Smuggler Archive

Thread: Slicing Post-CU If you don't read this, you will die.

CimTaurus
Fri Apr 29, 2005 10:49 am
#27

slicing terminals at master had increased payouts by 30 - 40%



not bad





Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
bell1202
Sat Apr 30, 2005 4:37 pm
#28

I converted my Composite Armor to Ubese and sliced each piece for 13% Effectiveness. I have yet to slice any weapons.




Myth: Luke Skywalker blew up the Death Star

Fact: It was Stimpy and the shiny red button.


Haljo Rann, Elder Jedi
darkwookie007
Sat Apr 30, 2005 10:25 pm
#29

As a master ws who has a MSmug alt i am very disappointed in slicing post CU. I fail on approx half the slices and the rest are 7% speed or 8% damage. Unless things improve i will probably drop smuggler due to its limited worth. Hopefully the devs will see the light and put some variability back into the game.


Oame Imorhe


Master Weaponsmith/Master Merchant - Valcyn


Eclai Dustrider


Master rifleman/ Master smuggler - Valcyn




PHXGrudge
Sun May 01, 2005 5:58 am
#30



what do you mean you fail at half your slices? your useing clamps right?


again the smuggler takes a hit... no skill tapes, one good pistol special that damn near kills you if you use it while your healthy, no useful traits... oh wait we can go talk to Jawa traders and get 300 credits for our useless junk.. Renegade pistolwould benice if you could kill anything with it. 3 % dmg slice is my worst slice to date, on a flamethrower. I averaged 10-11% on my armor I sliced. Grim, very grim.


Message Edited by PHXGrudge on 05-01-2005 09:00 AM



Grudge

As always Master Smuggler. Imperial Colonel.
Chek
Sun May 01, 2005 8:58 am
#31

Ran some slicing tests yesterday in live. Basically wanted to test the cap theory.


All weapons were damage experimented and were pulled from factory crates.


The slice percentage may still be random so it won't exceed the weapons' max. The slicepercentage isstill wrong mathematically,ie: a 9% slice is really a 4.4% slice. The important result was:


Every item sliced from the same factory crates gets the exact same percentage slice:


Death-hammer pistol - 3 weapons sliced, 7% increase. 2 damage slices, 1 speed slice by a Master smuggler.


Death-hammer pistol -2 weapons sliced, 6% increase.1 damage slice, 1 speed slice by a smuggler with Slicing 4.


DL44XT pistols - 2 weapons sliced, 15% increase. Both damage slices, by a master smuggler.

Czerka Dart Carbines - 2 weapons sliced, 9% damage increase, by a master smuggler.


It also appears that a master smuggler gets better slices than other slicers.



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Sengis
Sun May 01, 2005 10:57 am
#32






Chek wrote:

Ran some slicing tests yesterday in live. Basically wanted to test the cap theory.


All weapons were damage experimented and were pulled from factory crates.


The slice percentage may still be random so it won't exceed the weapons' max. The slicepercentage isstill wrong mathematically,ie: a 9% slice is really a 4.4% slice. The important result was:


Every item sliced from the same factory crates gets the exact same percentage slice:


Death-hammer pistol - 3 weapons sliced, 7% increase. 2 damage slices, 1 speed slice by a Master smuggler.


Death-hammer pistol -2 weapons sliced, 6% increase.1 damage slice, 1 speed slice by a smuggler with Slicing 4.


DL44XT pistols - 2 weapons sliced, 15% increase. Both damage slices, by a master smuggler.

Czerka Dart Carbines - 2 weapons sliced, 9% damage increase, by a master smuggler.


It also appears that a master smuggler gets better slices than other slicers.





ooo



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Blackmoore
Sun May 01, 2005 11:16 am
#33

Well, my point is, is that there is no benefit to having master smuggler if the weapons are made from awesome resources. If there is a cap for the damage and speed already and you can reach them or get close, you will have a low %age slice to hit the cap. So, the fact still remains that if you use crappy resources you can still get a better slice and almost hit the cap.


Where is the advantage for Master Smugglers?





Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Blackmoore
Mon May 02, 2005 8:21 am
#34

Anymore info on this?



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
CorruptedData
Mon May 02, 2005 8:37 am
#35

While I understand the frustration I think I see what's going on here. There is now a specific Cap on Each weapon. I.E. weapon "X" cannot reach above "Y" damage. The cap obviously will change per model. an FWG5 will have a different cap from a Flame Thrower for example.


Now, where do we as smugglers profit from this? Well it's simple. We have a gamble on our hands, as every smuggler should always have. We can take "weak" version of a weapon, tweak it, and hold our own with the big boys. To take a RL example we're like the guys that could take gen 1 XBox and turn it into a computer with a linux OS. We take lead and cover it with gold spraypaint then sell if for 5x what we paid.


Just my look at it (though I do miss my high 30% slices).



September 16th, 2003: Q-3PO wrote -
"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)."
See How well that worked??
zazo
Mon May 02, 2005 10:07 am
#36

I posted this somewhere else but it seems we are all coming to generally the same conclusion. slicing now has become the great equalizer crafting wise.


it appears to me that all percentages, damages and speeds aside if you focus on the weapons base dps (not modified dps) you will get right around the same number everytime. so for example I picked up a number of weapons yesterday some crap and some with uber resources and krayt tissues. virtually all the master level weapons worked out to be the same dps per catigory no matter what the slice the difference is on the crap ones i got normal sounding slices 16% dmg 20% spd etc on the uber ones i got crap slices 3% dmg 0% spd and even on a couple i got "you cannot slice this weapon it is already at its maximum value" ???


my guess is that weapons are capped based on base dps so as for slicing it is now worthless unless you buy crap. moral? if you have a cheep weapon get it sliced and it will be as good as any uber weapon. If you bought quality weapons don't bother because it will not be worth it.


as for armor I have sliced 10 suits of armor and not received 1 encumberance slice all effect slices ranging from 2% to 23% /shrug I'm guessing its the same as the weapons your base max stats once achieved is the cap






Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Blackmoore
Mon May 02, 2005 10:32 am
#37

Good then I don't necessarilyneed master smuggler for slicing. As a WS however I do not like this change. The only thing separating me from others now is my resources (that doesn't help as much as it used to) and the fact that I am 12 point (which helps). So, my resources will help me if I can know what the cap is and then shoot for a point or two under it and use them elsewhere thus hoping to get a good damage or speed slice and max out the weapon and not waste extra points. So, that is cool. It is all about conservation of your exp. points.


PS I haven't tried slicing yet under CURB. Is it still random or can you choose yet?




Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
Blackmoore
Mon May 02, 2005 10:40 am
#38

Is it known that with krayt tissues that you can exceed the cap with just addingthe tissue? I don't want to use an uber tissue say+100 if it will only get +50 out of the tissue.I know that if you had tried to slice it you will get a "reached max" message. Just checking. If so, this equalizes tissues as well. Tissues will not go for that much if you can't get all of the benefits out of the stats that are onthem.



Ocore Wavingmist: Jedi

Ewang Grandstrand: 12 Point Master WS/12 Point Master AS/Merchant

Chilastra/Corellia/Coronet Vendors at 753 -5233 and the Merchant Tent 717 -5260

New Restuss vendor 5052 6371, New Theed vendor -6667 5028

Chilastra/Tatooine/Ronin City
BabaBane
Mon May 02, 2005 11:53 am
#39

Well I spent some time slicing last night. I have to say I am not to impressed. 75% of my income came from slicing and now I have to depend on missions which isn't a bad thing. Anyway, the slicing I did last night was on quite a few different weapons purchased from random vendors. What I had noticed is what everyone else has been saying. There is a maximum that a % can go now. Highest speed slice out of 15 weapons (on live) was 16% and the highest on a damage slice was a 8%. Now this is the part that really gets me, the lowest for both types were in the negatives. I had-8% speed and a 0% damage slices. This was only tested on 15 weapons. None of them were from crates all with different serial numbers and each were from seperate weaponsmiths. I did this testing on Wanderhome and I have to say unless there is a change in the near future I don't see slicing as a very valued income anymore. Just my 2 cents.
Page 3 of 8