Smuggler Archive

Thread: Smuggler Request to the Devs to clarify the changes on Feign Death. What does it mean to us?

Jakip
Mon Feb 21, 2005 10:34 am
#313






DRWolfe wrote:





Jakip wrote:








gregt55 wrote:
Devs please place Feign Death in the Master Smuggler box. It will solve 99.9% of the problems. .....


Candypain- Jedi Padawn with FD until I get a few mor boxes
Maxpain- Master Smuggler/Commando Perhaps soon to be canceled






/agree






I can't agree with putting FD in the Master Box, as it helps many an up-and-coming Smuggler with no other Pistol skills get that huge amount of Pistol XP.

If it still works in PvE, then that purpose is still served despite the nerf. Just stop having the mobs come running back across half the planet when we stand up...




/smells something fishy -the above iscoming from someone who has jedi padawan?!!?!


plenty of other combat profession survive without FD before they master, what is the difference?




HKowalsky
Mon Feb 21, 2005 12:12 pm
#314

they have defenses and COMBAT mods. that is the difference
jbezorg
Mon Feb 21, 2005 12:49 pm
#315


edited because it was a pointless post.....


Message Edited by jbezorg on 02-21-2005 12:23 PM




"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

DragonSnack
Mon Feb 21, 2005 12:54 pm
#316

Sorry but I haven't been able to get online for more thanthe 5 minuets or so on the 18th.

I started reading this thread and my eyes glazed at looking at the same repeated text post after post.



Sorry but I can't seem to find the correct text or correct post.


did one of the posts -if any- actually statedthat being incapped more than 3 times in a ten minutes time period no longerkills you?
BruSwillis
Mon Feb 21, 2005 2:26 pm
#317






rogue_eight wrote:
/sigh

I know nothing about PvP, so how this will have an effect, I'm unsure.

I'm livid about the way this was communicated and implemented.

I'll be within inches of cancelling my account if it means that DBing MOBs can do so when I've feigned.

I love Smuggler - it's a profession that's in the blood as I've seen from so many other players I know who have taken it up and then dropped it because the desire isn't there.

I've been through a crisis of faith in this game and realised that dropping Smuggler was never an option, I may as well just drop the game and play something that doesn't cost me money every month.

I was really optimistic that the new GCW might not only bring new content and fun into the game, but also the beginnings of a place for Smugglers.

I'll wait and see if that's still the case, but when something as seemingly game-breaking as this is implemented without a word, then it really makes me take a good long look at why I play this game.

Play=fun, and there's precious little of that around here at the moment...





You havnt read this thread at all have you? FD isnt effected in PvE, it's only been taken out of PvP.




_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

SpaceCrazy
Mon Feb 21, 2005 4:26 pm
#318


Jakip wrote:


HKowalsky wrote:
they have defenses and COMBAT mods. that is the difference



then go up TKA while working on smuggler or master pistoleer first - FD should be moved to the last box of dirty fighting or preferably master smuggler we all know that moving it to master smuggler will solve all the issues - make it a true smuggler skill, period.


You don't see anything wrong with having to do TKA or pistoleer in order to go up Smuggler? Every combat profession should be able to stand on it's own two feet, without requiring some other elite prof. The devs can call it a "hybrid" profession all they want, but 100% of the prerequisites for Smuggler are combat. 50% of the Smuggler skills are achieved through combat. But there are no combat mods in the Smuggler line. Unless someone does take up pistoleer for the mods and specials, you have to gain some 2 million pistols xp at the equivalent of pistols 4.

Moving FD to master won't solve much except Jedi and BH using it and would deny "true" Smugglers...the ones with no other combat prof to back them up...a means of avoiding death while levelling.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
GwidionPentrolis
Mon Feb 21, 2005 4:40 pm
#319

im not sure how devs got their jobs, they seem so stupid



Pre Cu - 10 Professions Mastered
Post Cu - Full Temp Jedi
NGE - lolz @ NGE
Guilds: -eof-, FENIX, -rsf-, Relic, NITES
BruSwillis
Mon Feb 21, 2005 4:48 pm
#320






GwidionPentrolis wrote:

im not sure how devs got their jobs, they seem so stupid







Why? They seem very clever to me and this is a great fix. I'll tell you what is stupid, having a guy pretending he is dead in front of you, you knowing he isnt dead and only pretending and not being able to do a damn thing about it. FD in PvP = Lame.


I've heard people asking for FD to be moved to the Master box, well that wouldmake it even harderfor the Novice Smugglers trying to level pistol xp, what a stupid idea. The problem was FD in PvP, it's fixed now, no problem, now lets move on and actually get smuggling in the game rather than b!tch about a good fix.





_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

Orcajum
Mon Feb 21, 2005 5:25 pm
#321


BruSwillis wrote:


GwidionPentrolis wrote:
im not sure how devs got their jobs, they seem so stupid



Why? They seem very clever to me and this is a great fix. I'll tell you what is stupid, having a guy pretending he is dead in front of you, you knowing he isnt dead and only pretending and not being able to do a damn thing about it. FD in PvP = Lame.

I've heard people asking for FD to be moved to the Master box, well that would make it even harder for the Novice Smugglers trying to level pistol xp, what a stupid idea. The problem was FD in PvP, it's fixed now, no problem, now lets move on and actually get smuggling in the game rather than b!tch about a good fix.




I'm honenstly sick and tired of hearing this argument. If FD is "lame" in PvP, then it should be "lame" in PvE as well and completely eliminated from the game. Last time I checked, SWG is still supposed to be a MultiPlayer game, correct? We're supposed to interact with one another, play with and against eachother? You're a Weaponsmith. How fast do you think your sales would plummet if T21, Powerhammers and VKs were deemed PvE only items? You can still use them against Mobs, but they don't do anything against player characters. Pretty bloody retarded, don't you think? Kinda goes completely against the spirit of the game. How much "fun" would you have if you weren't providing for other players?

Now, I agree with you that this will be forgotten if and when they decide to institute an actual Smuggling system in the game. Unfortunately, it's going to be a moot point when this "Smuggling" turns out to be PvE only. In this instance, there were ideas put forward that would have allowed FD to still have a role in PvP (as well as fixing the PvE problems) and still provided a reasonable ballance to the skill. Instead, the Devs took the cheap-and-easy route and said "it's a bug, skill's only supposed to work in PvE." So in a year, when they come back and finally want to work on SMUGGLING, don't be too surprised when all we get is "Oh, sorry, Smuggling is only supposed to be PvE only. It has no point within the greater game system and interact element we promised SWG would be initially."

You could say that I'm not so much upset about the nerfing of FD, but rather at the precedence this sets on PvE skills/professions and PvP skills/professions. It looks to me as if something is "too hard" for the Devs to make viable in the at-large, PvP, interactive game, they can just make it PvE only and skip over it. I don't want to find out that Smuggler isn't really a support profession, it's actually a PvE non-profession.


*EDIT* formatting

Message Edited by Orcajum on 02-21-2005 04:27 PM



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Jakip
Mon Feb 21, 2005 5:45 pm
#322






Orcajum wrote:




BruSwillis wrote:






GwidionPentrolis wrote:

im not sure how devs got their jobs, they seem so stupid







Why? They seem very clever to me and this is a great fix. I'll tell you what is stupid, having a guy pretending he is dead in front of you, you knowing he isnt dead and only pretending and not being able to do a damn thing about it. FD in PvP = Lame.


I've heard people asking for FD to be moved to the Master box, well that would make it even harder for the Novice Smugglers trying to level pistol xp, what a stupid idea. The problem was FD in PvP, it's fixed now, no problem, now lets move on and actually get smuggling in the game rather than b!tch about a good fix.






I'm honenstly sick and tired of hearing this argument. If FD is "lame" in PvP, then it should be "lame" in PvE as well and completely eliminated from the game. Last time I checked, SWG is still supposed to be a MultiPlayer game, correct? We're supposed to interact with one another, play with and against eachother? You're a Weaponsmith. How fast do you think your sales would plummet if T21, Powerhammers and VKs were deemed PvE only items? You can still use them against Mobs, but they don't do anything against player characters. Pretty bloody retarded, don't you think? Kinda goes completely against the spirit of the game. How much "fun" would you have if you weren't providing for other players?

Now, I agree with you that this will be forgotten if and when they decide to institute an actual Smuggling system in the game. Unfortunately, it's going to be a moot point when this "Smuggling" turns out to be PvE only. In this instance, there were ideas put forward that would have allowed FD to still have a role in PvP (as well as fixing the PvE problems) and still provided a reasonable ballance to the skill. Instead, the Devs took the cheap-and-easy route and said "it's a bug, skill's only supposed to work in PvE." So in a year, when they come back and finally want to work on SMUGGLING, don't be too surprised when all we get is "Oh, sorry, Smuggling is only supposed to be PvE only. It has no point within the greater game system and interact element we promised SWG would be initially."

You could say that I'm not so much upset about the nerfing of FD, but rather at the precedence this sets on PvE skills/professions and PvP skills/professions. It looks to me as if something is "too hard" for the Devs to make viable in the at-large, PvP, interactive game, they can just make it PvE only and skip over it. I don't want to find out that Smuggler isn't really a support profession, it's actually a PvE non-profession.


*EDIT* formatting

Message Edited by Orcajum on 02-21-2005 04:27 PM





well put - i'm sure many other true smugglers (those who for some insane reason have stuck with this profession ) agree.
th0mas
Mon Feb 21, 2005 9:48 pm
#323

Personally right now - and without proper information on this change - I don't like it one bit.

However if its like this - and i think it will be its a nerf yes, but a nerf that makes sense and in my opinion is better for smugglers.

You are about to die, and you do /feign.
Your profiency in feigndeath gets rolled against and from this result its determined whether the monster believes you really did die.
If they do believe your performance you'll get left alone, if not either of this will happen.
A non-db mob will incap you and leave you alone. (just as if you didn't feign)
A db mob will incap and deathblow you.

This adds an incentive to attain higher levels in feign death and not just dabble in xx1x.



Aefa Freesky / Areek Freesky / Aylana Freesky
(All Cancelled)

Co-founder of AE Medical
WoW - Shadowsong Server - Aefa - 60 Alliance Hunter
BruSwillis
Tue Feb 22, 2005 12:57 am
#324

1 accoountis a Weaponsmith, my main is a Master Smuggler, FD in PvP is lame, please explain why a person who doesnt believe your attempts at playing dead shouldnt be killed.

It will work in PvE because the special, most skilled players in a MMo are us the players, the lesser characters are the mobs and NPC's. Its not hard to understand.


99.9% of the player base agree that FD in PvP is lame, the handfull of smugglers who seem to think pretending to be dead, but not succeeding (read: a PvP situation where your attacker continues to shoot at you killing your armour and black barring you) seem to think this is a valid tactic.






_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

BruSwillis
Tue Feb 22, 2005 12:58 am
#325






th0mas wrote:
Personally right now - and without proper information on this change - I don't like it one bit.

However if its like this - and i think it will be its a nerf yes, but a nerf that makes sense and in my opinion is better for smugglers.

You are about to die, and you do /feign.
Your profiency in feigndeath gets rolled against and from this result its determined whether the monster believes you really did die.
If they do believe your performance you'll get left alone, if not either of this will happen.
A non-db mob will incap you and leave you alone. (just as if you didn't feign)
A db mob will incap and deathblow you.

This adds an incentive to attain higher levels in feign death and not just dabble in xx1x.




WRONG.
FD in PvE works on TC as it works in live. FD HAS BEEN TAKEN OUT OF PVP, NOT PVE






_____BruMasterUnderworldSmuggler.
___________Toth'raRebelBothanSpy.

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