Smuggler Archive
Thread: So whats going to replace the Spice Tree?
So in any case....it is obvious this document is not complete. It is a begining, but either there is a Smuggler Update part III missing, or they will add a lot of stuff to the documents already shown.
All very exciting eh?
And I wonder if they will tweak Underworld. Sell Out is now unusable after all.
Message Edited by LaughingWolf on 03-12-2005 10:07 AM
Smuggler should be like the opposite of BH, BHhave all the firepower you do not want to be on the wrong end of, and smuggler get the escaping skills and dirty tricks ![]()
Message Edited by NasherUK on 03-12-2005 10:45 AM
SpinningCloud wrote:We're Smugglers. We should be the masters of evasion and stealth.I would HOPE that if we're going to be hunted by NPC BHs and eventually player BHs we would get some SERIOUS evasion skills.
Yup it is what I hope for too.
SpinningCloud wrote:
We're Smugglers. We should be the masters of evasion and stealth.
I would HOPE that if we're going to be hunted by NPC BHs and eventually player BHs we would get some SERIOUS evasion skills.
exactly, while we will more than likley not get PC bounties with our revamp getting the evasion skills now makes it that much easier to implement.
Shiafu_TLE wrote:What do you think? I'm betting its unarmed abilities.
That would make baby Jesus very happy.
Shiafu_TLE wrote:
What do you think? I'm betting its unarmed abilities.
Well Hopefully since two of the Smuggler branches do require Pistol XP, at least getting some pistol speed and accuracy mods would be the proper thing to add.
But Congrats Smugglers, I hope this turns out ok for you.BothSmugglers and Commandos have seen more than our fair share of the "nerf bat".
I keep thinking of Han on the Tidirium Shuttle faking his way past the Star Destroyers, and Han posing as the AT-ST Driver.
Oh and also Gambling. Let the Smugglers gamble! Or possibly be the only ones that can provide Sabaac decks to players.
Ahh darn it, it's late....
Message Edited by Khenn_Praxton on 03-13-2005 05:40 AM
MichailArris wrote:
Shiafu_TLE wrote:What do you think? I'm betting its unarmed abilities.Well Hopefully since two of the Smuggler branches do require Pistol XP, at least getting some pistol speed and accuracy mods would be the proper thing to add.
But Congrats Smugglers, I hope this turns out ok for you. Both Smugglers and Commandos have seen more than our fair share of the "nerf bat".
Yeah, but that shouldn't take up a whole tree. When we get pistol mods, they should go into our current dirty fighting tree. Mods and specials in the same tree? Works for BHs.
Khenn_Praxton wrote:
I am hoping for some type of Forgery abilities (not sure where they would go). Stuff like "Fake ID", "Impersonating an Officer"... Stuff like that. Let the Smuggler have an Imperial or Rebel Uniform (on a timer) for traveling through hostile territory. The better you are, the better your apparent "rank" and the less you will get questioned. Make it for PVE only.
I keep thinking of Han on the Tidirium Shuttle faking his way past the Star Destroyers, and Han posing as the AT-ST Driver.
Oh and also Gambling. Let the Smugglers gamble! Or possibly be the only ones that can provide Sabaac decks to players.
Ahh darn it, it's late....Message Edited by Khenn_Praxton on 03-13-2005 05:40 AM
I love the "Impersonating an officer" idea. Like in Commando 2 hehe Should be PvE only and should become void of course if you do anything "suspicious" near a factionned ennemy NPC. Like, attacking him