Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
NOW SCRAM.
I really hate to go off-topic GM, but can you address the umm, upgrade we got in the patch today? We really appreciate all the time you are spending in here, but it doesn't look so good when one part of your dev team is sliding un-announced, un-requested changes into the live patches while you are here preaching patience for a re-vamp.
I mastered smuggler way back when you had to remove each AUK, WUK, and clamp individually from crates to slice. It was such a bonus when we didn't have to do that anymore. I would hate to think that this superior mechanic is really going to be rolled back to solve the bug with laser knives.
Thanks for your time.
(edit for typo)
Message Edited by Bohdi-Tzu on 06-29-2004 04:57 PM
GreenMarine wrote:
Wow, it looks like things are a lot more cooled down than last weekTomorrow let's start a conversation on the underworld skill tree. I think based on the conversations we've had in these first two giant threads, I can come up with a compromise system. But let's worry about hammering out more specific details later (we have a lot of time).
TheWok wrote:
DND_Cas wrote:
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
What if I want to be a squad leader, but I don't want to join a group? The squad leader requires the use of a group for experience, thus excluding the soloer from its content. It's the same logic as you're using here.
In truth, GM is excluding no one from any content. PvEers are just as able of participating in the PvE content as anyone else. They'll just have to take the chance of being hunted by a player. Just like a soloer will have to bite the bullet and find groups to be a squad leader. If you choose not to participate in the PvP aspect of the game, then you will possibly miss out on some content. It's that simple.
Nerj wrote:
Well, actually a SQUAD LEADER is Player with Player (PwP). A Bounty Hunter Mark is NOT really PvP, but somewhere in between. This is because you are not being chased byANY member of the opposite faction, but only another player of a specific type -- aka a Bounty Hunter.
TheWok wrote:
DND_Cas wrote:
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
What if I want to be a squad leader, but I don't want to join a group? The squad leader requires the use of a group for experience, thus excluding the soloer from its content. It's the same logic as you're using here.
In truth, GM is excluding no one from any content. PvEers are just as able of participating in the PvE content as anyone else. They'll just have to take the chance of being hunted by a player. Just like a soloer will have to bite the bullet and find groups to be a squad leader. If you choose not to participate in the PvP aspect of the game, then you will possibly miss out on some content. It's that simple.
GreenMarine wrote:
Wow, it looks like things are a lot more cooled down than last weekTomorrow let's start a conversation on the underworld skill tree. I think based on the conversations we've had in these first two giant threads, I can come up with a compromise system. But let's worry about hammering out more specific details later (we have a lot of time).
Smuggler_Caylin wrote:
I know that I for one am not any of these things as a Smuggler:
- A Drug dealer
- A Thief
Agreed.
Niether am I.