Smuggler Archive
Thread: For those of you believing that polite gets you progress:
-Sojourn- wrote:
WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.
Anyway, that's my solution.
As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.
/shrug
Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer.
Don't you guys realize the 'grind' isn't the problem. The problem is when someone sits down for 4+ hours a day to play a game. DDO will be just like the village quest 'grind', or the Bounty Hunter Mark 'grind'. The problem is people
spend way too much time playing these games, and make it more difficult for the casual gamer, or even the gamers who play simply to chat and waste time.
It's the people who spend too much time in the game, who take it far more serious than they should, which ruin the game.
I personally liked the ability to change templates when I was bored without grinding for several months, but that's just me. I am not my character and I really don't care if there are a lot of Jedi in the game, it doesn't hurt me anymore than if they were just the other FOTM professions. Guess im not overzealous enough to see the real value in these complaints.
Message Edited by -Sojourn- on 08-19-2005 03:20 AM
This statement to me is about on the same level as if SOE said "The game sucks because the players suck.". You cant throw the blame on a game's shortcomings on the people who play it. Its not our fault the game is like it is.
People who play too much dont ruin anyone's game. You cant throw the blame that you dont like something on someone else who plays it. Its like shooting the messenger. What point does it proove? That you have less time to play, therefore anyone that plays more is automatically in the wrong? Please.
The real problem isnt that the game is catered to people who play 6+ hours a night. Thats fine. What the problem is, is that someone who wants to feel rewarded for their time doesnt get their reward. The real problem is because this game isnt built the way it should be..... like an RPG. Yeah, I know its weird to think that, but in an RPG, you dont have to grind. You just go through the sequences of the game at your leisure. You never get to a spot in the game where you feel like youre over powered or under powered. Youre right where you should be when you should be.
Anyways, its like I said with the Quest/Skill Point thing. For someone who has time to grind, reaching their goal for the night is rewarding. For someone who doesnt have time to grind, they can do Quests, and still get somethign out of it they need in the end.
from_beyond wrote:Oh no, if the jedi had liked it they'd have kept it. I was just saying it sucked for everyone.
Yeah, I agree with you there.
MISTagent01 wrote:
Does anyone really think that if every other profession besides Jedi hated the exp change, but Jedi liked it...that they would have rolled it back?
I'm just curious.
I know some people are inclined to be polite, and I'm not bashing on those people...I think you have a TON of patience (far more than I have,) and I respect you for that.
That's a pretty tough question, and it should'nt be.
A part of me thinks that they would have been just dumb enough to keep that system in place if only the Jedi liked it, but to do that, I think they would have needed to justify to themselves, and to LA, that it was in the best long term interests of the game. That's where it falls apart for me, I just dont know how they could or would do that. Then again, 2 years into a game, I still dont know how they justify not having smugglers able to smuggle, and that's just an example..... so really anything's possible.
Deep down, on the business side, I dont think they would have kept it if only the jedi would have liked it, I somehow suspect that they would have tried to change it again, and find some other manner to give benefits to existing jedi.
They based the CU on the premise that grouping was the best thing to do. You needed to group to do the high level content, professions were supposed to play off and complement each other, and you could get more xp in a group.
Then they knackered up the xp reward for grouping...
It's a no-brainer that the Jedi would go ape - it's been pushed as the alpha class end game, and its levelling is based solely on the xp from killing things.
I love the idea of a balance between quests and 'grinding' from MOBs. God knows the game needs worthwhile content, and they really do need to have some way for the casual gamer to feel like they are making some sort of tangible progress in the short time they log on.
Probably why I love space so much. The skill trees there are a great example of this. The whole of tier 3 and the Master box is based on a mission system. XP means nothing there. Grinding gets you nowhere. And at the end of each mission you get a nice reward piece of loot as well. Plus there are also the boxes that require duty missions. They can be seen as a grind, but they are also kind of open ended, and you get USEFUL loot from the things you kill. No shoes or broken datapads in space
Added to the fact that space actually requires some skill from the player rather than repetitious button mashing, and I think it's a great template to try and bring into the ground game.
Gating things that way might be an idea to try and 'protect' some of the more controversial skills from dabblers as well. No more taking the whole of the Dirty Fighting tree to get feign or low blow. No, you want that skill in the fouth tier box, you gotta get all the other boxes up to tier 3 as well. It's not something that would be feasible in the novice professions, but why not in the elite?
Plus, imagine the 3rd level of each Smuggler tree requiring a mission to complete! Content, immersion, fun...
It'll never happen
WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.
Anyway, that's my solution.
As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.
/shrug
Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer.
Very well said Wes!
I have been thinking the same way about content. Unfortunately, to a great number of players, grinding IS the game. It is sad when a new quest or something is introduced and no one is interested in tackling it because "Naw, we're brinding bols right now."
I also try to be polite because it is the way I am.A semblance of politenessmay not get you much, but insults and foul language are guaranteed to get you ignored, banned, and deleted. The trick is not to let your emotion overshadow the point you are trying to make. ![]()
Just my .02 credits ![]()
WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.
I am on the fence about this. I like the new experience system, it encourages group play. But it does allow you to level very quickly. However, I was in the process of changing around my templete, and the pre22 system makes switching to a new profession very fun and enjoyable. I was 1/2 through this templete switch when the 22 change rolled around. I was not in favor of having this templete change take 8x as long as it will take me now. So I was out there whinning with all the glowstick-ers.
This game is now staged to have s majority of players at CL80. There is enough content in the game to get the new player up to higher levels. So all new content introduced should be geared for CL80 players and groups.
WillburWright wrote:
Lol, grinding. All the active people in my guild, cept me, are grinding for Jedi, or are grinding Jedi. I usually end up standing by my citie's shuttleport in guildchat, occasionally commenting on the random BH-looking noob who shuttles in.
That is pretty sad.
Though I have stuck to my guns so far, don't like Jedi, don't knowingly associate with Jedi in character and try to avoid Jedi out of character.
Rhyeal wrote:
Smugglers got SOME love from the slicing update, throw the Devs our way next time so our camp can be useful again
You are kidding right?
How did Smugglers get any "love" out of the slicing changes? Yes we can custom tailor the slice to what the customer wants, so I guess the customer gets some love there. But, as we have to loot all the friggin parts (and instead of having the top end parts come from smuggler missions, they are dropped on BH missions).
Rhyeal wrote:
Well, being one of those "whiners" yesterday, I can tell you I wasn't in it for the whole xp change thing. I was just angry that SOE tried to pull off a MAJOR change in the way the game works w/o informin the players or testing it to see the outcome. If they had tested it, people got used to the idea, and if they had informed us, I would have been fine. But this isnt the first time that SOE has tried to pulla blindfold over its players eyes and change something.
Oh, and Rangers need a revamp. Smugglers got SOME love from the slicing update, throw the Devs our way next time so our camp can be useful again![]()
I agree, rangers need a revamp. But, we have been told NO profession will get a revamp. Too much time....lol, they add Jediprofessions, but theysay it'll take too much time to revamp EXSITINGprofessions....