Smuggler Archive
Thread: Spice stacking fixed in Publish 17?
I just don't understand the Devs half the time. I've been smuggler for 6 months and never crafted spices until now.Now they want to take away the stacking so it is back to 3 spices, Neutron Pixie, Muon, Booster Blue, I honestly don't see why anyone would use anything else.
But then again, they are doing the same thing with weapons and armor, With weapons, you will only use like 6 of them. Just whatever has the highest DPS, you will only use that one weapon and nothing else. Devs Claim that Different elemental types were supposed to add diversity, but have you noticed Resists on armor? They all are the same resist for the elemental damages. So one is no better than the other. not to mention, weapons with elemental damage take a pretty good damage reduction from the main damage so it isn't worth it to use them at all.
Here are some examples:
My rifleman -Only usesLaser rifle
My Smuggler - Only uses FWG5
My Pikeman - Only Uses Vibro Lance
I have a stock pile of other weapons in the bank, in hopes something exciting will happen with them but it doesn't look like it, so each character only carries one weapon and everything works fine.
MorbidTaste wrote:
This has nothing to do with Jedi so stop blaming them for Pete-e's sake.
Last time i checked we paid 15usd a month. We should get some say as to what happens in the game....
Kilmar/ Gib
so yeah... no more spice stacking. no more need to produce or use the full range of spices.
i thought... finally...that I had found something that was fun and profitable, that engaged my interest and was helpful and contributed a bit to the community. Finally, there was content for me. Just the small business of selling spice, and USING spice, was enough to keep me in game and happily running my little spice rack.
Alas, it was not meant to be. As with the hideous nerfing of my ever beloved tkm/master commando, now this. I am fully convinced the dev's hate me.
I can't smuggle, I can't slice, I certainly can't hold my own in a fight.
What is left for me...?
Message Edited by vader1313 on 05-23-2005 02:47 PM
Staveeno wrote:
Foods got nerfed too, can only be under the influence of one of the same types of food at a time, Now more taking 3 brandies, etc. Spiced should be the same, just make the the same power as foods
But there are several chef foods that can add to your health, action, or mind regeneration. Sotaking several different foods or drinks would still be better than just allowing one type of food or drink to be used. But how would chef's like it if SOE came down and said everyone could only use one type of food or drink at a time?
And since all spices affect only 4 things (Health, HR, AR, MR), people are only going to buy the one type that helps them the most for the longest. (Basically the two that add the +20% to the action regen). So all of the the other spices are usless and only take up database space.
Otherwise... Smuggler was already messed up. Our two "shining" good things were slicing and spices. Slicing got screwed up with the CURB (negative slices!?!). And now spices are getting the nerf bat upside the head. So we got:
Musician
Dancer
Image Designer
Doctor
Smuggler
Only a few more professions to go until everyone is a jedi.
could always leave stacking but half the power, that might work
Foods got nerfed too, can only be under the influence of one of the same types of food at a time, Now more taking 3 brandies, etc. Spiced should be the same, just make the the same power as foods
I wake up this morning, start up swg, let the patcher check it's stuff, check what's on the forums...
what luck. =\
They should have put a spice amount limit, not F*CKING Nerf us again! Whats wrong with limiting spice stacking to 3 spices. that way we can still sell the Sh*t and people can make a strategic choice of combos. BUT NOOOOOOOO!!! its always a F*cking NERF!!! Im sick of them nerfing every little thing that makes smuggler unique. I never use last ditch cause i dont want to depend on it since thats going to be their next smuggler target. Oh, but we get to be the server's weapon enhancers (which is bugged) with no consequences to the customer or us.
And this really makes the new smuggler missions of the smuggler revamp obsolete. They were going to take away crafting and make us get spices from the missions, but now that stacking is gone, Who the F*CK is going to want them. Pardon my speech, i usually dont post in anger, but after a year and a half of this sh*t its starting to get to me!
Keep the _idea_ of spices how they work now - %'s to stats, etc.
5min spices should have killer bonuses (40%) and have a 10min downer.
10mins spices should be midland (20%) and have a 5min downer.
15min spices should be low-end (10%) and have a 1min downer.
That way, you can plan ahead - If I need to boost just to kill this one mob, go ahead and get the big boost. I can rest afterward.
Also, those lootable skill bonus drugs - We should be making (or supplying post-revamp) those.