Smuggler Archive
Thread: Skill Points Change Proposal
First, check your Pistol/Smug/Marksman again.
And cannon means a lot to use ppl that play this game. It is based on Star Wars, and the farther it falls from cannon the farther it falls in general. Granted, some things have gone wrong (jedi everywhere), but most other things have followed cannon so far. To just say forget cannon is to say that we are now playing Space Adventure RolePlay.
As for not needed, what about commando? They have unarmed, too. What about BH, the scout does a bit but not really that helpful. Again, there is balanced involved.
When you got beat by a pistoleer, that implies you want to be as powerful/good as a pistoleer. If so, why not become one? Smugglers are nice crowd controllers (panic, concuss, low blow, overwhelming). They fit well into ANY combat group to support and bolster. The balance is that not every profession uses he same tactics. Riflemen hit hard, carbs hit many people, pistols hit fast, smugs control, etc.. Talking about content strength, we can fight, we can slice, we can spice, buy FP, buy from recruiters at a discount. Seems a nice ammount of content to me. True, we cannot smuggle, but it's not like we just sit twiddling our thumbs waiting for patch notes.
Then again, you won't change what you post, so just read this, ignore half, say the other half doesn't matter or is innaccurate, and post again.
Here's a question for you guys... Would you rather it stay the same, or would you rather have unarmed be replaced with something like a scout line like BH? SOE seems to be want to force smugglers into getting BH also... so you might actually get somewhere with a request like that.
Personally I just say leave it. I like being a bar fighting smuggler, running around in black leather bio-clothes kicking people's teeth in. Just because Han used a blaster doesn't mean I have to... I use a blaster FIST.
Yes I really do have a blaster fist. It seriously blows chunks but it will do until I can get my hands on a Necrosis Nightblade or Katarn Knuckler. Think of me as a zabrak Chuck Solo - a cross between Chuck Norris and Han Solo. ![]()
Message Edited by Iawo on 08-07-2005 07:24 AM
"First, check your Pistol/Smug/Marksman again." - Consider it checked. My statement stands. Was this supposed to have a point?
"And cannon means a lot to use ppl that play this game." - But with Jedi abounding (as you admit), I think we can stand to not have Smugglers undergo formal hand-to-hand training.
"As for not needed, what about commando? They have unarmed, too. What about BH, the scout does a bit but not really that helpful. Again, there is balanced involved." - You should really put a few XP points into Force Literacy. I addressed this point waaaaay before your post, and quite thoroughly. More than once, in fact.
"When you got beat by a pistoleer, that implies you want to be as powerful/good as a pistoleer." - No it doesn't. Next.
Actually, I'll take a moment out of my time to clarify for you.The point of the post--had you read it--is that pistoleer can be betterin BOTH areas (combat/noncombat) than smuggler. If "balance" is so important, shouldn't there be one area at which pistoleer falls UNDER smuggler? Otherwise, Smuggler is just "Pistoleer's retarded little brother."
"Smugglers are nice crowd controllers" - but Pistoleers are good crowd controllers AND better damage dealers. AND they haveroom for TWO master professions (an elite and its prereq), allowing them to exceed the smuggler in the NONcombat area, too. Surely by now you see my point.
"we can fight" - no, we can start a fight for the purpose of showing off our ability to run away and call for help
"we can slice" - sure, once you become a Jedi Smuggler to loot Krayts. Or a BH/Smuggler to get it from the missions... but oh, that's right, we're no pigeonholed...
"we can spice" - well, since only Pixie matters, and there's approximately 37 klerpillion crates of it already on the market being practically given away, please pardon me if I don'tconsider this the strongest example of content.
"buy FP, buy from recruiters at a discount." - sure sucks for neutral smugglers, doesn't it? but again, it's not like we're, I dunno, PIGEONHOLED or anything
"Then again, you won't change what you post, so just read this, ignore half, say the other half doesn't matter or is innaccurate, and post again." -How about this? You READ my post, and answer MY POST, rather than reading my post and answering some other post you read a long time ago from someone who was making unreasonable or short-sighted requests. You haven't addressed MY posts at all, only what you THOUGHT my post would be about before you ever read it.
Dude... Just chill out for a minute here... Take a breather... Crack open a bud...
Okay, now that that's taken care of....Someone mentioned previously the "check your Master Pistoleer/ Master Smuggler/ Master Marksman... Thats an example of a combo burger and fries pack, complete with two elite masters, and a proolick master (for lack of a better word of the basic proffessions, like Brawler, Artisan, Scout and such, I decided to make up my own word)... Also, if I'm not mistaken, you could replace the Master Pistoleer in that combo menu with Carbiner orRifleman, or swap out the Marksman Master for Master Brawler, and you got yourself a choice of kunfu TKM, Swordsman or Fencer... There are multiple choices for tripple masters... Just because it isn't artisan related is what you're looking at. True, you can't throw in a proolick master that isn't Brawler or Marksman, but neither can Bounty Hunter, as I think you refered to (can't remember, I'm kinda drunk). As for being Pistoleer's retarded brother, while that comment was wicked funny, it isn't completely accurate... I'm a pistoleer, and I don't use their attacks nearly as much as I use Smuggler attacks... Pistoleer has nothing, except Stopping Shot and skill mods. Its just a booster for another proffession. It makes it can hit hard(er) whilst playing the role Smuggler gave me (ironically enough, it isn't SMUGGLING!).The crowdcontrol abilityof a smuggler is muchgreater than that of a pistoleer... Yes, Stopping Shot is a must, but its nothing alone compared to what smuggler gives you... Also, smuggler gives you the most powerful "pistol-based" attack. Recklessshot is more powerful than anything Pistoleer gives you. We get many more nerf cries than Pistoleer EVER gets... We get "I win buttons"... We get our owngunz (no, I will not reframe from usingthe term "gunz")...No, we are not self-succicient, but who is? Bounty Hunter isn't complete...They still need healing,mezzing, or greater damage from Rifleman... Commandos? They need specials (of any kind) and healing, mezzing, ext. Stuff like pistoleer just "goes well" as a side-dish with Smuggler.If you eat us plain, you will probablygag, vomit and choke on your own spew. Hope thatclears things up a bit... If it doesn't... Well... Whatever... I'm going to finish gettinghammered now.
Again you've hit the core issue I'm trying to get at:
"True, you can't throw in a proolick master that isn't Brawler or Marksman, but neither can Bounty Hunter, as I think you refered to"
The difference is this--Bounty Hunter SHOULD be a COMBAT-INTENSIVE profession. Smuggler shouldn't have to be. Bounty Hunter is VERY powerful AND VERY lucrative all on its own, which warrants some constraints on what else can be added. Smuggler is not even in the same ballpark.
"As for being Pistoleer's retarded brother, while that comment was wicked funny, it isn't completely accurate... "
I was referring more to the fact that Pistoleer still has crowd control, AND has higher damage, AND speed, AND defense, AND it still has 15 more points of flexibility than smuggler. That's all I'm saying. It's not "I want to beat Pistoleers in PvP"... it's "Hey, if THEY--being better at so much already--get that flexibility, why not Smuggler?"
"Pistoleer has nothing, except Stopping Shot and skill mods. Its just a booster for another proffession."
Ding ding ding! Exactly. Smuggler is ALSO "a booster for another profession" as it currently exists. Shouldn't it have the same flexibility, then? Now, if they want to make Smuggler a TRUE PROFESSION, I would drop this line of thinking IMMEDIATELY, but right now that's just not so.
"We get "I win buttons"..."
Um. Explain.
"We get our owngunz"
I will say that all the "profession-specific" guns I have seen are sub-standard when compared to the level 54 generics. I have not seen a Renegade Pistol that can beat a DL44XT for damage/SAC. I've been long confused WHY you would have a gun that requires, for instance, Master Pistoleer, when the damage is easily beaten by a no-skill-requirement gun. I think it should be the opposite.
But even then, I do not think Smuggler should be considered a "combat first" class. We should be right on the fence--half combat, half not. That's why I think having Pistols and Business would be PERFECT if we are still forced to be a hybrid. I mean, I am NOT saying "Smuggler has NOTHING FUN AT ALL IT SUCKS TEH UBER PEEN." I'm just saying it doesn't have any of the marks of a hybrid (and yes, I have ALREADY AGREED that commando currently doesn't either, but this is the smuggler forum which is why I'm not dwelling on commando). I mean, hey, I love to snack on Twinkies, for instance, they're great for what they are, but I wouldn't call them health food and pay $20 a piece for them.
Bounty Hunter isn't complete...They still need healing,mezzing, or greater damage from Rifleman... Commandos? They need specials (of any kind) and healing, mezzing, ext. Stuff like pistoleer just "goes well" as a side-dish with Smuggler.If you eat us plain, you will probablygag, vomit and choke on your own spew. Hope thatclears things up a bit... If it doesn't... Well... Whatever... I'm going to finish gettinghammered now.
Duedroth wrote:
In early Beta and also in the original strategy guide Smuggler prereqs were Marksman Pistols and the Business line of Artisan. Then it changed to Business, Pistols AND Unarmed. Then the Business line was dropped. Just a little tidbit of useless information.
There was a point in time when Smuggler required Pistols 4, Unarmed 4, Business 4 and Engineering 4.
Message Edited by Iawo on 08-08-2005 12:31 AM
Brutus_TOD wrote:
In case you were not here in the old days the Hybrid professions are:
Smuggler (Unarmed and Pistols)
BH (Ranged Support and Scouting tree)
Commando (Unarmed and Ranged Support)
Combat medic (Medic tree and Ranged Support)
Squad Leader (Scouting tree and ranged support)
I think these are it. the rest are elite professions.
Message Edited by Brutus_TOD on 08-05-2005 02:46 AM