Smuggler Archive
Thread: Poll: Contraband on Vendors
VirtualCharms wrote:
Contraband should not be allowed on bazaars, since they are controled my the goverment, supposingly. Vendors are controlled my people and should be allowed to have contraband on them. without sliced weapons or armor on vendors its really hard ro resell used equipment. I am a master merchant, master smuggler I would not be able to sell much of anything if I couldnt place contraband on my vendors.
VirtualCharms wrote:
That wont change anything, they will get someone in their guild that is smuggler to get business 3 and then drop it after putting up a vendor and they will be able to put stuff on him no problem.
It would be as it is now- You would have to be a Smuggler/Artisan- business 3 to put one down. Lose either one of those and the Contraband vendor goes too- In the same fashion that it does if you have business 3 and drop it.
All the markets are still going to be flooded with already sliced items. I know many of WS and AS that have smuggler alts just so they can slice their own stuff, making this change won't help us out any.
As long as ANYONE is able to put contraband on a vendor- even vendors that are especially made for contraband- you are going to have it flooded with sliced items.
This will cut down marginally the amount of vendors out there because there are many Merchants that wouldn't want to devote the points it takes to get Smuggler in order to drop a vendor as well as Smugglers who don't want to devote SP to become Merchants.
Those with alts will be STILL need one of the characters to take BOTH in order to drop a vendor and put contraband on it.
People who have both will have no changes. So there will be LESS vendors with contraband- just not a whole lot less.
People dont need things sliced, its nice to have them sliced but isn't needed, so to the common player it wont matter and he is not going to go searching for a smuggler to slice, if he happens to see one when he has his item and remembers then they will get it sliced but I personnally dont think it will matter.
The main goal of having it so that ONLY a SMUGGLER can place a contraband vendor is so that there can be punishments handed down for operating such a vendor without punishing the whole player base.
I'm pretty sure the Devs wanna keep vendors as accessible as possible- hence some of the changes they are trying to make with the galaxy vendors- and I would imagine that would include having SOME kind of venue for illegal items.
A contraband vendor would be an awesome compromise between A and B.
It doesn't step on the toes of Merchants-
It allows for smugglers to get some content-
It makes illegal material a (VERY) littleharder to get.
It's not really asking for much in my opinion- I don't see why it's such a sticky issue.
Message Edited by HOTDOG on 03-02-2005 02:03 PM
HOTDOG wrote:
VirtualCharms wrote:
That wont change anything, they will get someone in their guild that is smuggler to get business 3 and then drop it after putting up a vendor and they will be able to put stuff on him no problem.
It would be as it is now- You would have to be a Smuggler/Artisan- business 3 to put one down. Lose either one of those and the Contraband vendor goes too- In the same fashion that it does if you have business 3 and drop it.
Message Edited by HOTDOG on 03-02-2005 02:03 PM
Message Edited by Upana on 03-03-2005 01:34 AM
HOTDOG wrote:
VirtualCharms wrote:
Contraband should not be allowed on bazaars, since they are controled my the goverment, supposingly. Vendors are controlled my people and should be allowed to have contraband on them. without sliced weapons or armor on vendors its really hard ro resell used equipment. I am a master merchant, master smuggler I would not be able to sell much of anything if I couldnt place contraband on my vendors.
If they only allowed for smugglers to put contraband on their personal vendors (providing, of course, they have the prereq's to have a vendor: business 3) as a lot of us are proposing-
You would still be allowed to put your weapons and spice.
Cool how that works, hunh?
That wont change anything, they will get someone in their guild that is smuggler to get business 3 and then drop it after putting up a vendor and they will be able to put stuff on him no problem. All the markets are still going to be flooded with already sliced items. I know many of WS and AS that have smuggler alts just so they can slice their own stuff, making this change won't help us out any. People dont need things sliced, its nice to have them sliced but isn't needed, so to the common player it wont matter and he is not going to go searching for a smuggler to slice, if he happens to see one when he has his item and remembers then they will get it sliced but I personnally dont think it will matter.
DragonSnack wrote:
To all who think I should have to have business 3 to get my goods sold:
Go spend your SP on a Hybred prof and on Master Smuggler.
Then come back to me and tell me how you managed to get Busineess 3 uisng the 18 SP you had left.
Why areYOU so insistent onME having to drop MY CHOSEN PROFESSION to obtain a skillI don't want or need.
Let the merchants figure this one out.
You can still sell your goods by hand.
Honestly- I don't know how fair it would be to allow a Smuggler to drop a vendor WITHOUT at least Business 3. Vendors are really THEIR (the Merchants)...uh...business.
Just like it'd suck equally hard, if contraband was taken off the bazaar but you could still sell them on personal vendors because contraband is OUR business.
SOOOO a compromise would be in order to place a contraband or Black Market vendor you should have Business 3 AND (at least) Novice Smuggler.
No one is telling you how to spend your SP. You make your priorities yourself. If your going to be more of a combat smuggler you go for something like the Triple Master with three points to spare.
If you are the type toREALLY sell spice then you would have to get business3 anyway-
Another solution that was given by Veela was to give smugglers the right to drop casinos and those would be the only venues where a vendor w/contraband might be placed.
As far as dropping business 3 and still having your vendor- That is an issue that should be fixed to work as intended and as such has little bearing on the argument other than to say Merchants should be struggling to get that done as soon as possible.
Edit for clarification
Message Edited by HOTDOG on 03-03-2005 07:50 AM
Vodo-Kai wrote:
What if you're both? I'm a combat smuggler and I love selling spice/clamps/knifes. I'd have to say my favorite lines in smuggler are underworld and spice. I'm master smuggler/master brawler/master swordsman and I have a friend sell my spice on a vendor he made for me.
Would this require me to give up master brawler?
I don't think I could make that sacrifice. I sell 100's of items. I have grey gabaki, scramjet, yarrock, zyopolene droid lubricant, thrusterhead, booster blue, muon gold and neutron pixie all on my vendor... at least 40 crates of each at a time. I also have tons of mol clamps and laser knifes.
If I was forced to get a vendor and not rely on my friend... I don't think I'd do it. I think I'd just stop selling spice/clamps/knifes all together. It would be too much of a pain to go around trading crap to people.
It would take away so much of what I do when I play and lets face it.... having smuggler doesn't help out my combat too much, being that I’m a swordsman.
I love underworld line... helps my guildmates and I get bases up fast and the new changes has made this very easy and nice.
Slicing line has always been good too. I don't make much money off of it being that I only charge 2k a slice but I give a nice cheep service where most charge 10k a slice.
Now the spice line... I do not know... I kind of have a view on it that's different then the majority. I've always been for being able to experiment on spice; it's never happened... kind of disappointing really. I also feel that selling spice on vendor is still the best way to go.
If anything happens I think there should be new set of spices that can only be attained from actual smuggling and these select few powerful spices should only be tradable... no vendors for them and no factory runs.
I'd also like to see the old spice line stay... maybe a few improvements like the ability to experiment on them and the spice line also should give you smuggling bonuses. That way the title "fence" still fits instead of giving up the underworld line (I’m all for some changes to the line though as long as we get to keep most of the skills that are in there now).
Anyway, that’s how I feel and if this doesn’t happen I’m fine with it. I’ll probably still go on smuggling and I’m sure any changes will be good. We’ve been ignored far to long.
I vote B!
Message Edited by Vodo-Kai on 03-03-2005 03:56 PM