Smuggler Archive

Thread: Spice: Smuggle or Craft?

yimaz
Tue Jan 11, 2005 11:31 am
#27






Smuggle it for sure, our profession title is Smuggler not Chemist. We could have mission terms at all the faction theme parks that let us smuggle spice, we coulddo the mission or stealing the spice for re-sale. If you steal enough or fail enough missions you end up on the BH terminals. Missions should require us to move the product off world and run the risk of being scanned by Imps or attacked by another faction looking to steal the cargo from us. Also I would say the XP from these missions should be put in the UnderWorld Tree & Spice Tree the Spice tree would be changed to a "Smugglers Luck Tree". In the Underworld and Lucktree's we would gain new skills that let us /talk our way out of situations; a /bribe type of skill and also some evation skills that let us /evade scans and BH droid searchs. Additional skills in the these 2 tree's would also me a mask tef skill to mask overt or tef'd rebes or Imps for like 10min and a jedi mask skill that lets us mask jedi from droid trackers also for 10min. Both these skills have a chance of failing and only can be dont once an hour. No we can smuggle spice and smuggle players and avoid Imps and BH's








Message Edited by yimaz on 01-11-2005 01:45 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

SpinningCloud
Tue Jan 11, 2005 11:53 am
#28

If you want to craft become a craftsperson. For crying out loud there is NOTHING in the definition of smuggling that has anything to do with crafting. PLEASE LET US SMUGGLE.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DigiDante
Tue Jan 11, 2005 12:44 pm
#29

Spice Refinement Kits

Can you all please read my post and give me some input?

I really think it would be a small change that would add content and a smuggler feel to the game.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Izhozz
Tue Jan 11, 2005 12:57 pm
#30

Smuggle... We are smugglers,not drug dealers. I would like to have special Smuggler Mission Terminals hidden around the galaxy. The Underworld tree could affect the mission payment and difficulty,and what to smuggle,how much of the cargo you could take by yourself etc etc..







You dont like what I post?
There is nothing I can care less about than that.



KabaI
Tue Jan 11, 2005 2:13 pm
#31






WesBelden wrote:





DRWolfe wrote:
Spice would be actually sold through various dealers (NPCs) scattered throughout the galaxy (in cantina back-rooms and other such likely places). A method of making these PC dealers and making PC cities more useful would be to make PC cantina owners able to place these dealers in their cantinas.

Each dealer is linked to a particular criminal group (Jabba, Valerian, etc). Missions are generated by an NPC at the criminal group's base of operations for Smugglers to deliver spice to their dealers (or a cantina owner uses an option on his dealer to place an order for spice to be delivered). If it is only PC cantina dealers, missions should also be generated for NPC deliveries so there are always missions available.

The Smuggler takes the mission and the spice is placed in his inventory via a special container item that cannot be opened (like the supply crate for Whip's Vehicular Control missions). All law enforcement officers in cities (including Imperials) and Imperials in the wilds would do random scans (like the Imperials currently do) and this item would be considered contraband. If this item is discovered in a scan and the scanning trooper is not killed within a certain time, the shipment is lost, the Smuggler's faction for that criminal group is reduced, and possibly the Smuggler generates a little "notoriety" to be placed on the Bounty Hunter teminals. If the shipment is delivered successfully, the Smuggler is paid the mission reward, his faction for that criminal group goes up, and possibly his "notoriety" goes down. The crate is then broken up automatically into however many units of spice were ordered and made available to be purchased from the dealer.




I like this idea,a lot



Me too.





Malcolm_CaKrewrote:
*However* if various "hot or not" qualities are applied to spices, we could allow our aspiring underground chemists to tweak their spices. It would wind up a bit like slicing, but it would be either "cutting" it to get more hits, or "spiking" it to tweak the effects or downer. So, the savvy Smuggler could go after the qualities of spices he wanted, both by chasing down NPC contacts to follow shifts of hotter spice, and/or he could take what he gets and tweak it up through a crafting process. A true Spice Lord in the making would probably do both.




That would certainly appease those interested in crafting; however, given the player econemy/market is in the state that it is, namely that only the best is wanted and so only the best sells, it is likely that in order to compete a Smuggler would be required to act as underground chemist aswell as quality Smuggler.


An idea just popped into my head though (a rare occurance indeed); What if Smugglers smuggling spice for NPCs could slice into the containers and re-cut the spice so that it was slightly lower quality, but higher quantity, enabling themselves to keep some for themselves and, assuming they did a good enough job, their employer would be none the wiser.



How about if we were given the option to either make more of it (and keep a bit for ourselves) by making it a bit less effective; or making it more potent (by including our own additives), but costing the final consumer quite a bit more. If you manage to sell it all, you keep the extra profit, but if you fail to move it because it costs too much, your employer starts to get angry and shows it by sending BHs after your sorry arse.




JTGAlpha
Tue Jan 11, 2005 2:30 pm
#32

Can't we do both? It be better and more fun if it was a complex process that would be more convenient for more than one smuggler to undertake. Combat smugglers can smuggle and obtain it, and sell it or give it tocrafter/merchant smugglersto make and sell it. Room for all templates and playstyles.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Tue Jan 11, 2005 2:32 pm
#33

and why craft at all? Because SOMEONE'S gotta make it, and it SHOULD be a player, and it might as well be smugglers. I like spices. I miss making and selling them. I would like to keep them in our family, and not toss them to docs or cm's.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JediArashi
Tue Jan 11, 2005 2:56 pm
#34






JTGAlpha wrote:

and why craft at all? Because SOMEONE'S gotta make it, and it SHOULD be a player, and it might as well be smugglers. I like spices. I miss making and selling them. I would like to keep them in our family, and not toss them to docs or cm's.







I'm all for keeping things in our skillset as much as possible, but in the longterm if forced to make the choice of keeping the Spices line as is, or gettign a a new skill tree for smuggling or another skill set that makes more sense.....


I think part of the idea of changing the Spices tree was to make room for something more Smugglerery?? I still can't figure out why, but for some reason we are very unselfish with our profession in terms of making adjustments to our skills. If SOE came up with a skill tree and said we had to get rid of one, and it couldn't be Underworld....then I think Spices would be next.


I like the ideas so far that have been generated. I alsolike soem of our original ideas, and those centered mostly around a "DeadEye" liek approach. I think it makesmore sense tohave us smuggle it, but maybe we also have to smugglee the materials to make it. We can letan NPC make it, but what they make, and the quality of it would depend on our ability to smuggle quality materials to them.


I'm not talking the traditional resources here either, but rather other things that we could get from 1)other players 2)loot 3)components that maybe we can craft


SOE wants profession interdependability, well here is a good way toimplement it. We all know that in the description for nearly all the spices there is some hint as to what it is made of. Zypolene Droid Lube, well why can't a DE either make it for us or have it be a product of crafting droids that would randomly get dropped in their inventory (the way that the KSE Firespray peices do for Shipwrights)? Same goes for a lot of the medical type of spices, some from Doctors, Medics, and CM's. BE's could have animal byproducts (ewwww) that we could use.


All these things could be used by Smugglers to bring to NPC's toeither flat out make the spice, or to enhancea baseline spice that the NPC provides.


Example: Arashi brings 2 crates ofDroid Lube(given to him by his guildnmate Gilack) to Joe Schmucatelli theSpice Cutter. He takes that and offers to sell Arashi 6 crates of Zypo DL with increased stat mods for20,000 creds. Arashi buys them and then either keeps them, or distributes them, or sells them.


Both the enhancements and the end product can be contraband, and therefore subject to the use of smuggling skills to get both products around the galaxy safely.



In the end, I want to smuggle; not craft.





Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
JTGAlpha
Tue Jan 11, 2005 3:06 pm
#35

But wouldn't it be neat if we had to be interdependant on EACH OTHER? There's still interdependancy in this...I go through the trouble of GETTING the spice, YOU make it. Because a lot of us still do want to do that. We enjoyed it. YOU have a market for spice by obtaining the raw stuff and selling to ME. I final craft it and sell it to the masses.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

NickHeel
Tue Jan 11, 2005 3:06 pm
#36

SMUGGLERERING@!!!!1111!ELEVEN!!


I want to go and take a mission from Jabba, Nym, Valarian, Borvo, ect. and take a Smuggling mission that has me travel to a few places to find and talk with NPCs to find the person I'm supposed to pick the spice up from. After finding the NPC and getting the spice, I head back to the mission giver and deliver the spice. For my trouble, I receive Smuggler XP andsome credits orjust get the spice which will"earn more money for my employer" by selling some spice to PCs.


You could also go on cool things like (PLUG ALERT! PLUG ALERT! WARNING! LEVEL 7 THREAD PLUG ALERT IN PROGRESS!!!) the Kessel Run which has all sorts of cool things to do with it




Thanks.




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
yimaz
Tue Jan 11, 2005 3:19 pm
#37






NickHeel wrote:

SMUGGLERERING@!!!!1111!ELEVEN!!


I want to go and take a mission from Jabba, Nym, Valarian, Borvo, ect. and take a Smuggling mission that has me travel to a few places to find and talk with NPCs to find the person I'm supposed to pick the spice up from. After finding the NPC and getting the spice, I head back to the mission giver and deliver the spice. For my trouble, I receive Smuggler XP andsome credits orjust get the spice which will"earn more money for my employer" by selling some spice to PCs.


You could also go on cool things like (PLUG ALERT! PLUG ALERT! WARNING! LEVEL 7 THREAD PLUG ALERT IN PROGRESS!!!) the Kessel Run which has all sorts of cool things to do with it


Let me repeat that...the Kessel Run with the Maw and the Pit with the potential for Bounty Hunters and Smuggling!


Thanks.








Well it looks to me like you have mastered the "pimper of good idea's" skill.




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

David665
Tue Jan 11, 2005 3:21 pm
#38

Give us access to Kessel, even those who do not have JTL. Kessel is where glitterstim is produced, so let us get missions to make the Kessel Run. Those with JTL can fly in, and those who do not can try to movethe glitterstimthrough customs on the shuttle.
MISTagent01
Tue Jan 11, 2005 3:22 pm
#39

Couldn't we just make smuggling spices higher level and much higher risk?


Crafting spices could be lower-level, lower risk, but not nearly as potent. Then you give the option to the smuggler: Danger but more money, or mostly safe and less money?


Just my two credits. If I had to pick one of the two though, you know what it would be.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


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