Smuggler Archive
Thread: Concerns about slicing.
Feel free to tell me when SWG arrives at the level of every other MMO out there, shouldn't be too long til we're there...
- Having Crafted Components - T1 - T3/4
- Missions - T2 - T4 ground/space
- Jawa Junk Dealers - T1 - T4 w/ T4 being very rare, same quality as crafted
- Camping - T4 - should be worth the effort, better than crafted
I really liked the "idea" of breakage. What if it didnt actually break but jammed for 15 or so seconds. System message saying it is jammed. Weapon is unequipped (maybe). Person is forced to kneel to "unjam". This way there is a slight risk vs reward. Weapon isnt broken, slice doesnt go away, adds to the immersion factor.
Just a few thoughts.
-Mul
The_karak wrote:
To be attractive slicing needs to be enough rewarding to be worth doing or paying for...But on the other hand it should be also risky to use. And today scanning risks is not considerred as a risk by most players. In this way the weapon breaking idea was good, but breaking every 3 minutes was making the slice not worth. It was basically a balancing issue...
Pseudopd wrote:
The_karak wrote:
To be attractive slicing needs to be enough rewarding to be worth doing or paying for...But on the other hand it should be also risky to use. And today scanning risks is not considerred as a risk by most players. In this way the weapon breaking idea was good, but breaking every 3 minutes was making the slice not worth. It was basically a balancing issue...
How about this idea:
When you get scanned and caught with a sliced weapon, the imperial or rebel in question can...
1) force you to remove all the slicing bonuses. Weapon is reset to factory standards and you must see a smuggler again for a reslice (looted parts are returned to you. it'll be too cruel to have them "confescated")
2) As a veeeerrrryyy slim chance, break your weapon as an "example". Weapon no loger fuctions requiring a smuggler to reset and retune...
Would this help? That way, scanns are menicing again without griefing, And you're not in combat with that weapon at the time.
Theres your risk factor with a slice!
Possible argument: Wont that leave a person weaponless then if they really get in trouble with the scanning authorities? Well, most players already carry more than on weapon. If the more common scan and reset happens, they still have a full functioning weapon. If they REALLY get in trouble, thats the risk they took, and hopefully, the person in question will have nonsliced alternatives. Or, the breaking of a weapon can go for the equipted weapon only...
PLEASE give this some thought...
Baz Pseudopod
I actually really really really like this idea.
And the more I think about it, the more I really really really like it.
Message Edited by AngusMacGregor on 06-24-2005 10:23 AM
Sedoo wrote:
Kelko wrote:
Sedoo wrote:
GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.
Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?Hmmmm..
When you can slice a lgihtsaber you let me know.
When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.
Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.
AngusMacGregor wrote:
Waitaminute.... maybe I'm not reading this right....We're going to need high-level drops to do decent slicing now?Umm... not sure I like this. I mean, it usually takes a big group to survive in the DWB... how are we supposed to get these drops? Please don't tell me I'm going to be forced to group just to get slicing compnents. Last time I tried to get a DWB group together, it took hours.Please tell me I am misunderstanding this.Message Edited by AngusMacGregor on 06-23-2005 03:01 PM
QFE
no kidding
im a master smuggler for SLICING AND FP ALONE!!! and i dont really do high end content.
ive never done the DWB of all things. nor have i ever hunted NS...
/shrug
does that make me less able as a smuggler to give decent slices...
please reconsider the loot drop components
Ouch... that makes me want to go back and edit my first posts.
I'm not so much against the idea as I am ambivalent. I'm sure there's a better way of doing it, but I'm willing to give it a chance.
maxtheusher wrote:
GM, I love you, have my babies.
Guys, don't forget, if they're that rare, think about how much those slices will cost
doesnt help me any
im a Master smuggler. for slicing and mainly. untill smuggler content comes*dreams hopefully* but if this is where smuggler is headed im out to something different. I just might revisit the Ch professionnow...and that broken to
GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.
If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.
Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.
But how is this going to help those smugglers that DONT VISIT THOSE PLACES?
i dont mean to yell green but man.....i (as im sure many others) just dont do that kind of content.
How am i as a master smuggler with this kind of idea going to provide good slicing for those i deem worthy to work for/with. this makes me feel like im a less then smuggler smuggler if im forced to do these kinds of things. which o not interest me very much as it sits in live now as it is.
i love the temp schem idea. make it so those that do go to avatar or DWB be able to spuuly us that done. we are smugglers...we like to help each other when helpingout selves.(thives honor id say almost)
/shrug
my 2 creds
I have to agree with most people and say making it loot based in high end dungeons is a bad idea.
It really should be mission based in the same way the Spice revamp ismeant to be mission based.
Maybe something as simple as Jabba wants you to smuggle some illegal weapons components for him and whilst doing it you slice open a create and take a few components and then you can use them to slice weapons. Again probably stated 1,000,000's of times before depending on the level of mission you take it will affect what components you get and in some cases it could involve player Bounty Hunters coming after you.
It would also be cool if the Jawa's could be included in some way.
Also I think getting the best components should involve space in some way.
I would much rather be able to (almost) guarantee that I can get the components and have player Bounty Hunters chase me rather than going into some high end dungeon and MAYBE getting one or 2 components.
Valkyrie36 wrote:Not a smuggler...but I like sliced weapons
.
looting high end components can be alot of fun. Take space for example; you can loot your guns or get them made by a SW.
Maybe this can be applied here also. Allow smugglers to craft a basic components for all slicing levels, but also have high end spawns drop better components that do a better job.
having high end loot be better then crafted parts is the bane of crafting as it is.
thats the reasone SW's were screwed into RE-ing everything a pilot LOOTED from space. nothing player made was usefull untill recently.
Player made SHOULD ALWAYS be better then looted.
esp in this game