Smuggler Archive
Thread: Smuggler Request to the Devs to clarify the changes on Feign Death. What does it mean to us?
Orcajum wrote:
Now what if I told you because of Jedi complaints, you couldn't use any of your Tracking Droids anymore? Because, let's face it, when your tracking droids were initially developed, they "weren't intended for PvP." Oh, those droids might still work against NPCs, but a player-Jedi is too smart to let a droid find them. In fact, if a Jedi happened to see a Tracking Droid coming after them, well the Jedi'd obviously destroy it before it could report back to the BH on his movements. It's just silly to assume a Jedi, with all their Force Powers, would allow a simply Droid to find them, isn't it? And it'd gamebreaking too. It doesn't let those poor Jedi kill every defenseless critter in the Galaxy so they can grind up /UberSkill3.
Hmmmm...wow, it really does suck to have a skill become PvE only, doesn't it?
Umm, Darth Maul used his tracking droids to great effect in Ep1 and the only way the Jedi escaped was to jump into a flying ship.
I see your point, but I was speaking strictly based on the game mechanics, and not one SWGs woefull interpretation of the movies.
Message Edited by Orcajum on 02-20-2005 04:01 AM
It's the way it was changed that gets me. What a crock. We know it wasn't a bug. We know that even if it were a bug nobody cared enough to fix it until the jedi and BHs got involved. Sure, the devs are busy, the devs have ten times the work they can reasonably accomplish, every second is precious. But when you've got a community that basically feels like one big kicked dog, that's seen a pattern of nerfs and neglect with no real fixes or additions to balance things out, you'd think they could at least spare half an hour to come in here and explain to us why it's being changed and why they didn't take another route with that change (like, say, any of the half dozen better ideas this community's been kicking around for the last few months).
You have to question where their priorities lie. To me, we're not even on that list. For a while, with the FP change and such, I thought we might have crept onto it. Now? Now we're right back where we were before. I don't trust them anymore, just like I didn't trust them since oh say October '03.
Only now I feel even dumber for thinking I could. I don't like feeling dumb. When it comes to the relationship between the smugglers and those who run this game, I don't think I'll be putting myself in a situation to feel dumb like this again.
JustG wrote:
The intention is that you can be deathblowedwhile feign-death(ed). If not this is essentially an invuln button for PvP.
This has been a long-standing bug that was fixed because of the impending GCW changes.
HAHAHAH!!! I just reported that as abuse to a moderator.
JTGAlpha wrote:
It's not an I WIN button. It never was. It can't be. It's a "DON"T KILL ME PLEASE!" button.
If I use it in PvP, you don't die, therefore I don't win.
If I use it in PvE, the MOB doesn't die (anymore) and I don't win.
I lose time. I lose health (blackbarring) I lose armor. I keep the Aggro. How is this an I win button again?
I agree 110% this has to be the worst to happen to smuggler since the first days. and i have been around a long time.
to say its an "I WIN" button is bull plain and simple. you arent feigning anything under this system.
read the description of the command in the skill tree and this impementation, it doesnt add up.
I know nothing about PvP, so how this will have an effect, I'm unsure.
I'm livid about the way this was communicated and implemented.
I'll be within inches of cancelling my account if it means that DBing MOBs can do so when I've feigned.
I love Smuggler - it's a profession that's in the blood as I've seen from so many other players I know who have taken it up and then dropped it because the desire isn't there.
I've been through a crisis of faith in this game and realised that dropping Smuggler was never an option, I may as well just drop the game and play something that doesn't cost me money every month.
I was really optimistic that the new GCW might not only bring new content and fun into the game, but also the beginnings of a place for Smugglers.
I'll wait and see if that's still the case, but when something as seemingly game-breaking as this is implemented without a word, then it really makes me take a good long look at why I play this game.
Play=fun, and there's precious little of that around here at the moment...
As for gamegbreaking in PVP is Force Run 3 (cost less and last 6 times as long as Aviod Incapasitation) getting removed, it get used alot more than FD and makes it near imposible to kill a Master Enhancer, wait....what was that Master Enhancer great idea at Master Smuggler you can FD.
In the end you have taken enough from smugglers, give something back this time if you MUST take away again. We can no longer wait and wait and wait. I have several account and am thinking about caneling my Smuggler accoutnt he is really only good for slicing, everything else is worthless IE, spices, buying faction better now but still almost useless, and Pistol specials that are totally usless unless you are Master Pistoleer the other most broken combat profession in the game.
Candypain- Jedi Padawn with FD until I get a few mor boxes
Maxpain- Master Smuggler/Commando Perhaps soon to be canceled
/agree
gregt55 wrote:
Devs please place Feign Death in the Master Smuggler box. It will solve 99.9% of the problems. .....
Candypain- Jedi Padawn with FD until I get a few mor boxes
Maxpain- Master Smuggler/Commando Perhaps soon to be canceled
Jakip wrote:/agreegregt55 wrote:
Devs please place Feign Death in the Master Smuggler box. It will solve 99.9% of the problems. .....Candypain- Jedi Padawn with FD until I get a few mor boxes
Maxpain- Master Smuggler/Commando Perhaps soon to be canceled
I can't agree with putting FD in the Master Box, as it helps many an up-and-coming Smuggler with no other Pistol skills get that huge amount of Pistol XP.
If it still works in PvE, then that purpose is still served despite the nerf. Just stop having the mobs come running back across half the planet when we stand up...