skills themselves are next to useless. I'll believe that we'll be as uber-important to PvP as this makes it sound when things actually change.
fishbrains
Tue Mar 29, 2005 8:29 pm
#16

Mezzer is a fairly common MMO term. I'm quite pleased with the new role.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Akiram_Glockem
Tue Mar 29, 2005 8:29 pm
#17

Basically I interpret the crowd control thing to mean that we get the ability to lock down groups of enemies so others can kill them or we can run. Running is sort of Smugglerish I guess.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
fishbrains
Tue Mar 29, 2005 8:39 pm
#18



Akiram_Glockem wrote:
Basically I interpret the crowd control thing to mean that we get the ability to lock down groups of enemies so others can kill them or we can run. Running is sort of Smugglerish I guess.


bingo



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Daermoth
Tue Mar 29, 2005 8:43 pm
#19

Shoot, thats what we did before panic shot got nerfed, freeze whole groups via ranged shot so everyone else could kill em. Sounds like they're giving us our old power back in a way.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
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0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
testify4
Tue Mar 29, 2005 8:43 pm
#20

Thanks for the info, Wes!

Interesting profession changes! We knew the triple master was going away, so I was trying to figure what profession I would mix with Smuggler to be a good soloist that also plays well in groups. I was thinking Pistoleer/Smuggler before I read these docs, but it's almost looking like Smuggler and Pistoleer are kind of redundant. Better to pick something with some more offense and defense. Smuggler/Commando and Smuggler/BH sound tasty! I guess time will tell.



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

fishbrains
Tue Mar 29, 2005 8:45 pm
#21



Daermoth wrote:
Shoot, thats what we did before panic shot got nerfed, freeze whole groups via ranged shot so everyone else could kill em. Sounds like they're giving us our old power back in a way.


the new stuff should be WAAAAY better than panic shot



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


NickHeel
Tue Mar 29, 2005 8:46 pm
#22

Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?


Doesn't really bother me. I mean, I'll be able to respec my skill points into Teras Kasi or a bit of Fencer or something. But, would kind of suck for the newbies, huh? Yeah...that same thing we were fighting for a few months ago when they killed Panic Shot and Feign Death.


I don't suppose it really matters in the overall picture. Assuming that it turns outall we do is delay/mezz in groups and run away when solo, the Devs still won't change anything. And about half of this community is now just settling for whatever the Devs do with us because they're so starved for attention that they'll take whatever.


I'm still skeptical of all this. Once I get to test it and find out one way or the other....then I may change my tone. I just don't like the EverQuesty feel for the CU. Idetest EQ's combatand it's looks. This game was promoted as not being "EverQuest in space" yet here we are.


/grouch




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
WookieBounty
Tue Mar 29, 2005 8:47 pm
#23

I have read over the docs...and i LOVE the idea of being in charge of CC...

I play a Mage in WoW and they are very much CC roles...reading the docs actually makes me wanna play again...

Hoping its well worth the wait...

cya on the TS..whenever



§
Soar...Master Smuggler
Soar....lvl 60 Human Mage
h TarquinasLegion.comh
Daermoth
Tue Mar 29, 2005 8:48 pm
#24

If thats the case, then I'll be more than satisfied. Add that to our own revamp, and i'll be playin swg for a long, long time.



0000000000000000000.Colonel Daermoth Kaetan..0000000000000000000
0000000000000000000.......Bloodfinian, Tester......0000000000000000000

0000000000000000000.........Master Smuggler......0000000000000000000
000000000000000000
0....Always Selling Faction.....0000000000000000000
000000000000000000
0.......................................0000000000000000000
0000000000000000000.So tell me what to slice, but.000000000000000000

0000000000000000000.the server gods watch, and.0000000000000000000
0000000000000000000..the server gods are mean.0000000000000000000
NickHeel
Tue Mar 29, 2005 8:52 pm
#25






fishbrains wrote:





Daermoth wrote:
Shoot, thats what we did before panic shot got nerfed, freeze whole groups via ranged shot so everyone else could kill em. Sounds like they're giving us our old power back in a way.




the new stuff should be WAAAAY better than panic shot




How could they be worse? That tier 2 hybrid profession combat skill requiring 73 skill points and657k xp (566k pistol & 91k unarmed) was nerfed to coincide with a novice box skill that is a prerequisite for Panic Shot anyway which only costs 100cr and 15 skill points.


And, we used to be able to shoot stuff after we used our specials too I'll be damned if all our specials are negated in the fact that we can't do damage to a target after "mezzing" or whatever. That just makes all of 'em as useless as Panic Shot if you're solo.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
riotcontrol
Tue Mar 29, 2005 8:54 pm
#26


NickHeel wrote:
Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?



I think it's rather safe to say that anything anyone's been fighting for up until now is pretty much a lost fight, whatever it once was.


WookieBounty wrote:
I play a Mage in WoW and they are very much CC roles...reading the docs actually makes me wanna play again...



No offense to you personally, but I fail to see how even mentioning a Mage in World of Warcraft and a Smuggler in the Star Wars universe in the same sentence in the context of a combat upgrade of a game set in the said universe could be a good thing...

Message Edited by riotcontrol on 03-30-2005 04:54 AM



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wieland argosy <gunslinger>
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