Smuggler Archive
Thread: Poll: Contraband on Vendors
JTGAlpha wrote:
Yeah, but there SHOULD be an option C, Veela, but I've said that already. There's no need for this to be so black and white.
And Zane, it doesn't preclude me being a merchant. But it DOES make it the combination of Smuggler/Merchant useless. I might as well drop merchant because I have the profession so that I can better sell my goods as a smuggler.
Look, I don't like the Unarmed requirement. I think the whole triple-threat, ninja gunslinger smuggler idea is fricking STUPID, and about as non-smuggler like as you can get. We do NOT kick ass like Kwai Chang Kane. But here we are, all Kung Fu Masters. But you know what? I've never said that TKA should be USELESS when used in conjunction with smuggler. Or that Rifleman should be useless. Or Commando, or any other profession. And if I did, there'd be a crap storm. SO why is it okay for us to make crafting professions useless with smuggler? Why do we get so made at "WS" smugglers and "AS" smugglers? Combat smugglers can pick any template they want to their SUPREME advantage but a crafter can't? A socializer and RP'er like me can't? I don't try and invalidate your all's playstyle. Please. Leave mine alone. I hate playing that card, I really do, but you're talking about making two professions absolutely USELESS together that weren't before. If you make something, if you have something to sell, then Merchants and Vendors should be useful to you. Even combat monkies can sell loot with it. But I can't sell MY merchandise because you guys can't quite swallow the in-game explanation of "he's not a shopkeeper he's my drug dealer who uses my shop as a front?" It's not like I'm not willing to meet half way here either. But this black and white A or B is silly.
I agree with you. That's why I've posted my ideas about compromises between the two. This just happens to be the options being posed to us right now. I think there are much better options that work between the two professions involved, I would still choose A between the choices.
If A were to happen, my business would be hurt as well. My friends and I do RP exactly what you're talking about (a legit shop fronting for shady operations). I want the items to have an illegalappearance to them. Unfortunately, others don't feel the need to do this. If for no other reason, I want contraband off of normal vendors to help force the player base to realise that these things are illegal and they will continue to take on an increasing aspect of this.
I also look at it like this. If they decide to reimpliment the delivery option in upcoming changes, then there goes any chance of us smuggling.I feel likechoosing A is the best way to protect this professionuntil thebig picture isshown to us.
How many smugglers will then be standing in Coronet spamming "Get your spices here!!"?
Consider my position... I have a main and then an alt who is a Smuggler & a Merchant. Now I'm in the process of commisioning a large run of armour. I'm gonna slice at least 10 sets & hopefully get one that suits my needs. Now am I supposed to run around the galaxy trying to sell individual pieces of pre-sliced armour to make back a bit of money? Am I heck, if it cann't be sold I will probably just junk it.
There has to be a third way so I revise my earlier answer to C