Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
Faustson wrote:
One thing i think would be really cool would be able to buy the BH off from the mark. Hear me out on this one, u would pay the BH off to say he took u out and u would drop him some cash to get u off ther terimnals. Not all BH would go for this (well my old bh character would since i was all about the credits). But this could give some RP to the game between BH and smugglers and could turn outto be some good fun maybe. But just my thinking
DND_Cas wrote:
Mackle wrote:
It is hard for me to believe thateven current posts regarding PvP vs. PvE somehow manage to bring Caella into them.
Me and Cae never agreed on alot (and we still don't) but in this she had a point. A PvP'ers playstyle is not adverse to doing PvE content whereas the reverse is not true.
So I'd say to GM that if he wants to exclude PvE'ers from certain content, and by his own admission he is (because he know they're playstyle is not compatable), then can he tell us what content he is going to exclude from PvP'ers and the method by which he is going to do it.
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
/agree
DND_Cas wrote:
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
Well, actually a SQUAD LEADER is Player with Player (PwP). A Bounty Hunter Mark is NOT really PvP, but somewhere in between. This is because you are not being chased byANY member of the opposite faction, but only another player of a specific type -- aka a Bounty Hunter.
TheWok wrote:
DND_Cas wrote:
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
What if I want to be a squad leader, but I don't want to join a group? The squad leader requires the use of a group for experience, thus excluding the soloer from its content. It's the same logic as you're using here.
In truth, GM is excluding no one from any content. PvEers are just as able of participating in the PvE content as anyone else. They'll just have to take the chance of being hunted by a player. Just like a soloer will have to bite the bullet and find groups to be a squad leader. If you choose not to participate in the PvP aspect of the game, then you will possibly miss out on some content. It's that simple.
DND_Cas wrote:
Mackle wrote:
It is hard for me to believe thateven current posts regarding PvP vs. PvE somehow manage to bring Caella into them.
Me and Cae never agreed on alot (and we still don't) but in this she had a point. A PvP'ers playstyle is not adverse to doing PvE content whereas the reverse is not true.
So I'd say to GM that if he wants to exclude PvE'ers from certain content, and by his own admission he is (because he know they're playstyle is not compatable), then can he tell us what content he is going to exclude from PvP'ers and the method by which he is going to do it.
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
TheWok wrote:
DND_Cas wrote:
Imo no proffession should be made that excludes one playstyle or another from any of its content. Whilecertain playstyles may graviatate towards certain professions that doesn't mean theyshould be designed to exclude one playstyle or another (one of my biggest gripes with ranger actually). To clarify designing a skillset that will appeal to certain playstyles is one thing - designing asystem that excludes playstyles isa bad idea.
What if I want to be a squad leader, but I don't want to join a group? The squad leader requires the use of a group for experience, thus excluding the soloer from its content. It's the same logic as you're using here.
In truth, GM is excluding no one from any content. PvEers are just as able of participating in the PvE content as anyone else. They'll just have to take the chance of being hunted by a player. Just like a soloer will have to bite the bullet and find groups to be a squad leader. If you choose not to participate in the PvP aspect of the game, then you will possibly miss out on some content. It's that simple.
I agree. Solo squad leader should be avaliable in the guise of being able to have groupable npc's (and not just GCW factioned ones).
I disagree that it is exactly the same however. GM is advocating giving greater rewards to PvP'ers and thats elevating one playstyle over another contentwise - it sets a bad premise for the future. It doesn't have to be done this way. Letting players choose a pvp or pve risk and keeping the reward the same for both is the way to go imo. It just means that they need to make the PvE option significantly challenging.
Is there going to be any steps to coordinate the smuggler revamp with a bounty hunter revamp? Because it is starting to lokk like the two should go hand in hand.