Smuggler Archive
Thread: We're getting something in Publish 19!!!!
Tiggs wrote:
AngusMacGregor wrote:
AHHH! TIGGS IS HERE TOO!!!
*faints*
No I'm not! I am typing this little itty bitty paragraph for the publish notes on TCfor you smugglers =)
AHHHHH! She replied to my post!!!!
*faints*
Seriously though... if our notes consist of something like
- Smuggler - Removed Last Ditch from the profession
I am never going to speak to you again, missy!
AngusMacGregor wrote:
Tiggs wrote:
AngusMacGregor wrote:
AHHH! TIGGS IS HERE TOO!!!
*faints*
No I'm not! I am typing this little itty bitty paragraph for the publish notes on TCfor you smugglers =)
AHHHHH! She replied to my post!!!!
*faints*
Seriously though... if our notes consist of something like
- Smuggler - Removed Last Ditch from the profession
I am never going to speak to you again, missy!
Suddenly our community becomes a drippy melted stick of butter....
Phizuol wrote:
The smuggler paragraph probably squirts you in the face with water. =(
Makris wrote:
Suddenly our community becomes a drippy melted stick of butter....
Yeah, we suck
All it takes is a pretty face with a glimmer of hope and we go all weak in the knees.
Phizuol wrote:
The smuggler paragraph probably squirts you in the face with water. =(
ROFL.
At least it's something?
Phizuol wrote:
The smuggler paragraph probably squirts you in the face with water. =(
Folks,
Please go on Test Center and try out what you can. I will be posting a separate thread for your input on the Smuggler Slicing changes.
Tiggs wrote:Folks,
Please go on Test Center and try out what you can. I will be posting a separate thread for your input on the Smuggler Slicing changes.
/heart <3
The “cut blue/red wire” element has been removed from weapon and armor slicing.
While slices to weapon and armor will always succeed, each slice will add a small amount of customization points to the sliced object. Any piece of weaponry or armor may have up to a total of 100 points worth of slices. The better a slice is, the more points it adds to the item until it reaches 100 points.
However, the more customizations added to an item (the closer to a complete 100 points), the more prone to sudden breakage during use it becomes. The build up is very slow, but 100% customized items may break once every couple weeks.
These breakages may be fixed only by a smuggler with slicing skill equal to or greater than the weapon's customization level. A broken weapon or armor piece is de-equipped and cannot be used until fixed by a smuggler. Examining the item displays its customization level, its percentage chance of breaking (usually quite small), and whether it is broken or not.
Each item (weapons/armor) will have a set of customization categories. Each category will require a number of slices of increasing value in order to get the full value of the category. These slices must be applied in order. For example, a weapon will have a category called “Increase Firing Rate” which has a maximum of 4 slices, each of increasing quality. Each of these slices then has a cost and results in an increase in firing rate.
Here is a list of the new slices:
Weapons
- Increase Firing Rate
- Enhanced Damage
- Increased Critical Hit Chance
Armor
- Enhanced Resilience
- Impact Deflections
- Hardening (Crit save chance)
- Armor Break Defense
Thank you Tiggs!
Now to put the Smuggler in smuggler... well you know what I mean