Smuggler Archive

Thread: For those of you believing that polite gets you progress:

MISTagent01
Thu Aug 18, 2005 8:23 pm
#1

Please see Tiggs' post today about reverting XP gain to pre-publish 22.

Whining glow-bat kiddies get their way by complaining and whining for two straight days.

Thank you and goodnight.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


EnemyOfReality
Thu Aug 18, 2005 8:29 pm
#2

To be fair, I think tons of other professions joined in on the whinefest as well. Personally I would've accepted the new XP gain system and gradually gotten used to it. It's just that everyone was spoiled by the pre-22 system. To be honest, yea it IS a bit ridiculous that in a full group of 8 you could get more creatures per lair, kill creatures faster and get the same XP you'd get as if you'd killed the creatures yourself. I could cap weapon XP in less than one night and combat XP as well with a power grind group. I know that I would accept the new system and get used to it, just as I readjusted to XP gain after double xp week ended. But the general populace however...well, the result speaks for itself.



Thracken Darcola
Elder Smuggler

Tomrok Dane
Master Bounty Hunter
Kelko
Thu Aug 18, 2005 8:35 pm
#3






MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.

Whining glow-bat kiddies get their way by complaining and whining for two straight days.

Thank you and goodnight.





QFE!


And actually it took less than two days.





SWG+PUB 19+CU+NGE = Crap
EnemyOfReality
Thu Aug 18, 2005 8:41 pm
#4

I do hope that SOE is looking into changing the XP system still though. Perhaps a less drastic change that the general populace will accept more because I do feel that this"1 hit = full solo xp" business is ridiculous.


However, after the quickness of this reversal, does anyone else smell a double xp week coming along with the XP rollback?



Thracken Darcola
Elder Smuggler

Tomrok Dane
Master Bounty Hunter
WesBelden
Thu Aug 18, 2005 8:51 pm
#5

I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).

I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).

That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there ), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.

Anyway, that's my solution .


As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.

/shrug

Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer .



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
EnemyOfReality
Thu Aug 18, 2005 9:03 pm
#6


You've got the makings of a wonderful idea there. I can just picture a string of quests, involving smuggling (wow, smuggling! ), in order to get a good bit of the XP necessary to become a smuggler. Or missions involving certain weapons that reward you with that type of XPand etc etc.

Message Edited by EnemyOfReality on 08-19-2005 12:04 AM



Thracken Darcola
Elder Smuggler

Tomrok Dane
Master Bounty Hunter
cpz
Thu Aug 18, 2005 9:22 pm
#7






WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).

I've thought this for a while now and still cling to the idea that
the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).

That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there ), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.

Anyway, that's my solution .


As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.

/shrug

Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer .





QFE


And all this malarkey stems from the massive design flaw that handicaps SWG. All there is is the Jedi grind. They ignored the GCW, they ignored the Underworld. They chose to allow players to focus on the Jeid grind and now they reap what they sow.



And shed a tear for us poor bastages who are not only awake at 5am but at work, where staring vacantly into a screen will get your arse fired :/



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
VitoGenovese
Thu Aug 18, 2005 10:04 pm
#8


MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.

Whining glow-bat kiddies get their way by complaining and whining for two straight days.

Thank you and goodnight.




Its wasn't just the glow bat whiners that didn't like the change. I didn't like it at all. My partner and I were taking down vendors when the announcement hit that they were reverting it. Neither of us want to spend 10 years grinding our characters to the point that we can enjoy the content again. It is true, that the only way to get positive changes out of this game is to be an arsehole. Its sad, but true. I guess all us smugglers should start being arseholes and maybe we will get a functional profession again. Of course some are already way down that road...



______________________
Adapt! Or be Darwined.
I don't believe in the Force anymore, but I do believe in Karma.
Scuzel
Thu Aug 18, 2005 10:57 pm
#9



The whines really came from the 'what's best for me' crowd.


Most people that have completed their template were all for the xp nerf, and those that haven't, were violently opposed to the idea. Yes, most of which were Jedi, but I can promise you if the normal professions had something to equal that of the Jedi grind, those who were against the XP nerf would be singing a much sadder song.

Message Edited by Scuzel on 08-18-2005 10:58 PM

Ekul05
Fri Aug 19, 2005 1:57 am
#10






MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.

Whining glow-bat kiddies get their way by complaining and whining for two straight days.

Thank you and goodnight.





QFE !!!!



Wes said it as well, quests not XP are what would be a great way to drive a MMORPG. I notice that Turbine is going to try going that route with DDO, be interesting to see how that fares. Dont get XP from killing a bunch of mob's, get it from completing a quest !!


SOE has always, and I mean always taken the easy route when making changes with SWG. They've been reactive, not pro-active, they've made a show of asking for community ideas, and then not listening to any of them, and proceeding with their own plan. They've given in to LA ( they kind of have to there ) and they've given in to the players. Yet every change that they make seems to be shortsighted, and cause some long run type of problems.


I dont know who to blame, but it's pretty ridiculous. As someone who's a small business owner, if I ranmine that way, I'd be looking for work in short order. This really is a shame, because while SOE is losing customers over the flip-flopping, and poorly thought out changes( for the most part ), it's the fans and the community who have stood by for so long, who take the bigger hit.


Message Edited by Ekul05 on 08-19-2005 01:59 AM

Votiva
Fri Aug 19, 2005 2:13 am
#11

You know it astounds me how little some of you pay attention, or perhaps how much you've been blinded by the past. Am I a jedi? No, I'm not, and I was against it as well, as were a huge number of non jedi players. Why, because the changes hurt everyone who wasn't full template and 100% happy with that template. Me, I like to change things around, drop this prof. and pick up another one just to see what it's like. Now that would have been pretty bloody hard under the 22 xp system now wouldn't it? You know, try a little less hate, you might be suprised on how good it feels.


And on a funny side note. What Wes and others said about a quest driven character progression? That's the Guild Wars system right there. No grinding, none of that junk. Just play through the game content and you naturally go up in levels and skills untill you reach "full template".

Once again it's funny how NCsoft seems to do something right, huh?



Raquin Votiva: Master Smuggler, Master Pistoleer, Master Smart@ss

--Leia Hologram: "Help me Obi Wan Kenobi, you're my only hope."
--Obi Wan accepts the quest.
--Quest Recieved: < Alderaan : Contact Bail Organna >

Rock is dead, long live paper and scissors!

-Sojourn-
Fri Aug 19, 2005 3:15 am
#12







WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).

I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).

That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there ), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.

Anyway, that's my solution .


As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.

/shrug

Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer .




Don't you guys realize the 'grind' isn't the problem. The problem is when someone sits down for 4+ hours a day to play a game. DDO will be just like the village quest 'grind', or the Bounty Hunter Mark 'grind'. The problem is people
spend way too much time playing these games, and make it more difficult for the casual gamer, or even the gamers who play simply to chat and waste time.


It's the people who spend too much time in the game, who take it far more serious than they should, which ruin the game.


I personally liked the ability to change templates when I was bored without grinding for several months, but that's just me. I am not my character and I really don't care if there are a lot of Jedi in the game, it doesn't hurt me anymore than if they were just the other FOTM professions. Guess im not overzealous enough to see the real value in these complaints.

Message Edited by -Sojourn- on 08-19-2005 03:20 AM



__________________________________________________
|Sojourn Xentius Master Bounty Hunter/Master Combat Medic|
Mystique2000uk
Fri Aug 19, 2005 4:09 am
#13

I love Eve Online's skill system. It's all time based. you just start a skill training and leave it and go off and play the contents or pvp or do what ever takes your fancy. The skills are quick to learn at the begining and then exponetialy harder as you train up. They train off line to so people who play 20 hours a day don't have the edge over people who play for an hour.


Guild Wars as well has a better system where you lvl your chracter very quickly. It's more strategic with the skills bouncing off each other.


SWG has one of the worst sytems out there wich rewards grinding and hurst the casual player.


Lots of people bad mouth the instant gratification freeks. Personaly I think they have a point. Why should you have to spend months building a character if you play casualy just so you can play the content in the game. I've always liked the idea of a lvl based spawn system. Where things spawn bassed on the group lvl or your personal lvl, but of cause this only works if the game is instanced bassed like GW otherwise you would have a lots of solo groups.


Unfortunatly SWG is a broken game, bad design at the start cannot be fixed now. So don't hold your breath for any of us getting to see the game we wanted.


That said the best of the game is found in it's comunity and in RP. On farstar I have a RP based adventure going with an Imperial palyer called Sunset. As a master smuggler she is trying to track me down. It's started from a little piece of RP we did in Mos Eisley, we had never met but she saw my title master smuggler and Just RP'd wanting to search me. We ended up duleing and I con'd shot here and escaped.


Now she is actively hunting me, everytime we meet it's diferent, She's played the part of a bounty hunter chasing me down. An imperial stormtrooper checking my I'd. Last night she stoped me in Bestine and checked my id. Found it to be false, i rooted her again and ran for it and we had a speeder bike chase across the destert with her hot on my tail.


I waited tillI had a lead on her and then jumped off my bike targeted her and knocked her off her bike. as she landed in the dirt i jumped on my bike to get away but she quickly recovered and as I was shooting off into the distance she blew up my bike! I span around and we had a long drawn out fight whichI just won using last ditch.


I sent here to the cloner for her troubles, there was no trash talk or hard feeling on either of our parts, it was the most SW'y moment ive had in this game.


My point, ive given up on the devs making a good game with content so have decided to make my own.


Another example. An imperial was at the SP last night asking for help on one of his space missions. As neutral pilot andsmuggler I went up to him and said. "Sure kid I can help you out for a price." We then haggled for a few mins and came to an arangement. I then helped him do his mission all the time playing the part of a smuggler for hire.


Actualy at the end, I screwed up and didn't protect him well enough. He got blown up and I did a runner. Hmm maybe I should get him to get intouch with Sunset so she can hunt me down.


Like I said make yourown content. I'ts for dam sure the Dev's will never make anything as good as stuff you can come up with yourself.





We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
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