Smuggler Archive
Thread: For those of you believing that polite gets you progress:
Whining glow-bat kiddies get their way by complaining and whining for two straight days.
Thank you and goodnight.
MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.
Whining glow-bat kiddies get their way by complaining and whining for two straight days.
Thank you and goodnight.
QFE!
And actually it took less than two days.
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there
Anyway, that's my solution
As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.
/shrug
Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer
Message Edited by EnemyOfReality on 08-19-2005 12:04 AM
WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.
Anyway, that's my solution.
As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.
/shrug
Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer.
MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.
Whining glow-bat kiddies get their way by complaining and whining for two straight days.
Thank you and goodnight.
Its wasn't just the glow bat whiners that didn't like the change. I didn't like it at all. My partner and I were taking down vendors when the announcement hit that they were reverting it. Neither of us want to spend 10 years grinding our characters to the point that we can enjoy the content again. It is true, that the only way to get positive changes out of this game is to be an arsehole. Its sad, but true. I guess all us smugglers should start being arseholes and maybe we will get a functional profession again. Of course some are already way down that road...
Message Edited by Scuzel on 08-18-2005 10:58 PM
MISTagent01 wrote:
Please see Tiggs' post today about reverting XP gain to pre-publish 22.
Whining glow-bat kiddies get their way by complaining and whining for two straight days.
Thank you and goodnight.
QFE !!!!
Wes said it as well, quests not XP are what would be a great way to drive a MMORPG. I notice that Turbine is going to try going that route with DDO, be interesting to see how that fares. Dont get XP from killing a bunch of mob's, get it from completing a quest !!
SOE has always, and I mean always taken the easy route when making changes with SWG. They've been reactive, not pro-active, they've made a show of asking for community ideas, and then not listening to any of them, and proceeding with their own plan. They've given in to LA ( they kind of have to there ) and they've given in to the players. Yet every change that they make seems to be shortsighted, and cause some long run type of problems.
I dont know who to blame, but it's pretty ridiculous. As someone who's a small business owner, if I ranmine that way, I'd be looking for work in short order. This really is a shame, because while SOE is losing customers over the flip-flopping, and poorly thought out changes( for the most part ), it's the fans and the community who have stood by for so long, who take the bigger hit.
Message Edited by Ekul05 on 08-19-2005 01:59 AM
And on a funny side note. What Wes and others said about a quest driven character progression? That's the Guild Wars system right there. No grinding, none of that junk. Just play through the game content and you naturally go up in levels and skills untill you reach "full template".
Once again it's funny how NCsoft seems to do something right, huh?
WesBelden wrote:
I'm of two minds about the XP. I don't think anyone should have to be grinding their character, but I don't think silly XP should be given out or killing things. Grinding's not the fun part of an MMO; people (for the most part) play it for the content, the RP, the PvP and the social aspect (there're gameplay types I've left out, but they're the main ones for many in my opinion).
I've thought this for a while now and still cling to the idea that the majority of XP should be given for completing quests and missions, not inanely slaughtering random creatures/NPCs (indeed, D&DO is doing this and I think it'll work really well for them).
That way players are encouraged to actually play through the content of the game (I know most of you will say there isn't any content, but there are missions and quests out there), rather than grinding their way up through a template and then only focusing on the high end quests, with the rest of the game's content and little missions here and there as an afterthought.
Anyway, that's my solution.
As for being polite, I expect nothing to come of it, it's merely a case that that's who I am (do unto others and all that) and what I signed on for when I took this role. I encourage it in others because I think it's right.
/shrug
Anyway, it's coming up to 5am, so I'm gonna drool over my keyboard and look vacantly at my screen for a bit longer.
Don't you guys realize the 'grind' isn't the problem. The problem is when someone sits down for 4+ hours a day to play a game. DDO will be just like the village quest 'grind', or the Bounty Hunter Mark 'grind'. The problem is people
Message Edited by -Sojourn- on 08-19-2005 03:20 AM
I love Eve Online's skill system. It's all time based. you just start a skill training and leave it and go off and play the contents or pvp or do what ever takes your fancy. The skills are quick to learn at the begining and then exponetialy harder as you train up. They train off line to so people who play 20 hours a day don't have the edge over people who play for an hour.
Guild Wars as well has a better system where you lvl your chracter very quickly. It's more strategic with the skills bouncing off each other.
SWG has one of the worst sytems out there wich rewards grinding and hurst the casual player.
Lots of people bad mouth the instant gratification freeks. Personaly I think they have a point. Why should you have to spend months building a character if you play casualy just so you can play the content in the game. I've always liked the idea of a lvl based spawn system. Where things spawn bassed on the group lvl or your personal lvl, but of cause this only works if the game is instanced bassed like GW otherwise you would have a lots of solo groups.
Unfortunatly SWG is a broken game, bad design at the start cannot be fixed now. So don't hold your breath for any of us getting to see the game we wanted.
That said the best of the game is found in it's comunity and in RP. On farstar I have a RP based adventure going with an Imperial palyer called Sunset. As a master smuggler she is trying to track me down. It's started from a little piece of RP we did in Mos Eisley, we had never met but she saw my title master smuggler and Just RP'd wanting to search me. We ended up duleing and I con'd shot here and escaped.
Now she is actively hunting me, everytime we meet it's diferent, She's played the part of a bounty hunter chasing me down. An imperial stormtrooper checking my I'd. Last night she stoped me in Bestine and checked my id. Found it to be false, i rooted her again and ran for it and we had a speeder bike chase across the destert with her hot on my tail.
I waited tillI had a lead on her and then jumped off my bike targeted her and knocked her off her bike. as she landed in the dirt i jumped on my bike to get away but she quickly recovered and as I was shooting off into the distance she blew up my bike!
I span around and we had a long drawn out fight whichI just won using last ditch.![]()
I sent here to the cloner for her troubles, there was no trash talk or hard feeling on either of our parts, it was the most SW'y moment ive had in this game.
My point, ive given up on the devs making a good game with content so have decided to make my own.![]()
Another example. An imperial was at the SP last night asking for help on one of his space missions. As neutral pilot andsmuggler I went up to him and said. "Sure kid I can help you out for a price." We then haggled for a few mins and came to an arangement. I then helped him do his mission all the time playing the part of a smuggler for hire.
Actualy at the end, I screwed up and didn't protect him well enough. He got blown up and I did a runner.
Hmm maybe I should get him to get intouch with Sunset so she can hunt me down.![]()
Like I said make yourown content. I'ts for dam sure the Dev's will never make anything as good as stuff you can come up with yourself.