Smuggler Archive

Thread: Concerns about slicing.

TookyG
Thu Jun 23, 2005 1:06 pm
#27


GreenMarine: Will these loot items have charges?


I think this is crossing the line of loot versus crafting. I'd much rather make the materials for slicing myself than have to loot things to perform high quality slices. Heck, I'd rather buy the slicing materials from artisans than have to loot them. I feel this is just going to keep the more casual player from enjoying smuggling, instead of making or buying what's needed, now they have to go and hunt to get high quality slices.

Message Edited by TookyG on 06-23-2005 04:06 PM



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Knightcrest
Thu Jun 23, 2005 1:06 pm
#28

Well... took some time to digest this. First thought was "Wow, this could be cool". Now I am more or less having a sinking feeling in my stomach.


So in order to modify my own gear to it's max I am going to have to depend on groups to get me down there in the DWB to have a chance to loot something. As it stands right now, without a couple Master Defenders, we have a hard enough time getting past the initial assault of battle droids. The DWB is NOT fun as hard as it is. The armor cost surviving there, the fact of getting a group to get me components... same difference as in hey guys let's go down to the DWB to make me a Mand. Armor piece. Not many want to group up to go do something so hard that it is just not fun... let alone to get a component that will possibly only help me.


Heh, if I can't get the components myself... I am going to probably not even have the high end slices on my OWN modified weapons, yet I will using 1337 d00ds components to make their weapons the best. This isn't good for the lonewolf type smuggler. I like helping people and working with people, but not having to depend on them for my blackmarket skills. I am the one that is the shady guy doing work... I should have control of attaining what I need to get my job done. Not have to have a raid style assault on a bunker or space platform that I had a rough time keeping my own self alive with my CM alt in a full group. The smuggler mission idea mentioned above makes the most sense.


The DWB needs to be reset to the way it was before you guys made it so damn hard if you are going to do this. The more I think about it the more afraid of it I am. Two years waiting to smuggle... you take away risk in slicing and add in loot whoring to get it done. Why can't we smuggle it and skim it for risk... looting just isn't for everyone.


What about the CL60 smugglers etc? The Smuggler/Shipwrights that are waiting to get fixes and now have to try and fight off something 20+ CL's higher to get a random chance at loot to do their job.


I can see it now... oh you want a lev 4 slice? A) Ok go to the DWB, see ya next week or so if you still want me to slice it when you have that rare drop. B) That will be 1mil for that permanent upgrade to your weapon since I had to go through 2 sets of armor to get the trigger C) Sorry I am just a Smuggler... You should try the trade forums where (insert jedi name here) is auctioning off the part I need to make your weapon better... I think the bid is up to 500k with a couple days to go.


The more I think about it... the more I don't want it. Nothing good will come of this for the people that don't like loot camping... I had rather play the game than have to camp a spot for a part. Camping is not fun for me and I am sure for others as well. Just let us play the game and not have toloot things to do the skills we rightfully earned two years ago.









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Killa-Kell-Krushin
Thu Jun 23, 2005 1:07 pm
#29


Jaspor wrote:

Hey, I looted 6 of these trigger thingys, will you slice one of them into my rifle!"
"Sure, but only if I get to keep 2 of them..."
Booya.




That would be sweet!



Killa-Kell Krushin
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Marcus-
Thu Jun 23, 2005 1:10 pm
#30


Ideas that i heard here and liked so farand which should be easier to implement. (seen other great ideas too but might be harder to implement on short notice)


1. Limited use schematics instead of one single drop item


2. Use the proposed loot system but also let smugglers make basic versions of these items that allways have the same stats (and convert all current smuggler tools, wuks and auks into these basic items so they dont go to waste)




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cloudwalker1
Thu Jun 23, 2005 1:10 pm
#31






GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.

If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.

Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.






This is the way majority of looted components work, the Looter takes it to a crafter to make at a little bit more then a normal weapon cost. i.e. krayt tissues to a WS, so in theory it will work for smugglers too





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DangoDuncan
Thu Jun 23, 2005 1:10 pm
#32

I agree i mean if the Devs are going to copy WoW atleast copy it right, if they are going to turn us into enchanters then atleast let us dis-enchant.


Zango


Firetracker
Thu Jun 23, 2005 1:11 pm
#33

On the rarity issue, I think this still shows a lack of understanding of the basic nature of all this form of gameplay. Unless you controll the numbers there is no rarity. There are plenty who have large amounts of time and that will camp drop points to get all they need. For them there is no rarity - only time spent in boring camping activities. Those with large guilds may also benefit from a good supply of components.


Those in smaller groups will have difficulties gaining components and are likely not to get the slicing trade. If you have a good weapon - why get an inferior slice?


I would have liked to have seen Smugglers being self sufficient at their profession, or at least able to run a business as an informal group. Having to rely on large, high level (read mega uber) groups to farm a handful of components with which to ply a trade is not very appealing to me.


Daryl666
Thu Jun 23, 2005 1:13 pm
#34

How about having other slicing components dropping at more accessible places, such as the Weapons Development Facility on Naboo. Seems like an appropriate one for starters.

And one can certainly imagine a Slicer salvaging what tech he can from the lab.




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maxtheusher
Thu Jun 23, 2005 1:15 pm
#35

How about making the extra powerful slice stuff at Master? Or even make the whole loot enhancement system start at tier 3 or 4 and go up to master?



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BaronJuJu
Thu Jun 23, 2005 1:16 pm
#36



I would have liked to have seen Smugglers being self sufficient at their profession, or at least able to run a business as an informal group. Having to rely on large, high level (read mega uber) groups to farm a handful of components with which to ply a trade is not very appealing to me.





Nor I, I think the days of the self-sufficent and/or solo Smuggler is coming to a swift and brutal end here.


Guess Ihave to adapt and press on




Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
Zannon
Thu Jun 23, 2005 1:18 pm
#37






GreenMarine wrote:
Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.





Ok, here's my take on this. We don't have to farm the components to slice, but other people will farm spawns 24/7 in order to get them. Just like the Aakunan cave and the SAs from there...nothing is more frustrating than going to a spot to get loot you need only to find a couple of people sitting there all day killing and looting the spawn and not letting you have even a 5 minute chance. So, then my only option is to buy the items off these guys for joke prices.


Why not make it that any level 1-30 humanoid NPCs have a chance to drop thecommon stuff, 31-79 drop the uncommon stuff, and 80+ drop the rare stuff? That seems more fair and then I have the option to take some missions to get the stuff I need. I can feel more like a smuggler/pirate if I have to go kill folks and steal to get what I need.





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NihiMetal
Thu Jun 23, 2005 1:18 pm
#38






GreenMarine wrote:
Weapon & Armor breakage has been removed.

Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.

I've adjusted weapon slice bonuses and costs across the board.

Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.

Some slices will now require components to apply.

Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.

This stuff should go to Test Center in a day or two.










You are creating a system whereaSmuggler profession(that cannot really defend itself as designed) is going to have to go to HIGH END location like theDWB and Avatar to get stuff (from NPCs they will get OWNED by solo)to slice people weapons and armor.


How will this work in reality?


Jedi will hoard the loot and / or the combat profession (or Smugglers in largeguilds)will just loot their own andthe individual smugglerwill be forced to BUY the componentsor do the slice weapons for noobs as the core players won't deal with you.


What happened to the "Smuggler based missions that will supply the neededcomponents for slicing"?


Are you guys going to follow through on any of the stuff you promised us? We've been waint 2 years for this revamp and you just gave us a"loot"based system?


I don't mean to be disrespectful, but 2 years of planning and this is what you came up with, another loot drop system? How is that a revamp?


Message Edited by NihiMetal on 06-23-2005 04:31 PM



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boceifus2000
Thu Jun 23, 2005 1:19 pm
#39






maxtheusher wrote:
GM, I love you, have my babies.

Guys, don't forget, if they're that rare, think about how much those slices will cost





It's not all about virtual money to everybody that "smuggles". I have enough cash to last until the servers quit or the second comeing of christ, whichever comes first. I like the idea of different components for certain slices or being able to slice a certian part, I think they should all be craftable. Certian parts at master artisan, certian parts at master WS, certian parts at AS, and certian parts only a smuggler can make with quality of the resource counting towards the quality of the component WHICH counts towards the quality of the slice.



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