Smuggler Archive
Thread: If they made a Hero profession similar to Jedi- would you play it?
maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.
Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.
The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.
Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.
so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?Message Edited by maxtheusher on 05-26-2005 12:22 PM
I really like this idea, but it sounds like a massive overhaul...
Grendiel wrote:
maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.
Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.
The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.
Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.
so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?Message Edited by maxtheusher on 05-26-2005 12:22 PM
I really like this idea, but it sounds like a massive overhaul...
right, which is why they looked at the idea for the CURB. too bad those corrs were against it
maxtheusher wrote:
right, which is why they looked at the idea for the CURB. too bad those corrs were against itselfish.
What were their reasons for opposing this? Such a system would be more flexible than the current one in my opinion. For example, why does a Master Bounty Hunter's skills consist of ranged weaponary? I would like it if you could be a Master Bounty Hunter who specializes in hand-to-hand combat. Same as why should unarmed combat and pistols be forced upon Smugglers...
I have thought they needed to add something like this for a long time. A good reason a lot of people go Jedi is because it is the only "elite-elite" profession out there. Originally there were going to be elite-elite professions added.
If they implemented something like this it would be great. We could have super-BH, super-Smuggler, super-marksman, super-TKM, etc. Or maybe you earn some skills and can unlock a Droid character.
There are lots of different things that could be done. I like your ideas HOTDOG. We need something like this. Then there would be something to strive for other than Jedi. Maybe Jedi wouldn't be hated so much after that because the only people still playing it would be the people who actually want to be a Jedi and not all the l33t doodz.
maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.
Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.
The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.
Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.
so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?
Message Edited by maxtheusher on 05-26-2005 12:22 PM
That would have been the BOMB! to bad we have selfish Corrs out there!!!
DarkonSlayer wrote:
maxtheusher wrote:
another option would be to change the profession system to the other system the Devs looked at for the CURB.
Where, things like Pistoleer, Swordsman, TKM, etc, are not "professions", they're skill sets. Things like Smuggler, and Merchant, and Jedi, and BH are "professions". separate the content from the skills. BH and Smuggler for example, BH's skills are dedicated to hunting down and capturing their prey, could include piloting skills, tracking skills, abilities to get the jump on your mark, Smuggler's skills are dedicated to the life of the Smuggler, and can include piloting, negotiating, smuggling, evasion, etc.
The skill point system would be revised or scrapped, and your profession would be entirely separate from your fighting/crafting skills.
Or at least that was my idea. Wes I think said the Devs had mentioned something similar to the corrs, but the pistoleer/etc corrs got all pissy about it.
so, /shrug. that was my idea. But then I think it caters to rpers, because it focuses more on character developement, what kind of smuggler you are, etc, than the current system, which is more, d00d what's your template, r u CL80?
Message Edited by maxtheusher on 05-26-2005 12:22 PM
That would have been the BOMB! to bad we have selfish Corrs out there!!!
Grendiel wrote:
maxtheusher wrote:
right, which is why they looked at the idea for the CURB. too bad those corrs were against itselfish.
What were their reasons for opposing this? Such a system would be more flexible than the current one in my opinion. For example, why does a Master Bounty Hunter's skills consist of ranged weaponary? I would like it if you could be a Master Bounty Hunter who specializes in hand-to-hand combat. Same as why should unarmed combat and pistols be forced upon Smugglers...
Well, you'd have to ask Wes, and he probably wouldn't tell you ![]()
But in my mind the conversation went something like this...
Devs: Okay, so our idea right now is to scrap the current system, and make the combat profs like pistols and swords into a skill system, while things like Smuggler and Jed and BH become the actual professions, the reason we think this is a good ide--
SomeCorr: OMFG NO! WE R PROFESSIONS 2!!!!!
Devs: But--
SomeCorr: Smuggler and BH would be cooler than us, they can't, they're not UBAR! /cry!
Devs: FINE! We'll just copy WoW.
Your idea seems well thought out, however how would Heroes be different from Jedi except in name? Basically, you'd still have all the same problems/issues, only you'd now have another "proffession" making the same complaints.
I think the biggest problem with Jedi is not the way theywere designed in-game but the way they are played. Most Jedi players are interested in one thing: an uber PvP template. Grind through the long, boring trials so hopefully they can be great PvP'ers that are able to master virually anything. Very few Jedi in-game actually try to play a Jedi. I have NEVER seen a Jedi try to mediate a peace agreement between guilds or planets in-game. The only time I see a Jedi trying to avert combat is simply to save their own skins and XP. Plus, even after a year they still cannot accept that Bounty Hunters are criminals who will hunt them at all costs. Realistically, most of the Jedi I see (regardless of faction) are more similar to Sith...running around killing stuff for the sake of killing.
Maybe if there was content for Jedi other than simply force powers which make you stronger in combat, Jedi might be more appealing AND more accpetable to the rest of the community. But realistically, as long as the majority of the folkspursue Jedi (or Hero) simply to be great at combat (1337, uber, whatever), the situation will never improve regardless of what SOE adds to the game.
So in a sense, one way of looking at how it'll be is that if this were a single player game, going the Jedi route would be the equivalent of playing the hardest difficulty. In my opinion, this would be a VERY effective way to curb the Jedi population, leaving Jedi to the people who truly want to play them, and hopefully play them right...
But I'm still fighting the futile "They should be RARE as all hell" fight...