Smuggler Archive

Thread: So whats going to replace the Spice Tree?

fishbrains
Sat Mar 12, 2005 7:09 am
#14

I would hope it would have little to do with JTL. That would unfairly push some folks into purchasing an expantion that they might now want to buy. Persoanly, I'm hoping for another line like underworld. If we get 1/10 of the stuff we want in our revamp the underworld tree is gonna be kinda packed so it might need overflow!



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


LaughingWolf
Sat Mar 12, 2005 8:06 am
#15

Yeah my first thought was that it would be a "Smuggling" tree, our contracts giving us the XP for it, but then think of the possibilities of what could be in it. And if the smuggling contracts give Underworld XP (having that tree need pistol XP is rediculous), then it leave a whole branch wide open.


So in any case....it is obvious this document is not complete. It is a begining, but either there is a Smuggler Update part III missing, or they will add a lot of stuff to the documents already shown.

All very exciting eh?

And I wonder if they will tweak Underworld. Sell Out is now unusable after all.

Message Edited by LaughingWolf on 03-12-2005 10:07 AM



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
SpinningCloud
Sat Mar 12, 2005 10:00 am
#16

We're Smugglers. We should be the masters of evasion and stealth.


I would HOPE that if we're going to be hunted by NPC BHs and eventually player BHs we would get some SERIOUS evasion skills.




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Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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NasherUK
Sat Mar 12, 2005 11:43 am
#17



Should be something defensive, like maybe some dodge to go with the pistol skills, orburst run effeciency and terrain negotiation

Smuggler should be like the opposite of BH, BHhave all the firepower you do not want to be on the wrong end of, and smuggler get the escaping skills and dirty tricks

Message Edited by NasherUK on 03-12-2005 10:45 AM

LaughingWolf
Sat Mar 12, 2005 11:44 am
#18



SpinningCloud wrote:
We're Smugglers. We should be the masters of evasion and stealth.
I would HOPE that if we're going to be hunted by NPC BHs and eventually player BHs we would get some SERIOUS evasion skills.





Yup it is what I hope for too.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
fishbrains
Sat Mar 12, 2005 11:49 am
#19






SpinningCloud wrote:

We're Smugglers. We should be the masters of evasion and stealth.


I would HOPE that if we're going to be hunted by NPC BHs and eventually player BHs we would get some SERIOUS evasion skills.






exactly, while we will more than likley not get PC bounties with our revamp getting the evasion skills now makes it that much easier to implement.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Phoenix7083
Sat Mar 12, 2005 12:12 pm
#20

how about a mask scent mod....c'mon, now, smugglers aren't the best smelling bunch....just think of it as an added bonus to evading scans


I know my Wookie smuggler would for one be grateful....not to mention those around him



"I see your Schwartz is as big as mine...
...Now let's see how well you handle it!"
CorellianCowboy
Sat Mar 12, 2005 10:40 pm
#21



Shiafu_TLE wrote:
What do you think? I'm betting its unarmed abilities.





That would make baby Jesus very happy.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
MichailArris
Sun Mar 13, 2005 6:26 am
#22






Shiafu_TLE wrote:

What do you think? I'm betting its unarmed abilities.







Well Hopefully since two of the Smuggler branches do require Pistol XP, at least getting some pistol speed and accuracy mods would be the proper thing to add.



But Congrats Smugglers, I hope this turns out ok for you.BothSmugglers and Commandos have seen more than our fair share of the "nerf bat".




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Khenn_Praxton
Sun Mar 13, 2005 6:37 am
#23

I am hoping for some type of Forgery abilities (not sure where they would go). Stuff like "Fake ID", "Impersonating an Officer"... Stuff like that. Let the Smuggler have an Imperial or Rebel Uniform (on a timer) for traveling through hostile territory. The better you are, the better your apparent "rank" and the less you will get questioned. Make it for PVE only.
I keep thinking of Han on the Tidirium Shuttle faking his way past the Star Destroyers, and Han posing as the AT-ST Driver.

Oh and also Gambling. Let the Smugglers gamble! Or possibly be the only ones that can provide Sabaac decks to players.

Ahh darn it, it's late....

Message Edited by Khenn_Praxton on 03-13-2005 05:40 AM



*Khenn Praxton*
Master Smuggler
Master Scout
STARSIDER
CorellianCowboy
Sun Mar 13, 2005 7:29 am
#24



MichailArris wrote:


Shiafu_TLE wrote:
What do you think? I'm betting its unarmed abilities.



Well Hopefully since two of the Smuggler branches do require Pistol XP, at least getting some pistol speed and accuracy mods would be the proper thing to add.

But Congrats Smugglers, I hope this turns out ok for you. Both Smugglers and Commandos have seen more than our fair share of the "nerf bat".





Yeah, but that shouldn't take up a whole tree. When we get pistol mods, they should go into our current dirty fighting tree. Mods and specials in the same tree? Works for BHs.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Qojan
Sun Mar 13, 2005 8:03 am
#25

Very simpley--The cynic tree



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
LaughingWolf
Sun Mar 13, 2005 9:31 am
#26



Khenn_Praxton wrote:
I am hoping for some type of Forgery abilities (not sure where they would go). Stuff like "Fake ID", "Impersonating an Officer"... Stuff like that. Let the Smuggler have an Imperial or Rebel Uniform (on a timer) for traveling through hostile territory. The better you are, the better your apparent "rank" and the less you will get questioned. Make it for PVE only.
I keep thinking of Han on the Tidirium Shuttle faking his way past the Star Destroyers, and Han posing as the AT-ST Driver.

Oh and also Gambling. Let the Smugglers gamble! Or possibly be the only ones that can provide Sabaac decks to players.

Ahh darn it, it's late....

Message Edited by Khenn_Praxton on 03-13-2005 05:40 AM





I love the "Impersonating an officer" idea. Like in Commando 2 hehe Should be PvE only and should become void of course if you do anything "suspicious" near a factionned ennemy NPC. Like, attacking him



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
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