Smuggler Archive

Thread: Are we (Master) Smugglers getting a new pistol?

Smuggler_Caylin
Mon Aug 09, 2004 2:30 am
#14






BigLands wrote:

Guys, Gals -

Going to be a little negative here, so be prepared.


Whether or not we get a new weapon changes nothing.


It's fluff, pure and simple - does it solve ANY of our profession's problems?

Does it fix our broken specials?

Does it make Underworld useful?

Does it make spices more valuable?

Does it make slicing more enjoyable and sensible?

Does it address the fact that a Master pistoleer/smuggler STILL fires slower than a rifleman?


Pistoleers are in the same position - they get more pistols but their specials still don't work....


In effect, time has been spent on new graphics and weapons which could have been spent on, ohhh I don't know, addressing anyone of our numerous and crippling issues. But no. Here's a shiny new toy for you to use all your broken specials with - now keep quiet until your revamp next March.


As an aside, what's the bet, if we do get a new pistol, that it's the same idea as the DE-10 - you have have to get it from a high end dungeon.....


You couldn't make this stuff up.




Very true.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

BigLands
Mon Aug 09, 2004 4:39 am
#15

A dungeon which only Master Pikemen can enter. They have to retrieve three schematics and three seperate loot drops. The first schematic is the complete weapon, which takes a Master Weaponsmith. The next schematic is blaster chamber assembly, which reqires a Master Droid Engineer. The third schematic is a special grip, which takes a Master Artisan.

The loot is a hair trigger, required for the grip, a high-output powerhandler for the blaster chamber assembly, and then a bolt emitter for the finished weapon schematic.

Each item dropps off one NPC, who only spawns once a day, and only has one item on him at a time, if any.

Then the devs decide a month later the Master Smuggler weapon is too powerfull, and nerf it down to just above a CDEF in power, yet still requiring Master Smuggler to use...


For the love of God, don't give them ideas......



Shaw Lands
Formerly Pistoleer & Entirely Legitimate Businessman
One Time Avatar of the Old Republic
Cancelled after waiting for the Smuggler Revamp for a year and a half.
JoachimPeiper
Mon Aug 09, 2004 5:41 am
#16

I am Master Carb / Master Smuggler. Constantly getting beat up by Chubas. Publish 10 seems to be my only hope in both professions.


I hate that Melee classes dominate in a Star Wars Universe. Let's hope that this changes that equation and more blasters start getting used.


A new pistol for smuggler would move us in the right direction.




Funnkee Monkey, Colonel, Palpatine Body Guard Regiment
~ Master Bounty Hunter / Master Carbineer / Master Marksman ~
Unholy Covenant

~Empire Uber Outlet: Turrets & Fwd Outposts, 1 CPU Resources @ Rori, Rebel Outpost 3551 -6613~
~ Looty McBootie Uber Attachment Vendor Talus, Nashal @ 5797 4321~

SdeWndr
Mon Aug 09, 2004 7:38 am
#17

Melee classes dominating? Wow.. I must be doing something wroing then because u can look in my sig and see my template. I get owned in PvP. I've actually thought about changing it around to a ranged template surrounding my smuggler.



((((( SdeWndr Thalenn )))))
Imperial Deserter - Rebel Conspirator
Master Teras Kasi N Master Fencer N Master Brawler N Force Sensitive
Drop off auction winings at DTF Mall Outside MO @ -1115, 2371(Doobies Collectibles)
Nicolas_Frost
Mon Aug 09, 2004 8:02 am
#18

Maybe if you dropped Master Brawler, all of Two-Handed swords and Pike within brawler, and picked up as much of Gunfighter as you could, you could stack your defences and defence mods for it. I'd suggest around4040 in Gunfighter, since that'll give you higher +Dodge+ and Defences; plus, you'll get Pistol Techniques 2 through that, which lets you use the Geonosian Blaster.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


SdeWndr
Mon Aug 09, 2004 8:05 am
#19

I've got pistol tech 3... im afraid of droping master brawler because of the big bones u get to Dizzy KD. Its the only thing that lets me hold my own against other melees and anything but a master rifleman or somebody with nice dots. I just don't see pistols as being anywhere nearly as effective in PvP as the bonus I get with master brawler.


your suggestion is definatly worth checking out though. guess i need to dig out the old calculator



((((( SdeWndr Thalenn )))))
Imperial Deserter - Rebel Conspirator
Master Teras Kasi N Master Fencer N Master Brawler N Force Sensitive
Drop off auction winings at DTF Mall Outside MO @ -1115, 2371(Doobies Collectibles)
actnjcksn
Mon Aug 09, 2004 11:36 am
#20






cshauny wrote:

I was just browsing the Pistoleer forum when I came upon this thread:


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=58948


Apparently there are some new Pistols and Carbines on TC along with some Wookiee swords. Apparently one of the pistols is for Master Smuggler and one for Master Bounty Hunter.


Caylin, have you heard any word about this? It would be pretty neat if this is really going to happen







I've seen the pictures for the new weapoons, but I also play three characters on Test Center and I haven't seen any certs for any new weapons and the Weaponsmiths have no new schematic certs either.


I'm thinking that these are either NPC weapons, or weapons they haven't implemented yet, put the graphics files were included in the Patch 10 update.


However, no matter if or when they put these new weapons in the game, I highly doubt that Smugglers will get any new certs. First of all the Devs don't really see Smugglers as a combat class even though it requires millions of pistol experiance. Second of all the Devs don't ever show any love to Smugglers, so why would they even think about giving us something new. Finally, if for some reason they do give a new pistol cert to Smugglers, I would have preferred that they would of fixed some of the real problems with the profession rather than adding new fluff.




[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
KaiRan
Mon Aug 09, 2004 11:43 am
#21






actnjcksn wrote:



...the Devs don't really see Smugglers as a combat class even though it requires millions of pistol experiance.





I disagree with this, specifically for one reason: /setCurrentSkillTitle combat_smuggler_master


While I agree that we smugglers dont get any love, I personally think a weapon cert is exactly the type of bright shiny thing they would try and distract us from our eternaly put off revamp.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
actnjcksn
Mon Aug 09, 2004 1:34 pm
#22








KaiRan wrote:


As a Master Smuggler for many months now, my jaded eye passes right over posts with Red-named authors. Ive learned not to invest as much time and effort into those posts and their topics- more often than not, theydo notplay out.


I suppose to support my argument that we are, at least for the time being, a combat-oriented profession, I would site my own current experiences. I dont slice anything for anyone but old customers and myself nowadays. I make spice as a side project, more as support/supply for my alt Master Merchant's business, and my FP sales are more of a nuisance thana profitable venturethese days because of the heavy Jedi presence- going overt has become quite bothersome.


While I still do all those things to some degree, the Smuggler skills I rely on regularly are FD and the pistol specials. Even my slicing and spice are used primarily to augment my combat capabilities rather than for profit, slicing multiple pieces until I can retain the "perfect" slice for myself.


I don't disagree with you in the spirit of our profession... only in its current execution. Adding to all thisthe fact thatwe will remain this way for many more months, and that having our own pistol has been on and off our wish lists for as long as I have been a smuggler, I still put my creds on a cert.






I completly agree with everything you say here. I was not saying that I believe that we are not a combat profession, just that some of the Dev's in their infinate wisdom think that we are not. That's the whole problem.


I also tend to use more of the combat skills from the smuggler profession than any other. The last time that I sold any spice was before the Chef revamp and the only time I've used anything from the Underworld line is the one time I sold faction. I only slice equipment for a small group now and for my own equipment.


The whole point of both of my posts, which obviously didn't come across correctly, is that I'm all in favor of any positive changes that they decide to make for smugglers, wether it be a new pistol cert or not. However, I've been so jaded from broken promises that I will only beleiveit when I see it. Hopefully they can prove me wrong.





[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
KaiRan
Mon Aug 09, 2004 2:09 pm
#23






actnjcksn wrote:

The whole point of both of my posts, which obviously didn't come across correctly...





Nah, thats probably just me. I'm not running on much sleep these days and this wouldn'tbe the first time I've found myself standing on the same side of the fence with someonewith whom I hadbelieved I was in dissagreement.




jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
actnjcksn
Mon Aug 09, 2004 2:23 pm
#24






KaiRan wrote:





actnjcksn wrote:

The whole point of both of my posts, which obviously didn't come across correctly...





Nah, thats probably just me. I'm not running on much sleep these days and this wouldn'tbe the first time I've found myself standing on the same side of the fence with someonewith whom I hadbelieved I was in dissagreement.






No problem


I might just have to create a couple of chars on starsider to tip you 500 credits just to show some Smuggler Brother luv





[Jospre Darkstorm] [Ambo Darkstorm]
Master Smuggler * Master Shipwright
Smuggler Supplies and Shipwright Vendors
800m North of Bestine Starport (-1531)(-2804)

Wandering the galaxy we call Kettemoor
Mavarus
Mon Aug 09, 2004 3:03 pm
#25

He was talking about me, I have many different toons, I did this to try and play all my favorite combos. If the devs follow the history of the 2 of the pistols (like someone already mentioned) smuggler and BH will get their pistol. The devs promised smugglers and BHs that the next pistols coming out would be theirs. This was stated right before the DE-10 went live. Of course, we all know the devs dont follow SW history nor do they keep their word. So...for all we know is that the pistoleers will get them all. But as it stands now, smuggler and BHs are supposed to get the next new pistols.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

Bzzzz
Mon Aug 09, 2004 9:23 pm
#26

Based on our history with the devs, I'm betting that we get passed over this round. The next two will go out to BHs and.. Commandos? Hell, why not Master Marksmen?


Although in all honesty, I wouldn't mind too much.. those weapon models are pretty lame. They were going in such a nice high-poly direction with the DE-10, and then it all went to hell!




Zz
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