Smuggler Archive
Thread: Salient Detail Focus Thread: Bounty Hunter Visibility for Smugglers
Let's see...
Infamy is good cause if I have enough of it I can get a bonus to slicing and spicing. This is true if I PvP or PvE.
So bottom line: I WANT infamy.
BUT-
Too much Infamy gets my name up on the BH terminals- And someone will try to kill me- which would make me lose my Infamy and the bonus to slicing and spicing that came with it. That's BAD because I worked hard to get that bonus!
Now I have to start over at Infamy 0.
Is that what we are talking about here?
If so- what does a person not interested in PvP do to stay off the BH terms besides laying low and not slicing for a while?
I know laying low should be enough (I think it is) but I have a feeling the Devs and some players are going to require a little more than that.
Also, where is the imbalance to those who don't want to PvE here? Seems pretty fair to me so far...
Well yes and no.
I never intended Infamy to be a good thing. That's an interesting idea, but that wasn't what I was thinking before.
What I am proposing is this:
When you do high-end Smuggler stuff you gain Infamy. If you get too much Infamy, you get Bountied. If you get killed, you can't do anything that would raise your Infamy until you drop back down to 0 Infamy.
The PvE alternative is that you can run Smuggler Missions that give you the ability to prevent Infamy gain when you do the high-end Smuggler stuff, or reduce Infamy you've already gained, to avoid any BH entanglements. Either way, you are getting the high-end Smuggler stuff.
So when I slice a mess of armor I gain bonuses. The more I slice the more I gain (up to 5%).
Unfortunately, I also gain infamy.
BUT- I can run missions to use- Let's say- Adv. Precision Knives - that will allow me to slice like crazy- gain the bonuses w/out gaining any infamy.
If I get too much infamy I get on the BH terms.
If the BH kills me- I cannot slice armor/weapons for a while-
If I evade the BHs long enough and don't do anything illegal (lay low) my Infamy goes down and I am removed from the terminals right?
If I kill the BH- nothing happens? Or my Infamy goes up-
Thus causing a higher bounty to go up?
Now, when do I originally get the bonus?
If it is at Master that is doubly cool because I then cannot Master Smuggler AND have novice Bounty Hunter- which of course makes everything extremely complex.
My argument still remains that it makes essentially anything our profession does aside from it's dirty fighting skills, a PvP punishable offense without consent. Whennovices get ganked from slicing containers or otherwise working on their skills, they should not be placed on a BH terminal.
It means unconsented PVP and the devs have said flat out that they don't want that, and will supposedly never implement that.
They and I, consider working for a faction saying that you are pvp willing. That and duels are the only ways a player is considered to consent to PvP at this time. Jedi are even forced to be rebel at the beginning for that very reason, so the player knows, beyond a doubt, that they are considered a pvp involved profession.
It's a well thought out idea, but we can't have unconsential pvp consequences.
Mierra wrote:
there's plenty of unconsented pvp in the game.
How do you do that without choosing to go covert in a faction? Or accepting a duel? About the only one I know is the Jedi tef one.
Message Edited by EZrider130 on 05-10-2004 11:27 AM
Caylin,
This kind of thing would only be implemented at Slicing 4, Spices 4 and Underworld 4 (for purchasing Faction). So it wouldn't ever interfere with the grind to master Smuggler.
And so this doesn't apply to just anything our profession does,only the high end stuff, and only under certain circumstances.
Perhaps an example would help:
At Slicing 4, we get an optional 5% slicing bonus. If we choose to use it, Infamy goes up. At Spices 4 we get access to one or more Infamy increasing Spices. If we choose to create/obtain and sell these, Infamy goes up.
I'm not saying we wouldn't be different from other professions. But that's sort of the point isn't it? Plus you would still be able to play as a 100% PvE Smuggler under what I described above.
I don't think I can emphasize the optional nature of this any more than I have, but the whole idea behind it is that Smugglers will have the option of choosing to engage in high-risk behavior that offers quick rewards.
If you prefer, we could just have a PvP switch that you have to throw (by "declaring" yourself Infamous) that unlocks the ability to choose the optional bonuses. But I think a more dynamic system would be to let us choose at specific moments and take on as much risk as we want.
Point is, Jedi don't overtly consent to the Bounty Hunter TEF. But they know when they use their abilities that they risk getting Bountied. Ours would be the same way, but instead of getting bountied for using our abilities, we'd get bountied for using optional bonuses too much and too often (because we're greedy).
It is different, and it is more complicated than joining a Faction and declaring yourself, or dueling somebody. But that's Bounty Hunters for you.