Smuggler Archive

Thread: Some Combat Upgrade Info is Up

NickHeel
Tue Jan 18, 2005 9:23 pm
#14






MavriK512 wrote:
Are we considered a combat profession? I mean, we only have the one tree.







Yes and No. Yes we are a profession viable in combat and relevent. We'll have our own role (*knows nothing about that* :shifty and skills and hopefully weapon.


But we are not a true-blue, to the bone, combat profession. We're a hybrid. But on the good side of that is that our Spices are going to be sweet since they're getting overhauled in the CU according to Wes. Supposedly, Spices are supposed to be the strongest buffs in the game because of the downer...to make it balanced. Dirty Fighting will of course get touched. And Slicing should also be touched.


Hope that clears everything up





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
NickHeel
Tue Jan 18, 2005 9:35 pm
#15






Ternque01 wrote:

Thanks for keeping us current, NickHeel. It is truly great news to hear!







Hey, you should have seen and heard all of that stuff too! I just was quicker on the "submit" button.


The Spice stuff is sticked.


Dirty Fighting will obviously get touched since it's a combat line.


Slicing should get touched since every friggin' weapon and piece of armor in the game gets it done. I think that'd be relevent enough to touch.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Ternque01
Tue Jan 18, 2005 9:37 pm
#16

Who says smuggler won't get improved with the CU?


We will



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
SpinningCloud
Tue Jan 18, 2005 11:19 pm
#17

Wow...and NOT a good 'wow'.


I expected the CU to be MUCH further along that this general roadmap.


My conclusion is that we are looking at end of summer before CU hits live at the EARLIEST.


That puts our infamous Smuggler Revamp sometime in 2006 in my book.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

MISTagent01
Tue Jan 18, 2005 11:38 pm
#18





SpinningCloud wrote:
Wow...and NOT a good 'wow'.


I expected the CU to be MUCH further along that this general roadmap.


My conclusion is that we are looking at end of summer before CU hits live at the EARLIEST.


That puts our infamous Smuggler Revamp sometime in 2006 in my book.





You DO know that this has to be incredibly generic, due to the NDA and many other embargos slapped on the CU?


There is a whole world of detail the general populace won't be privy to until later on.









Thunderheart wrote:



This update is intended to give you a very high level overview of where we are headed and what our goals are. We are open to significant shifts during the hands-on testing opportunity alpha testing gives us, so we don't want to communicate specific details that may end up being completely erroneous after the alpha testing period is completed.

This will be the first of many updates. We look forward to sharing more information with you though it may not be an "every week" frequency at the start. Prepare yourself for a whole lot more fun, flash and interactivity.






Take two Valium and call me in the morning.





V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


NickHeel
Wed Jan 19, 2005 2:15 am
#19






WookieBounty wrote:





NickHeel wrote:

CLICKY


Not a whole lot, but some good stuff to get you excited. Unless you're an ubaherzz cynic. /looksaround


Nah, good stuff Check it out, good read.




always one step behind, you are








So, how's that Guys Gone Wild video working out for you?


I'll drop the Stunner on you with a can o' whoop ass allalalalalalallalalal! You lil' nugget!






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Nicolas_Frost
Wed Jan 19, 2005 2:39 am
#20


WesBelden wrote:
Glad you all like it so far . I can't wait for you to hear more so I can discuss stuff with you! No idea when that'll be mind .
As for the power gamers moving to Jedi enmass, that's certainly a concern that's been bobbing around in my mind recently; I'll be sure to make the concern known once we get testing and we see what's what .





Does this mean I can post a new link to the pic of the Combat Classes Diagram that caused two threads to be deleted? Or would it be a good idea to not do so yet?



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Jaguarrr
Wed Jan 19, 2005 5:10 am
#21

"•Ranged Combat


  • Make ranged combat more interesting and important - we are working to extend combat range.
  • Prevent ability to make one’s self immune to range damage - No more unbeatable stacker templates.
  • New ranged weapons – more blasters, more blasters!"


OH YES! YES!! YES!!!


*faints*




We couldn't play SWG without Tiggs. Now we can =)
meltony
Wed Jan 19, 2005 5:47 am
#22

Does sound good and very promsing...............


bring it on



Meltony
Master Smuggler - HK Expendables

Seremaz - Jedi - HKx | Zekk Bertone - Medic - SEA | Arleritas - Trader - WS
-Brody- - Dancer - STAR | Bezerk - Pilot - WS | Wabbacha - Officer - WS | Arlerita - Spy - HKx
Mesascu - Shipwright -WS | Cleaver - Tailor - HKx | Dilemma - AS - Unguilded


DrevenStrobe
Wed Jan 19, 2005 6:04 am
#23






Nicolas_Frost wrote:




WesBelden wrote:


Glad you all like it so far . I can't wait for you to hear more so I can discuss stuff with you! No idea when that'll be mind .


As for the power gamers moving to Jedi enmass, that's certainly a concern that's been bobbing around in my mind recently; I'll be sure to make the concern known once we get testing and we see what's what .







Does this mean I can post a new link to the pic of the Combat Classes Diagram that caused two threads to be deleted? Or would it be a good idea to not do so yet?






NO...just...no...




Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
JediNizar2
Wed Jan 19, 2005 6:39 am
#24

I want sound pesimistic but some1 had post this and I 100% agree with him:




WILDMAN_SOLO wrote:





Thunderheart wrote:



•Ranged Combat


  • Make ranged combat more interesting and important - we are working to extend combat range.

  • Prevent ability to make one’s self immune to range damage - No more unbeatable stacker templates.

  • New ranged weapons – more blasters, more blasters!






85% saber block will still render ranged combat ineffective and the village is still grinding out Jedi 10 to the dozen. Jedi still dictate terms in p v p and have effectively killed what little remained of the GCW as the roll around in their deathsquads. The CU won't change anything other than reduce regular combat profs to even more cannon foder for the knight gank crews rolling around the galaxies. THis is a reality and I don't think much if any of what you are proposing to do will fix this.


Guess we will have to wait and see, but I can almost asure you that if Jedi Knight deathsquads remain unchecked rolling through the galaxy killing off P v P and the GCW as they cut through swathes of "army regulars" you are gonna lose even more customers most of which are your proper starwars fans who should be your bread and butter playerbase, but they will leave out of sheer disgust at the inability of the dev team to address this issue.













Blixtev wrote:
Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





Ipseck
Wed Jan 19, 2005 8:54 am
#25

damn nda





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
fishbrains
Wed Jan 19, 2005 9:02 am
#26






Ipseck wrote:
damn nda





/agree



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


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