Smuggler Archive

Thread: Slicing Post-CU If you don't read this, you will die.

zazo
Sat Apr 23, 2005 12:59 am
#14

I imagine slicing is going to get the nerf pretty bad think about the weapon you just sliced 775 max dmg a 35% slice would get you 1046 dmg


the thing is slicing is by percentage so the higher the damage the higher the damage slice potential....I don't see anyone toting around 1k dmg pistols for very long



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


ArnnStardust
Tue Apr 26, 2005 4:38 am
#15

I agree with all, this is my personnal experience:

. a speed slice on a weapon results always in a lower dps than a damage slice.

. a slice number is not really accurate, perhaps because blue frogs' weapons & armors are easy capped with a slice?.

. armors can only be sliced in efficiency (resists) but not in encumbrance (hindrances). also it's the same slice number for all pieces of an armor set.

. all sliced crafted armors have lower hindrances than blue frogs' non-sliced armors.

.blue frogs' sliced armors have negative hindrances even for templates that "fully masterise" this type of armor.

. personnal shields (both from blue frogs' and crafted) can NOT be sliced.

. armors'gloves & boots (but also existingarmorbelts/shirts/bandolier) can not be sliced: "condition 100/100" seems to be there only stats, no sockets on them too.

. armors seems to bejust"skins" because piece using the same core (assault/battle/recon) will end up with same stats, both sliced or not.

PS: I test MSmuggler/MArmorsmith on TC-Ep3.




Arnn Stardust
Master Armorsmith 125/125 R.I.S. certified
currently buying
Master Smuggler | Imperial Colonel

ORION - High Quality Weapons, Foods, Drinks and Armors
Kauri/Dantooine/Ruinsview 500m from MiningOP [/way -1025 2200]

Egowyn
Tue Apr 26, 2005 5:10 am
#16

Could it be that, as they are testing combat upgrade, they did not wish to have to much varriance in weapons so as to conduct a more reliable test of the combat system?


and as such set all slices to be equal?


I mean its not like they need to test slicing.....we all know how that works ..(for now)




Colonel Egowyn Eiwa MASTER SMUGGLER
KAURI's LONGEST STANDING SMUGGLER
"The gods to are fond of a joke"
Ipseck
Tue Apr 26, 2005 6:55 am
#17



Egowyn wrote:
Could it be that, as they are testing combat upgrade, they did not wish to have to much varriance in weapons so as to conduct a more reliable test of the combat system?
and as such set all slices to be equal?
I mean its not like they need to test slicing.....we all know how that works ..(for now)





well it is a major part of our profession and has the potential to play a significant role in weapon and armor balance. It needs to be tested and verified.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Ipseck
Tue Apr 26, 2005 6:57 am
#18

It looks like these initial weapons and armor from the frogs were very high end, resulting in the lower slices. From the brief amount of time I've gotten to spend on tc-ep3 over the last week or so the mid-range weapons are recieving much higher slices. I didn't think to re-check as to wether or not teh numbers were coming out correctly though. Can someone on TC do this? I've been sorta busy with a new home purchase and stuff lately.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
Waarangel
Thu Apr 28, 2005 11:52 am
#19

So far, my highest slice has been 18% at master. I average 2% per slice. My lowest was -8%. Can someone please tell me how that is possible and if slicing is being fixed?



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
rexan
Thu Apr 28, 2005 3:13 pm
#20






Jispo wrote:


As for Spices, they are easily the best BUFF food around. No stomach issues, lasts 15 minutes, and the downer seems to be overshortly afterthe time it takes for your toon to animate throwing up. I personally hope they don't change this. I also don't see any real balancing issues since everyone has access to buy spice. So anyone can run around with crates of pixie and staying 20% buffed literally at all times.


I for one welcome having spice be useful. Slicing may not be as useful however, which does suck. But in the interests of balance, I do understand the need to keep weapons "consistant" and not have some "uber" rifle doing thousands of points in damage.





Its about time. Finally having a dangerous and controlled substance has meaning and value again.


And I'm not too concerned about the slicing thing. Face it, any serious weaponsmith will have a smuggler buddy or alt to be a slice monkey for him. However, now with these soft caps, I think it may improve things for us. Nolonger will the greedy weaponsmith with the smuggler alt be able to sell 30% damage sliced t21s for 3 million credits.





Rexan Ryu
Master Smuggler
Flurry Server
Skelestoner
Thu Apr 28, 2005 3:30 pm
#21

slicing was the the second to largest reason why i went smuggler to begin with, but now it doesnt have the excitement it used to have. i guess a little more damage is too much for the integrity of balance? if things were the same as before, us smugglers would get more business which is nice. i dont think ill be getting much customers for a while :[ hopefully, things will somehow be sorted out to make slicing a great skill to have again.





N
Odimon
Master smuggler Novice BH Master Scoundrel
! creeping all over Lowca !

CorenLanra
Thu Apr 28, 2005 3:31 pm
#22

Here is some info and insight from today..

---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)

Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg

Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg

Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
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Robren911
Thu Apr 28, 2005 4:03 pm
#23

I'm a master Weaponsmith and master Smuggler and slicing in the CU is extremely disappointing. Slices seem to be fixed at 7%speed and 8%dmg on many weapons. There seems to be some type of invisible cap.


Not to mention it's really impossible to see what the actual damage might be unless you have a cert for the weapon. So coming out of the slice I really have no idea what I'm dealing with in many instances even after creating the weapon.


My best slice out of 30+ today was on a dart Carbine at 16% and it netted lower dps than Darts from the same factory run that sliced 5% dmg. This is a mess. Honestly almost enough for me to give up Smuggling if it doesn't get fixed soon.


Tuco
Thu Apr 28, 2005 5:01 pm
#24

How is -8 possible?



"Big like a Pickle"
Waarangel
Thu Apr 28, 2005 9:46 pm
#25






Tuco wrote:
How is -8 possible?





THAT is what I wish to know. It was VERY frustrating.



N'VARRAWREN®
Unabunko Kwee Kunee Ulwan
korvass
Fri Apr 29, 2005 8:10 am
#26

Just logged in to see the CURB and test-slice a couple weapons. Got a 8% and a 20% speed slice on two weapons. Master Smuggler. We have any hard info on what the status of slicing is, because it seems a bit funky to me...





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
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"I'm a smuggler; sarcasm is the only content I got left!"
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