Smuggler Archive

Thread: Smuggler IC Answers

JediNizar2
Tue Oct 11, 2005 4:50 pm
#27






Smuggler_Caylin wrote:
Well, look at the bright side. We did at least get some answers.

We hate them and it bodes ill for any revamp we could possibly receive pre-apocalypse but at least we can set our expectation level appropriatly.

Essentially meaning it sounds like you haven't listened to use for the last few years. GreenMarines ideas were trashed and there is a seeming inability to deliver on what was promised aside from content for Jedi.





Good to see u arround Smuggler_Caylin .


it is said that they didn't listing to u when u was Correspandant. and they continue to ignore us with Wes too......








Blixtev wrote:
Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





Mentski
Tue Oct 11, 2005 4:54 pm
#28

My views in a NICE GREEN COLOUR.





Tiggs wrote:







WesBelden wrote:
Questions gathered so far:


  • Will Smugglers still be able to 'fast talk' their way out of situations as was previously planned?


    • Not under the current design

A lot of us want this, personally, not too bothered, as long as there was SOME way out of trouble.



  • Will there be a space component to missions or are they 100% ground based? (the previous system indicated there would be develiveries/combat/fast talking in space and on the ground).


    • Not initially

So wrong. So, So wrong. Reconsider.



  • How do we get missions? Will we see NPCs or terminals/sliced terminals or an ingenius (ooh er) combination of both? (NPCs prefered!)


    • Underworld Contact NPCs that you will have to build faction with.

Going up the ranks? good.



  • Given that Smugglers will be pursued by both BHs and Rangers, are any Smuggler evasion skills planned that might be used both in our missions and in attempts to avoid being intercepted?


    • Not in the current design

Not good. We need ways to avoid agro, the authorities, etc. Smuggling is about getting things delivered unnoticed, not just blasting everything in your way.



  • How does faction standing interact with the system (Will we gain or lose FP for those we work for?)


    • As you succeed at smuggling mission, your underworld faction will increase. As you fail, you will lose Underworld standing.

Good system, Will this be tied in any way to a possible bounty system or not (I.e you've opted in to the bounty system and your underworld faction gets too low = Bounty on your head



  • Outside of a mission setting, is there any penalty for a player carrying contraband? for example, will players carrying large amounts of contraband be unable to use public transport as with some Smuggler missions?


    • Not under the current design

BZZT. Try again.



  • What happens to contraband on a vendor at the time the patch hits?


    • This has not been decided yet at this time.

If they gave it time to naturally drop off the vendors, I wouldn't be too fussed, as long as it was eventually off the vendors.



  • What happens to existing spice schematics?


    • They will no longer work.

Stops people from stockpiling. Fair enough.



  • Are there any changes to spice effects? (Currently Spice is not thought of as something people would seak out so readily given most types are redundant)


    • Not under the current design

If this was a game of baseball you would already be out and backon the bench. We've already given many ideas to upgrade spices. Booster, Muon and Pixie can stay the same, the rest must be changed to something FAR more useful.



  • Will Smugglers receive any warning through underworld contacts etc. of them being on the BH terminals?


    • If we implement “BH hunting smugglers” then you will opt into the system. Only PvP missions can possibly put you on the terminals.

DON'T YOU DARE RED "IF" us. you know we want this, stop beating around the bush.



  • Will we be able to skim money/contraband of the top of these missions?


    • Still in development

Keep on developing until it happens, then. We don't want a half arsed system here. Make sure theres a penalty that goes with it, be it PvP (with opt in) or PvE. The we'll be golden.



  • Will Smugglers be able to pay off the debt/bounty as Greedo attempted to extort from Han/Han tried to pay Jabba off with?


    • Not under the current system.

So basically, along with the answers for fast talking and evasion, you're telling us you have NO additional tools for avoidance in the system you are developing. Way to miss the point.



  • Will the cargo actually be visible in our inventory? (e.g. some form of locked container)


    • Still in development

Please see my comment about skimming shipments.



  • Would said cargo itself count as contraband in a scan and would there be more serious repercussions to having it than a 500cr fine?


    • Not under the current design, but possibly.

Argh. Then possibly DO IT!



  • Will a character's CL have any affect on the difficulty and/or content of a mission? (could, for example, a CL 55 Master Smuggler complete the highest level of Smuggler mission?)


    • Yes

Now you see, here, I'm hoping its based on combat level. This might anger people who are a crafter/smuggler crossbreed, as they can't do the highest mission, but personally, I want a challenge, and level 55 missions are going to be a bit of a pushover to us CL80's



  • Will the rewards of a successful Smuggling mission come in various forms (e.g. credits, spice, slice components, AAs etc.)? Some Smugglers worry that they will spend more time being spice pusher on the streets than actually Smuggling in order to make ends-meat.


    • Yes, there are various forms of rewards

Great. Loveley.



  • Will any Smuggler profession trees (such as Underworld) be based on Smuggling XP given for completing missions?


    • Still in development

Although I can't honestly say I'll be regrinding smuggler, so it won't really effect me, Smuggling XP really should be implemnted, IMHO



  • Is there scope with this system at a later date to introduce other contraband items that need to be Smuggled? (an example could be rare resources found only on a certain planet... such as what we see on Mustafar! )


    • Sure, the system can support it. But not under the current design.

If the system can support it, lets hope at some point you actuially USE it.



  • Since spice crafting has been removed from the Delinquency tree, what if anything will take its place?


    • No replacement has been considered at this time, but that may change.

In 2 minds about this one, firstly, of course, it was revamped in the CU anyway into the delinquency line, but on the other hand removing spice crafting out of it and not replacing it with anything? Put some avoidence skills in there!



  • Once a Ranger has stolen a Smuggler's cargo, can the Smuggler still get the cargo back by killing the Ranger?


    • Still in development

Develop me a way to avoid them.



  • When in space, will a craft's cargo hold have anything to do with what is transportable? (Smuggling crates of spice in a Z-95 or Tie-Fighter isn't exactly, well, practical, while cargo holds on POB sized ships would be able to hold far more/make more sense).


    • No space interaction with this version of the system at all.

I've got a bookshelf right here, don't make me use it.















Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
BeigeKnight
Tue Oct 11, 2005 5:46 pm
#29

Note: I only read the Q&A part. That being said...


Judging fromall the "not under current design/system" and "still in development/not initially" answers, these "smuggling missions look little more than gussied up delivery missions. So...where's the smuggling part?





Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Ramsey_Lanclo
Tue Oct 11, 2005 5:46 pm
#30

Welp... I'll stick around to see how it plays, but it sounds like this'll be the death knell for me.

Hell, I'm so bored I haven't even logged on in a week.



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
####################################################
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####################################################}} Ramsey Lanclo
####################################################}} Scoundrel for Life
####################################################}} Captain of the Chicanery
####################################################}}
####################################################}} "Quiet, Jedi...
####################################################}} Grown-ups are talking."
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WesBelden
Tue Oct 11, 2005 6:00 pm
#31



Stawei_Idow wrote:

WesBelden wrote:
  • Since spice crafting has been removed from the Delinquency tree, what if anything will take its place?
    • No replacement has been considered at this time, but that may change.


    So are we going to have 3 trees?
    Some tree with no abilities/skills/bonuses?

    What the hell is wrong with you people?

    That cancel button is looking better by the day.
    First the root changes and now this.


    I'm betting the response is that we have combat mods and specials in that tree, as post CU we're classed as a combat profession .



    =======================================================================
    WesBelden the last Smuggler Correspondent.
    Who's the more foolish? The fool, or the fool who follows him?
    Ragnaat
    Tue Oct 11, 2005 6:03 pm
    #32

    can i just say...

    CROCK OF SH!T

    that is all



    :: Retired... For the moment ::
    -I support going slow and being careful.
    focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
    JediNizar2
    Tue Oct 11, 2005 6:17 pm
    #33






    Ragnaat wrote:
    can i just say...

    CROCK OF SH!T

    that is all




    u got it Buddy!

    CROCK OF SH!T is exactly what it is....






    Blixtev wrote:
    Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





    MISTagent01
    Tue Oct 11, 2005 6:27 pm
    #34



    Ragnaat wrote:
    can i just say...

    CROCK OF SH!T

    that is all




    I'll go right ahead and QFE that, since they didn't like my idea of sending SOE the clap.



    V E E L A "her royal hawtness"
    I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
    Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


    That magic is gone now, but I'd pay 50 bucks a month to have it back.

    Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


    Mystique2000uk
    Tue Oct 11, 2005 6:30 pm
    #35






    Ragnaat wrote:
    can i just say...

    CROCK OF SH!T

    that is all





    Just about sums up my feeling of this half assed system.



    No Space smuggling


    No Replacement of spice


    and proabaly no BH bounties, judging by Tigg's IF


    Get a grip SOE, you made us wait 2 years for this! You said you couldn't give us our revamp until JTL was in and then you tell us that there will be no space smuggling. You all are a bunch of lieing F*CKTARDS!


    Wes mate I feel for you to have to talk to these idiots and put up with them.


    Message Edited by Mystique2000uk on 10-12-2005 02:31 AM



    We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
    Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



    I only have one thing to say aauugghh!
    SmugglinZane
    Tue Oct 11, 2005 6:45 pm
    #36






    Ragnaat wrote:
    can i just say...

    CROCK OF SH!T

    that is all





    QFE!



    After seeing what they're STILL willing to roll out for other professions, the audacity to unload this abortion on us is disgusting.


    It's a total load of crap when it sounds like Rangers will be getting more from our smuggling system then we will.




    "Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
    Spiderhammer
    Tue Oct 11, 2005 7:46 pm
    #37

    wow....


    so the only things that might be interesting about smuggling missions are not in the current design....


    no space ...c'mon we arent freakin bicycle couriers here... how else do you smuggle...


    no fast talking out of trouble..... **modbot** that would have been the cherry on top of any smuggling system, even the pile of crap that this looks like its gonna be


    no changes to spice .... given that there is maybe two spices that are worth while this is just retarded


    Jeeze after i saw the stuff that went into ranger and squad leader i actually had some hope.... crap this blows





    # I support PIRATES!!!! YARR, matey!


    Player Based Smugglin... its the only way!
    Waarangel
    Tue Oct 11, 2005 7:48 pm
    #38

    Seems I get banned here everytime I open my mouth to point out what, to me, seem like very simple things, but let's give it a go anyway shall we?


    1. They are giving us SOMETHING. In my experience, something is always better than nothing, yet the overall negativity of the smuggler community as a whole is the attitude of "Sorry, just not good enough SOE"


    2. IF we know what we are and are not getting, why not offer feedback on what IS instead of focusing on what we would like but aren't getting? That way at least the things going ingame for us will be to our ideals.


    3. Wes, and before him, Caylin, work very hard at trying to get more and more smuggler stuff done. We have great correspondents for our profession, and I am thankful for the post.


    So you can be all negative if you wish. As for me, I will continue to play the only profession I have played since day one, and enjoy it immensely, as I have each and every time I login.





    N'VARRAWREN®
    Unabunko Kwee Kunee Ulwan
    Spiderhammer
    Tue Oct 11, 2005 7:48 pm
    #39






    Ragnaat wrote:
    can i just say...

    CROCK OF SH!T

    that is all





    QFE!!!


    on the optimistic side.. they did listen to a lot of ranger concerns and changed things for them... who knows maybe we can get something better than "the current design"





    # I support PIRATES!!!! YARR, matey!


    Player Based Smugglin... its the only way!
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