Smuggler Archive

Thread: If they made a Hero profession similar to Jedi- would you play it?

SmugglinZane
Thu May 26, 2005 9:10 am
#14

Can I be an Anit-Hero in this system?



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Grendiel
Thu May 26, 2005 9:32 am
#15



maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.

Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.

The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.

Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.

so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?

Message Edited by maxtheusher on 05-26-2005 12:22 PM





I really like this idea, but it sounds like a massive overhaul...






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maxtheusher
Thu May 26, 2005 9:33 am
#16



Grendiel wrote:


maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.

Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.

The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.

Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.

so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?

Message Edited by maxtheusher on 05-26-2005 12:22 PM





I really like this idea, but it sounds like a massive overhaul...




right, which is why they looked at the idea for the CURB. too bad those corrs were against it selfish.



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Grendiel
Thu May 26, 2005 9:48 am
#17


maxtheusher wrote:


right, which is why they looked at the idea for the CURB. too bad those corrs were against it selfish.




What were their reasons for opposing this? Such a system would be more flexible than the current one in my opinion. For example, why does a Master Bounty Hunter's skills consist of ranged weaponary? I would like it if you could be a Master Bounty Hunter who specializes in hand-to-hand combat. Same as why should unarmed combat and pistols be forced upon Smugglers...






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Vendor: -35 -5500 Corellia (Nearest Starport: Coronet)


Chavabegga
Thu May 26, 2005 10:17 am
#18

I have thought they needed to add something like this for a long time. A good reason a lot of people go Jedi is because it is the only "elite-elite" profession out there. Originally there were going to be elite-elite professions added.


If they implemented something like this it would be great. We could have super-BH, super-Smuggler, super-marksman, super-TKM, etc. Or maybe you earn some skills and can unlock a Droid character.


There are lots of different things that could be done. I like your ideas HOTDOG. We need something like this. Then there would be something to strive for other than Jedi. Maybe Jedi wouldn't be hated so much after that because the only people still playing it would be the people who actually want to be a Jedi and not all the l33t doodz.






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Capt_Baobab
Thu May 26, 2005 10:31 am
#19

oohh chava.. you realy know how to push a guys buttons, Neh? a Droid.. that would be too cool... instead of BH.. ya gotta run from Jawas.... possibly a limited class( eventhough an R2 unit can kick serious butt)untill you can find a droid engy to upgrade you, instead of having to find a trainer.. opens a whole new area for play...( sorry for the hijack, HD, but i've always liked the idea of Player character droids...)



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DarkonSlayer
Thu May 26, 2005 10:37 am
#20






maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.

Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.

The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.

Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.

so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?

Message Edited by maxtheusher on 05-26-2005 12:22 PM




That would have been the BOMB! to bad we have selfish Corrs out there!!!



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HOTDOG
Thu May 26, 2005 10:48 am
#21






DarkonSlayer wrote:





maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.

Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.

The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.

Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.

so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?

Message Edited by maxtheusher on 05-26-2005 12:22 PM




That would have been the BOMB! to bad we have selfish Corrs out there!!!






Sounds like we all need to get together and make a video game.


Actually, I seriously gave this some thought. You know, making a simple Smuggler video game using Flash and one of the many game tutorials out there. Just so's we'd (read I'd) have something to play while I was bored at work.








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maxtheusher
Thu May 26, 2005 11:30 am
#22






Grendiel wrote:




maxtheusher wrote:


right, which is why they looked at the idea for the CURB. too bad those corrs were against it selfish.






What were their reasons for opposing this? Such a system would be more flexible than the current one in my opinion. For example, why does a Master Bounty Hunter's skills consist of ranged weaponary? I would like it if you could be a Master Bounty Hunter who specializes in hand-to-hand combat. Same as why should unarmed combat and pistols be forced upon Smugglers...







Well, you'd have to ask Wes, and he probably wouldn't tell you

But in my mind the conversation went something like this...


Devs: Okay, so our idea right now is to scrap the current system, and make the combat profs like pistols and swords into a skill system, while things like Smuggler and Jed and BH become the actual professions, the reason we think this is a good ide--


SomeCorr: OMFG NO! WE R PROFESSIONS 2!!!!!


Devs: But--


SomeCorr: Smuggler and BH would be cooler than us, they can't, they're not UBAR! /cry!


Devs: FINE! We'll just copy WoW.




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Guamarhea
Thu May 26, 2005 2:45 pm
#23

Your idea seems well thought out, however how would Heroes be different from Jedi except in name? Basically, you'd still have all the same problems/issues, only you'd now have another "proffession" making the same complaints.


I think the biggest problem with Jedi is not the way theywere designed in-game but the way they are played. Most Jedi players are interested in one thing: an uber PvP template. Grind through the long, boring trials so hopefully they can be great PvP'ers that are able to master virually anything. Very few Jedi in-game actually try to play a Jedi. I have NEVER seen a Jedi try to mediate a peace agreement between guilds or planets in-game. The only time I see a Jedi trying to avert combat is simply to save their own skins and XP. Plus, even after a year they still cannot accept that Bounty Hunters are criminals who will hunt them at all costs. Realistically, most of the Jedi I see (regardless of faction) are more similar to Sith...running around killing stuff for the sake of killing.


Maybe if there was content for Jedi other than simply force powers which make you stronger in combat, Jedi might be more appealing AND more accpetable to the rest of the community. But realistically, as long as the majority of the folkspursue Jedi (or Hero) simply to be great at combat (1337, uber, whatever), the situation will never improve regardless of what SOE adds to the game.





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Grendiel
Thu May 26, 2005 11:49 pm
#24

I play a Jedi character and I've had this idea in mind for a while now, but I doubt majority of the Jedi players would like it. Basically it's toning down Jedi strength to that of regular professions, but keeping everything else as it is. So the experience requirements would be the same, experience loss remains, bounty missions, etc. What's the point getting Jedi then? Well, you get to play a Jedi, if that's not good enough for you, then don't....By keeping the requirements etc the same, it won't disregard all the effort people have put into it so far.

So in a sense, one way of looking at how it'll be is that if this were a single player game, going the Jedi route would be the equivalent of playing the hardest difficulty. In my opinion, this would be a VERY effective way to curb the Jedi population, leaving Jedi to the people who truly want to play them, and hopefully play them right...






Ai'den Sankara - Master Smuggler / Master Pistoleer | Itos Sarinen - Peacekeeper
Vendor: -35 -5500 Corellia (Nearest Starport: Coronet)


Eavik
Fri May 27, 2005 12:06 am
#25

I'd rather just see them turn Jedi into another plain elite profession. Lightsaber would just be another combat profession, like swords or rifles. Anybody could dabble in the Jedi trees - maybe go Creature Handler/Smuggler with a little Force Powers. Everybody gets their 250 skill points to use however they want. I still wouldn't want anything to do with Jedi - but at least it would take away this 1.5x stronger than everybody else nonsense. If Jedi was no stronger or weaker than any other profession, then maybe everybody and their mother wouldn't feel like they had to be a Jedi and you could see people start to spread out into a variety of professions again other than Jedi and Jedi helper alt.


I know it would upset all the grind monkeys who spent6 months of their lives getting their prized Jedi, but meh...who cares.
maxtheusher
Fri May 27, 2005 12:25 am
#26

Honestly, at this point since the "rare" aspect has lost all meaning, we might as well get rid of the xp loss, the bounties, the 1.5x power, etc. Just make them slightly different than the correspeonding profs, much like how Smuggler has a lot in common with pistoleer, etc.

But I'm still fighting the futile "They should be RARE as all hell" fight...



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