Smuggler Archive
Thread: Regarding the Publish 9 change Please Read.
IndySWG
Wed Jun 30, 2004 12:33 am
#27
I hope this is the case... but I mean...holy crap.. .the patch notes say THE EXACT OPPOSITE!
Shalim-Nocturo
Wed Jun 30, 2004 12:41 am
#28
PLK's still only have 1 use when used from a crate as it always has been.. so no they didnt fix it
Smuggler_Caylin
Wed Jun 30, 2004 12:58 am
#30
Hmm conflicting reports now.
I'll see what I can do to test myself, others should as well...
RylanStorm
Wed Jun 30, 2004 2:52 am
#31
Please read the thread in it's entirety people before making comment. This fix has not worked. The first laser knife pulled seems ok but each one after that only has one charge.
As I read through the publish 9 patch notes it's hard not to notice all the bug fixes that have appeared in previous notes. It seems we get about 20 bug fixes per publish but in reality we get 20 fixes listed, 5 of them work and the remaining 15 are placed in the next publish notes.
Fur_Ball
Wed Jun 30, 2004 4:48 am
#32
yippee to fix broken laser knives you broke AUK's and WOK's....
/raspberry
Steerboy
Wed Jun 30, 2004 9:43 am
#33
Hey Caylin,
Can you edit your original post to read that the issue has not been fixed?
That way those who don't read through the entire thread will not reply back patting the devs on the back for solving the PLK problem.
Hopefully, that will contribute towards a more meaningful discussion of the issue.
Have you PM'd any of the Devs to find out if the intent was to fix PLKs and it just didn't come off properly in the actual execution?
From my testing, there has been no change. So either:
A. Their patch for crates didn't actually go in.
B. It went in but it's bugged.
In either case, based on their poor wording, nobody is sure what the actual intent of the fix was.
Thanks
Smuggler_Caylin
Wed Jun 30, 2004 10:28 am
#34
I've put in an edit to update the first post.
I was going over the issue with the devs as the situation unfolded. They are aware, but they have not given me an answer as of yet.
Morphid
Thu Jul 01, 2004 12:36 am
#36
This is to funny. All my smuggler life I have been doing it the long way. Only when the devs say something and the smugglers respond do i realize a better way to slice. Thanks for all the issue rasing asI now know how to slice properly.
Thanks greatly
recently Master smuggler but now MASTER SMUGGLER
Arenor
Khask
Thu Jul 01, 2004 5:51 am
#37
well it may not be fixed but boy am I glad we can still use clamps, wuks and auks from the crates.. I had a fit when I saw those patch notes lol
Imperiai2
Fri Jul 02, 2004 1:48 pm
#38
Damn, is that why I was getting so few slices when buying knives? I kept buying crates... So I was thinking 'one slice is 2 uses of a knife. Which means 5 complete slices per knife. 25 knives per case is 125 total slices'. Yet I was buying knives 4 cases at a time, and I wasNOT slicing 500 items. But I figured 'well my math MUST be wrong, cause I keep running out ofknives in a few days, but I KNOW I'm not slicing THAT much... oh well. SOE must know what they're doing...' =)
Geesh. Thank God too, cause I was mad when I read that note too. I was thinking first they screw us over for months and months, and THEN they make our money maker annoyingly harder.
Planeseeker
Mon Jul 05, 2004 10:39 am
#39
Strange...Last night I was slicing locked containers and it wasn't pulling any PLK's out of the crate, nor did the number change. It stayed the same through 5 locked containers. Also, I had no PLK's out in my inventory anywhere, so I took one out of the crate and now it's doing things normally....
Graby