Smuggler Archive

Thread: Concerns about slicing.

Krosshaar
Fri Jun 24, 2005 3:56 am
#352

the question the people working on this should be asking but are not is....

How can i make this content EXCLUIVE TO THE SMUGGLER?

So much has been about jedi/bh looters or uber crafters but this is JUST FOR US. Anything made or looted should be EXCLUIVELY FOR US. its all about your point of view, dont work this thinking how will this help my jedi on farstar, my BH on bria or my WS on gorath. think smuggler smuggler smuggler then think smuggler again. Thats the only way to do it right.



Krosshaar
I play swg for years and all i got is this lousy signature
Kylania
Fri Jun 24, 2005 4:02 am
#353

High end drops required for Master Slicing? Thank god I still have my token respec. Sorry, but that's a horrible idea. Way to kill the fun of the profession for me. I don't want to be dependent on being uber with an uber guild or buying outrageously priced drops from uber Jedi morons who can solo these places I can't even get into. No thanks, Bad Idea(tm).
DaPrez
Fri Jun 24, 2005 4:10 am
#354






Marcus- wrote:





Oblox2 wrote:
Or make use of the pointless jawa junk traders thing that only smugglers can do.




YES!!! I like that, they could do some sort of mini quests (like the one you can get from an event coordinator in hotels) where they have us collect different parts of items (loot or crafted stuff) and when we do they trade us the items we need for the higher end slice. Allthough this can take quite some time to collect stuff, at least we don't have to go into high level content zones like the DWB if you want to solo. And on top of that, getting the stuff in the DWB or avatar could also still be an option for non smugglers who want to get the items.





I agree with you two. It would add some content and would be nice to see smugglers bump into eachother at the Jawa site...trade some components...trade some stories...do a little Neutron...you know what I mean.




KOVAI
Sexiest Zabrak in the Ahazi Galaxy
Some people call me a space cowboy....some call me a gangster of love TXF

Mentski
Fri Jun 24, 2005 4:24 am
#355

One thing Im going to ask is at least make these components stackable like weapon loot components, etc. Otherwise I can see our invenotries getting full pretty quick. Especially after salvaging crates full of AUKS/WUKs




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Feomatar
Fri Jun 24, 2005 4:53 am
#356

I'm not sure if it's been already said, but i'd suggest not to make the loot components campable... please add them only to mobs that spawn randomly. Hunting those is not only much more fun, it's also much fairer... it shouldn't be, that only people with the most damaging weapon get new loot, regardless if it's slicing loot or anything else.



Feo Chri'Lar
Proud Non-Jedi Bothan
Master Carbine Fanatic / Master "12 Point" Armorsmith
dlc3007
Fri Jun 24, 2005 5:48 am
#357





TomoRainer: then combine that with rare drops in space (preferably off specific NPCs, maybe the tier 5 missions in Kashyyyk





Smugglers?? Space??? Are you mad? You're a smuggler! What do you care about space missio..... er.... n/m






The_Old_Ferenczy wrote:


a: Have multiple accounts (with at least one being a "combat" prof) - cause a smuggler aint gonna be running into places like DWB and fightin multiple CL 76+ mobs alone. Nope. I have one account and can take on two lvl 76s -- especially when Concussion Shot gets fixed.


b: be anything but a casual player...cause if ya casual...you dont have the creds to buy stuff...unless you have a combat or crafter alt. Nope. I play an hour or two a day mostly... longer sessions if the wife's out.


c: be prepared for the "Master Slicer" shouts in the middle of town...cause slicing skills points are all in one tree. There is no more slicing exp. All pistol now.


d: Not be a "roleplayer"...cause to get past the mobs to get the loot to be able to slice...a smuggler/pistoleer (classic smuggler RP template?) aint gonna do it for ya. I'll actually be able to RP more once slicing is fixed, and please don't assume that you must be MS/MP to role-play


e: Join a PA...which hopefully has a large enough membership and timeto enable ya to go loot a "few" of these rare components in a group... well, this is a MM(ulti-player)OLRPG after all.





Not trying to flame you, Ferenczy... just think that you're taking a very "glass half empty" perspective here.


Like Tomo said, smugglers (and everyone else) started taking slices for granted -- they were the rule, not the exception. So much so that people were disappointed that their weapons were only improved by 20%. Well, now a good slice will actually be balanced with the rest of the game and will be valuable -- the exception, and we know how much those will be worth.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
The_karak
Fri Jun 24, 2005 5:56 am
#358


I read a lot of posts on the coming slicing revamp issue and would like to make a summary of what I heard ,understood and think:


We (Smugglers) would like to avoid camping!

We want not to have our customers coming with every components just asking us to process their material

We would like to have smuggling missions (And hope to have them soon within the next step of the revamp)

Smugglers like the risk versus reward thing even if including luck


To be attractive slicing needs to be enough rewarding to be worth doing or paying for...But on the other hand it should be also risky to use. And today scanning risks is not considerred as a risk by most players. In this way the weapon breaking idea was good, but breaking every 3 minutes was making the slice not worth. It was basically a balancing issue...


It seems that a lot of us like the idea of having slicing components coming out from smuggling missions, not from loots. Some of these missions could be risky and lead to high end smugglers or slicing rewards. Or some of the goods we have to smuggle could be of high value and then stolen but giving also high visibility on Bounty hunter missions if we are caught (If the mission stuff will stick to the current proposal)

Again high value gives high risk, this is the smuggler way

About missions I just would like to add that space and ground mix in missions is really fun and a good way to add to the starwarsy feeling


Again, we would like to smuggle. To have fun involving some luck and a risk versus reward input in our smuggling process, not just a loot that others could provide us. Yes Death watch bunker or Avatar are providing risks but they are providing risks for anybody, not smuggler related risks. Relying on other professions to get tools is much better idea than using loots. Building relationship with some guys is much better than having elements you can get from high end fighters. And for special added slices then rewards should come from smuggler missions not from area that anybody can camp. Static drops lead to camping, camping lead to separation between power stackers and casula gamers. Involving potential camping in the slicing stuff is definitely a bad idea.


I hope to have been constructive, may the force be with you


Last: I apologize for my English but I am not a native english speaker



Karak Rhi'Lya
Master smuggler
Smuggler's alliance master pilot
Capitain of "La Mangouste"
Colonel in the rebellion force
darmokVtS
Fri Jun 24, 2005 5:57 am
#359



TomoRainer wrote:
combine that with rare drops in space (preferably off specific NPCs, maybe the tier 5 missions in Kashyyyk, which are currently rather pointless reward-wise, or entirely new ones)




Very important aspect: Whatever type of target is picked, it has to be made sure that either every faction can get duties on them or none, a situation like the black sun ace helmet that is far easier to grab for freelancers and rebels is unacceptable for this stuff .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
TomoRainer
Fri Jun 24, 2005 6:07 am
#360

True that. I did mention that in my similar suggestion in the corr forum, at least.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Eviha
Fri Jun 24, 2005 6:25 am
#361

Just an idea, as not really confortable with slicing requiring high end mob drops......

How about slicing as we know it is removed and that slicing is actually done to pups. Then the % breakage could be reaplied to the pup, only.

Anyway, a run down....

1) To solve the illegality issue, stage one all items to take these sliced pups must be preped by a smuggler. This does nothing to the item but flag it as being sliced and allowing sliced pups to be added.

2) Any pup can be sliced, upon doing so the usage is increased (to a balance the devs feels fit or even part of the slicing process by the player) and a % of breakage is calcuated and displayed on the pup. The stat mods due to slicing are also applied.

3) Pups are used by the player on the prepaired item. The pup either ends up breaking (due to a breakage role upon each use) or simply runs out usages. Hence requiring another visit to a smuggler.

A smuggler could then sell these pups on vendors, along with the spices. What would also be nice is if there was someway of flagging a vendor stocking these items as being illegal and prone to being removed by the Empire. To provent this from happening there could be "pay off" npcs in cantinas that the smuggler has to bribe (through payment or quest) to keep the Empire at bay. Likewise a smuggler carrying them (pups and spice) should have an increased scan rate by guards, unless said npc has been payed. I would say its fair having an increased risk, as they will be the dealer. Even if you pass the items onto someone else to sell (without risk and not on a vendor), it still adds to the smuggler feel.

Message Edited by Eviha on 06-24-2005 07:04 AM

Psychopyro80
Fri Jun 24, 2005 6:25 am
#362

I don't have a lot of time to read 16+ pages of posts so if any of this has been said, sorry.


GreenMarine wrote:
Weapon & Armor breakage has been removed.

Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.

Ok, the system was wacky anyhow. Why not add a system in thenthat has a critical failure to the slice. Make it so that if the smuggler botches the slice it either 1) Lowers the overall max condition of the weapon 2) Breaks Previous slices 3) Breaks weapon all together (extreme slice rarely happens)

I've adjusted weapon slice bonuses and costs across the board.

Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.

Some slices will now require components to apply.

Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.

I have to say bad idea here. The DWB is way out of balance for this kind of thing. Either the DWB needs adjusted, or the items need to drop from somewhere else. To me, this will add an unbalance issue in the form of people hording the tools for their own weapons. Thus will keep people from being able to obtain the best weapons because they can't get the best slices on it. This will unbalance PvP for the same reason. You can't expect the power gamers are gonna come off this stuff if it will help them run these places easier. Or if it will help them own PvP. They really need to be a drop from say the level 65-79 area. This would give all combat players at least a shot at getting what they need. It would also help to not inflate the economy.

This stuff should go to Test Center in a day or two.








Igie–Jedi Virak–Commando
Igies–Bounty Hunter Satik–Entertainer
Awwik–Structures Isho–Domestics
Omaro–Engineer Eixoa–Munitions
The Galactic Senate-Test Center
"I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that f***** up bar."
Datink_Nieleft
Fri Jun 24, 2005 6:38 am
#363

/shakes_head



Well,...who needs repeat customers for repairs now that we have to get uber components from uber places?




GostNDajtink
Original Smuggler
My bowels are loose and I'm a little gamey Want some toast?


Pseudopd
Fri Jun 24, 2005 6:50 am
#364






Guamarhea wrote:



Veela, I support you and believe you have the best interests of the community at heart...just like Wes and GM do.


I do not necessarily like the schematic idea either, but I do not like the high-end loot concept as presented. I do not want to spend all my time trying to run dungeon raids. I also don't have millions of credits to spend buying the loot components...nor do i want to spend all my time trying to make the credits. As presented, Plan B makes Master Smuggler (or even Slicer) a viable profession if you are willing to do one of those two things. Otherwise, you cannot utilize your master skills. What is the point of being a master then? It will be viable (and appealing) to the uber players who have tons of time and credits to play with. The rest of us get nothing new or interesting out of it. As it has been presented thus far, only Master Smugglers with the loot component get any Slicing benefit for being a Master Smuggler. Without the loot component, Master Smugglers have no advantage over a Level 2 Slicer.







I so have to agree with this.


Components as uber loot. Bad Idea.


Being a Master Smuggler means nothing, when your skills cannot be used at that level without finding/buying the uber loot to make this possible. Some of us Smugglers don't have the time to camp loot drops, or the desire, just to ply or talents. You just know a few macroed avatars will corner the market on this, making so being a level 3 or 4 slicer is a rare thing to be, since those skills cant be used without these parts.


Why couldnt it be that a level 3 or 4 slicer can still slice better than a level 2 slicer, and with uber componets, be even better?


How would a master pilot feel about not being able to fly a master level ship unless they can pull together the sckems for a firespray. Otherwise, they must use tier 2 ships and parts?


Terrible idea that needs to be re-adressed. Smuggling missions that yield parts. Alternatives to DWB, Avatar station, Kryats, and high end kill drops (some Smugglers prefer not to engage in combat....in fact, our skills tend to help us escape from combat! Concussion? Feign? Last Ditch? Panic?)


Way cant, instead of item breakage, theres a chance for the weapon to lose partial, or all, the slicing benefits like a reset? That would generate return business and not brake a weapon?


PLEASE dont make being a smuggler a loot drop camping dependent profession.


Baz Pseudopod

Page 28 of 47