Smuggler Archive
Thread: Some Combat Upgrade Info is Up
MavriK512 wrote:
Are we considered a combat profession? I mean, we only have the one tree.
Yes and No. Yes we are a profession viable in combat and relevent. We'll have our own role (*knows nothing about that* :shifty
and skills and hopefully weapon.
But we are not a true-blue, to the bone, combat profession. We're a hybrid. But on the good side of that is that our Spices are going to be sweet since they're getting overhauled in the CU according to Wes. Supposedly, Spices are supposed to be the strongest buffs in the game because of the downer...to make it balanced. Dirty Fighting will of course get touched. And Slicing should also be touched.
Hope that clears everything up ![]()
Ternque01 wrote:
Thanks for keeping us current, NickHeel. It is truly great news to hear!
Hey, you should have seen and heard all of that stuff too! I just was quicker on the "submit" button.
The Spice stuff is sticked.
Dirty Fighting will obviously get touched since it's a combat line.
Slicing should get touched since every friggin' weapon and piece of armor in the game gets it done. I think that'd be relevent enough to touch.
SpinningCloud wrote:
Wow...and NOT a good 'wow'.
I expected the CU to be MUCH further along that this general roadmap.
My conclusion is that we are looking at end of summer before CU hits live at the EARLIEST.
That puts our infamous Smuggler Revamp sometime in 2006 in my book.
You DO know that this has to be incredibly generic, due to the NDA and many other embargos slapped on the CU?
There is a whole world of detail the general populace won't be privy to until later on.
Thunderheart wrote:
Take two Valium and call me in the morning.
WookieBounty wrote:
always one step behind, you are
NickHeel wrote:
CLICKY
Not a whole lot, but some good stuff to get you excited. Unless you're an ubaherzz cynic. /looksaround
Nah, good stuffCheck it out, good read.
So, how's that Guys Gone Wild video working out for you? ![]()
I'll drop the Stunner on you with a can o' whoop ass allalalalalalallalalal! You lil' nugget! ![]()
WesBelden wrote:Glad you all like it so far. I can't wait for you to hear more so I can discuss stuff with you! No idea when that'll be mind
.
As for the power gamers moving to Jedi enmass, that's certainly a concern that's been bobbing around in my mind recently; I'll be sure to make the concern known once we get testing and we see what's what.
Does this mean I can post a new link to the pic of the Combat Classes Diagram that caused two threads to be deleted? Or would it be a good idea to not do so yet?
- Make ranged combat more interesting and important - we are working to extend combat range.
- Prevent ability to make one’s self immune to range damage - No more unbeatable stacker templates.
- New ranged weapons – more blasters, more blasters!"
OH YES! YES!! YES!!!
*faints*
Nicolas_Frost wrote:
WesBelden wrote:
Glad you all like it so far. I can't wait for you to hear more so I can discuss stuff with you! No idea when that'll be mind
.
As for the power gamers moving to Jedi enmass, that's certainly a concern that's been bobbing around in my mind recently; I'll be sure to make the concern known once we get testing and we see what's what.
Does this mean I can post a new link to the pic of the Combat Classes Diagram that caused two threads to be deleted? Or would it be a good idea to not do so yet?
NO...just...no...
WILDMAN_SOLO wrote:
Thunderheart wrote:
•Ranged Combat
- Make ranged combat more interesting and important - we are working to extend combat range.
- Prevent ability to make one’s self immune to range damage - No more unbeatable stacker templates.
- New ranged weapons – more blasters, more blasters!
85% saber block will still render ranged combat ineffective and the village is still grinding out Jedi 10 to the dozen. Jedi still dictate terms in p v p and have effectively killed what little remained of the GCW as the roll around in their deathsquads. The CU won't change anything other than reduce regular combat profs to even more cannon foder for the knight gank crews rolling around the galaxies. THis is a reality and I don't think much if any of what you are proposing to do will fix this.
Guess we will have to wait and see, but I can almost asure you that if Jedi Knight deathsquads remain unchecked rolling through the galaxy killing off P v P and the GCW as they cut through swathes of "army regulars" you are gonna lose even more customers most of which are your proper starwars fans who should be your bread and butter playerbase, but they will leave out of sheer disgust at the inability of the dev team to address this issue.