Smuggler Archive
Thread: The CU SOOOOOOOO Kicks ass!....
Oh, and having cl136 Giant kimo lairs spawn on top of you and isntantly trash both you and your bike... as a lvl80 char in armor... with 170 melee defense.. is um... BOOSHIP
(wonders again what his +4 luck gets him)
Most of what I've been doing is getting my bearings by driving around lok and killing whever i run into (corsairs, pirates, gurk kings) and avoiding the lvl 100+ kimo.
As for rooting I'm about to give it up, nevermind find a way to root more things. It just makes combat totally devoid of any action.
Ragnaat wrote:
Someone help me, but I'm still not feeling it.. played a bunch as smuggler / tkm (mostly ranged) and now and smuggler/commando and combat still feels slow and tedious.
I've got my combat log open and i'm trying to watch that
I've to my other eye on icons in the corner so I know when i can trigger something else
maybe i need to kill something higer level
or find some new commando weps or something
but what i've been doing these past two days is just dull and totally unexciting.
1. The icons that everyone has been complaining about although I could live without them, they arent all that bad. A few minor changes with them and I think they will be great.
2. I was really upset with the XP gains. As a level 65 I could kill just about anything on Dant last night but everything gave me 1 XP. Overall the combat was vewry enjoyable I thought. I could take on a level 50-55 mob with no difficulties however if I got 3 or 4 on me then things got scary and tactics were extremely important. The biggest downfall of the night for me was the fact that I couldnt find anything to kill to get xp hardly (found one lair all night that I got XP off of).
3. There are many, many, many, many annoying UI bugs. Nothing game breaking though so I can live with them for now.
4. I had 2 Krayt Scatters before the CU. Will call them Scatter1 and Scatter2. Scatter one used to be a midrange Krayt Scatter. About 50 max damage lower than Scatter2. Scatter2 was a very nice scatter. Now after the CU Scatter1 was 25dps better than Scatter2. Also I had an LLC before the CU with max damage of over 1050 and now its max is 500 something. I 5 flamethrowers in my inventory all from the same crate pre-cu and now they all 5 have different stats. They had never even been equiped. Item conversion is so messed up.
5. I didnt mind the particle effects as I had them turned off under options.
Those are the major things I can remember from last night. Overall I would give the CU a slightly above average. I could really learn to enjoy it and although there are things I already miss about pre-cu I think I can learn to like this game even more.
SpinningCloud wrote:
Balanced?
Tell that, with a straight face, to the entertainers. Their elite professions were gutted, they are screwed on health (like a Master Dancer wouldn't have as much health as a Doctor), and though they put as much time into their profession as any combat profession they aren't allowed to respec...while docs are.
That's some kind of balance...or did you just mean combat balance? Like the only thing TO this game is combat.
I fully acknowledge the NEED for certain aspects of the CU and I fully acknowledge that certain aspects are interesting. I just happen to think they threw the baby out with the bathwater releasing it in the condition it's in and with some of the huge compromises they made. For example; everyone that is combat worth now has the same health, action and mind are all identical and the number of HAM components are cut from 9 to 3. That and not being able to modify your characters HAM make it considerably less diverse.
And, while they MIGHT give Entertainers some content back to match the skill points spent they are most likely to do it on the same schedule as the Smuggler Revamp has been for us. Sorry, but the cost of this CU was just too high for my taste since I do more in this game than shoot at things and people.
As far as combat is concerned, seeing as this IS the combat upgrade, then yes, the devs have/are doing a VERY kickass job. Grab some friends and do the DWB or the Warren; it's a ton of f'ing fun.
What is even better is dying in the DWB and not having to worry about not having to get buffs. It rocks, Spinning.Just let it rest at that.
Ragnaat wrote:
And yes, I realize some of that will go away with time / comfort level, but not the general pace.
Oh, and having cl136 Giant kimo lairs spawn on top of you and isntantly trash both you and your bike... as a lvl80 char in armor... with 170 melee defense.. is um... BOOSHIP
(wonders again what his +4 luck gets him)
You need to get a group of people and only stick on the planets the devs have balanced so far, like the core worlds and endor, dantooine, and one other I can't remember. Believe me, once you do the DWB, warren, or some other dungeon/themepark you will be converted. Do it with friends.
As for running the dwb with a group or something,... meh, one can't do that 24/7... theres so much else to this game... spending a few hours killing corsiars to get an agitatr motor for a recycler... even for the vette you've gotta run around and kill a few bloodrazors or dive into the warren or something to get the data... that's the kind of run around solo thing that was tolerable (or at least engaging) before... now I just feel completely removed.
And to Lok not being balanced yet? when the FUDGE are they gonna get around to that? and whats balaned? Making all GDKs lvl 65 like they did Krayt on tat?
Still not impressed or even the least bit excited.
Still trying.
i went hunting for Juvinile Krayts with a buddy of mine. right now Krayts' levels are bugged so the Juvies are pretty much solo-able.
it was a lot of fun.
i know entertainers and crafters have taken a hit with this. but i remain hopeful that the coming changes and additions to the game will get them both back on track with the fun factor. (now that we have a balanced combat system, people wont be whining to nerf this or that. so the devs can finally concentrate on adding and revamping game systems so they're more fun)
but as far as the strictly combat issues, they did a pretty darn good job balancing the COMBAT professions.