Smuggler Archive
Thread: Concerns about slicing.
Marcus- wrote:
Oblox2 wrote:
Or make use of the pointless jawa junk traders thing that only smugglers can do.
YES!!! I like that, they could do some sort of mini quests (like the one you can get from an event coordinator in hotels) where they have us collect different parts of items (loot or crafted stuff) and when we do they trade us the items we need for the higher end slice. Allthough this can take quite some time to collect stuff, at least we don't have to go into high level content zones like the DWB if you want to solo. And on top of that, getting the stuff in the DWB or avatar could also still be an option for non smugglers who want to get the items.
I agree with you two. It would add some content and would be nice to see smugglers bump into eachother at the Jawa site...trade some components...trade some stories...do a little Neutron...you know what I mean.
The_Old_Ferenczy wrote:
Not trying to flame you, Ferenczy... just think that you're taking a very "glass half empty" perspective here.
Like Tomo said, smugglers (and everyone else) started taking slices for granted -- they were the rule, not the exception. So much so that people were disappointed that their weapons were only improved by 20%. Well, now a good slice will actually be balanced with the rest of the game and will be valuable -- the exception, and we know how much those will be worth.
TomoRainer wrote:
combine that with rare drops in space (preferably off specific NPCs, maybe the tier 5 missions in Kashyyyk, which are currently rather pointless reward-wise, or entirely new ones)
Very important aspect: Whatever type of target is picked, it has to be made sure that either every faction can get duties on them or none, a situation like the black sun ace helmet that is far easier to grab for freelancers and rebels is unacceptable for this stuff
How about slicing as we know it is removed and that slicing is actually done to pups. Then the % breakage could be reaplied to the pup, only.
Anyway, a run down....
1) To solve the illegality issue, stage one all items to take these sliced pups must be preped by a smuggler. This does nothing to the item but flag it as being sliced and allowing sliced pups to be added.
2) Any pup can be sliced, upon doing so the usage is increased (to a balance the devs feels fit or even part of the slicing process by the player) and a % of breakage is calcuated and displayed on the pup. The stat mods due to slicing are also applied.
3) Pups are used by the player on the prepaired item. The pup either ends up breaking (due to a breakage role upon each use) or simply runs out usages. Hence requiring another visit to a smuggler.
A smuggler could then sell these pups on vendors, along with the spices. What would also be nice is if there was someway of flagging a vendor stocking these items as being illegal and prone to being removed by the Empire. To provent this from happening there could be "pay off" npcs in cantinas that the smuggler has to bribe (through payment or quest) to keep the Empire at bay. Likewise a smuggler carrying them (pups and spice) should have an increased scan rate by guards, unless said npc has been payed. I would say its fair having an increased risk, as they will be the dealer. Even if you pass the items onto someone else to sell (without risk and not on a vendor), it still adds to the smuggler feel.
Message Edited by Eviha on 06-24-2005 07:04 AM
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.Ok, the system was wacky anyhow. Why not add a system in thenthat has a critical failure to the slice. Make it so that if the smuggler botches the slice it either 1) Lowers the overall max condition of the weapon 2) Breaks Previous slices 3) Breaks weapon all together (extreme slice rarely happens)
I've adjusted weapon slice bonuses and costs across the board.
Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.
Some slices will now require components to apply.
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.I have to say bad idea here. The DWB is way out of balance for this kind of thing. Either the DWB needs adjusted, or the items need to drop from somewhere else. To me, this will add an unbalance issue in the form of people hording the tools for their own weapons. Thus will keep people from being able to obtain the best weapons because they can't get the best slices on it. This will unbalance PvP for the same reason. You can't expect the power gamers are gonna come off this stuff if it will help them run these places easier. Or if it will help them own PvP. They really need to be a drop from say the level 65-79 area. This would give all combat players at least a shot at getting what they need. It would also help to not inflate the economy.
This stuff should go to Test Center in a day or two.
/shakes_head
Well,...who needs repeat customers for repairs now that we have to get uber components from uber places?
Guamarhea wrote:
Veela, I support you and believe you have the best interests of the community at heart...just like Wes and GM do.
I do not necessarily like the schematic idea either, but I do not like the high-end loot concept as presented. I do not want to spend all my time trying to run dungeon raids. I also don't have millions of credits to spend buying the loot components...nor do i want to spend all my time trying to make the credits. As presented, Plan B makes Master Smuggler (or even Slicer) a viable profession if you are willing to do one of those two things. Otherwise, you cannot utilize your master skills. What is the point of being a master then? It will be viable (and appealing) to the uber players who have tons of time and credits to play with. The rest of us get nothing new or interesting out of it. As it has been presented thus far, only Master Smugglers with the loot component get any Slicing benefit for being a Master Smuggler. Without the loot component, Master Smugglers have no advantage over a Level 2 Slicer.