Smuggler Archive

Thread: Spice stacking fixed in Publish 17?

cobaka303
Tue May 24, 2005 2:34 am
#27


This sucks

It might be time to find a new game or profession. I have been playing swg sence opening day and as a smuggler. It really hurts after all this time of waiting they do this. I have enjoyed playing a smuggler because it allows us to craft a little and do a little combat. Now what? LOL I keepavendor running with spice even though i known i wasnt going to make any money then with the CU i started to sell so much i couldnt keep factories running fast enough. I wish they fix this problem once and for all....


egbertvanloenen
Tue May 24, 2005 2:55 am
#28

according to the publish notes on the "In Testing"forum, there's nothing about spice stacking. unless they make it another silent "fix"...



---------------------------------------------------------------------------------------

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NickHeel
Tue May 24, 2005 7:16 am
#29






egbertvanloenen wrote:
according to the publish notes on the "In Testing"forum, there's nothing about spice stacking. unless they make it another silent "fix"...





This is what bothers me more than anything. They never said whether or not spices were supposed to stack and they never said that they were fixing them.


They just said that "all spices would see use and be revamped in the CU". I assumed that the stacking and use of the "lesser" spices was that usefullness. So, I spent a few hundred thousand credits and made some. Now I'm going to be stuck with at least 100+ crates that I'll never be rid of and will have to be given away or just destroyed because the Devs failed to say anything about it being a bug or being fixed but lead you to believe that it was intentional.




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Jaguarrr
Tue May 24, 2005 7:59 am
#30

I invested most of my money in ressources... and over 600 crates on my vendor.






I'm screwed...



We couldn't play SWG without Tiggs. Now we can =)
NickHeel
Tue May 24, 2005 8:03 am
#31







Jaguarrr wrote:

I invested most of my money in ressources... and over 600 crates on my vendor.


I'm screwed...


I'd write a ticket and complain. Then I would slash prices by 25% and spam the Trade Forums and the Coronet Starport and the Mining OP. Get what you can get.


You're in the same boat as me...just...your end is sinking a little faster.




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
mlfilms
Tue May 24, 2005 8:30 am
#32


Fellow Smugglers, please don't fall into the roles of others when it comes to fixing the real broken problems of our profession. This is not a problem we need to be debating. Spice stacking is broken. This is not how spices work, it is never how spices work and needs fixed. Stacking spices to gain 3 times the health of your opponent is an unfair advantage to all and is one of the first things I would call "game breaking" and I don't use that phrase lightly.
NO ONE should have 10k health. Period. I'lltypeit again soI'm clear , NO ONE should have 10k health. Stacking chef foods is not anargument, things work differently. You cannot stack the same attribute on a food (accuracy bouns, defense, etc).Not to mention you could always stack various foods, that was the idea. You are in effect, stacking the same attribute with taking multiple spices. You are stacking a healthbonus.
It's funny how whensomething works in one's favor andgets changed, it's called a nerf, but when it's working against you it's an exploit. Let's work on the other prolems of the Smuggler profession before we complain about how we were making good money by selling out crates so people could once again become invinsible.



Kalel
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Chief Executive Officer, Justice League of Alderaan
Colonel for the Rebellion
Visit Crazy Durni Mall for all your Rare Loot needs...and just about anything else. -187 -5507 - 800m due south of Coronet, Corellia Gorath
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WesBelden
Tue May 24, 2005 1:31 pm
#33

I had hoped that they'd change the downer system to stack exponentially instead of removing stacking alltogether... ah well



=======================================================================
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Traie
Tue May 24, 2005 2:51 pm
#34

I wouldn't mind if the spices were turned into "components" used to make a feasible product. Like you could add a bit of Spice X to give it more action regeneration, Spice Y for more health, and Spice C to add to health regeration. Or a complete different mixture of spices. Or maybe three hits of Spice X to make a great action regen mixture.


That'd at least make it seem more like what spices would do, I guess.





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Mantherean
Tue May 24, 2005 3:07 pm
#35


What does spice stacking have to do with being a jedi? I keep ppl complaining about 10K hams. What is the big deal? EVERYONE CAN STACK! EVERYONE CAN GET A 10K HAM.



Poor Smugglers. They get the shaft once again.





Rowak - Retired
"So long and thanks for all the fish SOE!"
Rhowak - Undead Rogue, Laughing Skull, Horde
Mantherean
Tue May 24, 2005 3:12 pm
#36






mlfilms wrote:


Fellow Smugglers, please don't fall into the roles of others when it comes to fixing the real broken problems of our profession. This is not a problem we need to be debating. Spice stacking is broken. This is not how spices work, it is never how spices work and needs fixed. Stacking spices to gain 3 times the health of your opponent is an unfair advantage to all and is one of the first things I would call "game breaking" and I don't use that phrase lightly.
NO ONE should have 10k health. Period. I'lltypeit again soI'm clear , NO ONE should have 10k health.
Stacking chef foods is not anargument, things work differently. You cannot stack the same attribute on a food (accuracy bouns, defense, etc).Not to mention you could always stack various foods, that was the idea. You are in effect, stacking the same attribute with taking multiple spices. You are stacking a healthbonus.
It's funny how whensomething works in one's favor andgets changed, it's called a nerf, but when it's working against you it's an exploit. Let's work on the other prolems of the Smuggler profession before we complain about how we were making good money by selling out crates so people could once again become invinsible.





How is it an unfair advantage? You take spice. I take spice. We both have the same HAM. It will just take a little longer to kill each other in pvp. It would be an unfair advantage if my Zabrak could stack and a human couldn't.


And spice is still cheap and easy to make....thus even noob players will be able to afford it (where as food is expensive and a pain in the arse to make).




Rowak - Retired
"So long and thanks for all the fish SOE!"
Rhowak - Undead Rogue, Laughing Skull, Horde
PalMugsy
Wed May 25, 2005 12:07 am
#37


Kalel, you would prefer to only sell one or two types of spices now instead of all 15? I agree the 10k HAMS was a little strange and needed a nerf, but this is killing the fly with a cannonball. Think creatively, and there are several other options available to the devs besides punching the insta-nerf button. How about just limiting to 3 spices? Or the above post about high downer times for better spices? I also spent good money on factories and resources, none of which will be useful to me anymore after this goes live. And I especially hate these ninja-nerfs they try and slip over our eyes.


I was going as far as to turn my other toon into a merchant to help sell the new stackable spices, but it looks like I'll have to reverse that decision.Slicing needs work too, I'm tired of negative and zero slices.


I don't know how they are going to make the new smuggler quests work with this. Sounds like getting a crate of spices will be a little difficult now, and to top it off, 90% of our spices are useless again. And NO ONE will want to buy more than 15k for a crate of Pixie or Muon, since their bonuses don't stack. Way to go devs, nerf us back to oblivion.
KaiRan
Wed May 25, 2005 12:41 am
#38







mlfilms wrote:




Fellow Smugglers, please don't fall into the roles of others when it comes to fixing the real broken problems of our profession. This is not a problem we need to be debating. Spice stacking is broken. This is not how spices work, it is never how spices work and needs fixed. Stacking spices to gain 3 times the health of your opponent is an unfair advantage to all and is one of the first things I would call "game breaking" and I don't use that phrase lightly.
NO ONE should have 10k health. Period. I'lltypeit again soI'm clear , NO ONE should have 10k health. Stacking chef foods is not anargument, things work differently. You cannot stack the same attribute on a food (accuracy bouns, defense, etc).Not to mention you could always stack various foods, that was the idea. You are in effect, stacking the same attribute with taking multiple spices. You are stacking a healthbonus.
It's funny how whensomething works in one's favor andgets changed, it's called a nerf, but when it's working against you it's an exploit. Let's work on the other prolems of the Smuggler profession before we complain about how we were making good money by selling out crates so people could once again become invinsible.









I don’t think anyone is really adamantly backing the idea that 10k Health is fair. In fact, many of us are fully behind the idea of making this a bit more realistic.

The problem we are mainly discouraged with is the fact that spice mixing (not stacking) is a very viable means of making our profession more meaningful from the ground up- Novice level spices gained a purpose from this ability, and thereby novice level smugglers had an ability to participate in this aspect of our profession. The old system, 1 spice at a time, quickly destroys the usefulness of lower level spices.

That being said, the current execution of spice mixing is generating a far greater enhancement than should be allowed, and can quickly undo the balance the devs are trying to create in PvE. PvP, well, since anyone can take spice, I fail to see why the Jedi are so up in arms...

The possibilities for the mixing of spice are what we are focused on here, my shady friend. But as myself and others have decried, the SOE solution has been to throw out baby and bathwater in a fast nerf.

What we would like to see is an examination of the benefits of blending spices, and instead of mutely ending it, offer an adjustment that maintains the benefit to the smuggling and general communities alike, while curtailing the unbalancing nature of the current bug.

An eventual solution which reaches both lofty goals of enabling the novice smuggler community and remaining within the bonus of a buff that is "balanced" could be then implemented to all enhancing professions- Entertainers, Chefs, Doctors, could all benefit from it. The solution could have been a combination of the intelligent, thought out, and balanced ones offered by the smuggler community here. Instead, the solution is to merely (and silently!) remove this from the game without further examination.

And that is something worth debating!




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
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mlfilms
Wed May 25, 2005 12:56 am
#39

Excellent response Jnoh. All i saw when i was reading was nerf nerf nerf. It's good to know we can all still have a conversation



Kalel
12 Point Warmly Glowing Untuned Master Medic and Master of Freelance Flight Artistry (Only on the server...can I get a price check)
Chief Executive Officer, Justice League of Alderaan
Colonel for the Rebellion
Visit Crazy Durni Mall for all your Rare Loot needs...and just about anything else. -187 -5507 - 800m due south of Coronet, Corellia Gorath
Crazy Durni
The Justice League of Alderaan
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