Smuggler Archive

Thread: Why I support the NEW LOOT-SLICE system :)

Daturaze
Thu Jun 23, 2005 1:34 pm
#14




MISTagent01 wrote: THANK YOU! Shame on those of you that don't want this to happen, just because you want convenience over risk. You sound like another profession we've come to loathe...




I think we're seeing a fundamental devide over the fact that Smuggler was originally a hybrid profession - part crafter part fighter. Seems the Part Fighters want the loot drops for big mean beasties while the Part Crafters want Shipwright type RE'ing to find the parts.



Interesting conflict - I'm more part-crafter myself so am honestly torn about which system is better. Mind you, it seems all a moot point as the people in charge rarely listen to us.



Here's to the future



Cheers

Dat

Message Edited by Daturaze on 06-23-2005 01:35 PM

Rirbret
Thu Jun 23, 2005 1:34 pm
#15






MISTagent01 wrote:





Rirbret wrote:







Rogue135 wrote:

torrent of potential griefing and in my opinion makes things far too difficult. You get one person in the group that grabs all the loot with a loot macro or whatever and then puts it on a vendor for an outrageous price without ever asking if anyone has need of it.





Too true. The fact is, you can't go with friends all the time so you go to Endor and find a group there, but then you find out they are, in every sense of the term, loot whores. Not trying to be one myself, I'll probably end up having to buy it from him for more than I usually charge for slicing. While this could be good for the new slicing system, smugglers had better be the only ones who can loot this stuff, in some way, be it a RE-style system or a profession check of some sort, though I'm not sure how the latter could be done.







Um, that's why you don't get into a group unless it's on a lottery loot option.




I... umm... uhh... shut up, you're making me look stupid.



Rirbret Sitioinie
(Scylla)- Trandoshan Imperial Master Smuggler, Master Carbineer, Master Marksman, Double-crossing, no-good swindler.

"Kid, I've flown from one side of the galaxy to the other and I've seen a lot of strange stuff, but I've never seen anything to make me believe that there's one all powerful force that controls everything.
There's no mystical energy field that controls my destiny."

MaxSteele
Thu Jun 23, 2005 1:39 pm
#16



Daturaze wrote:

MISTagent01 wrote: THANK YOU! Shame on those of you that don't want this to happen, just because you want convenience over risk. You sound like another profession we've come to loathe...


I think we're seeing a fundamental devide over the fact that Smuggler was originally a hybrid profession - part crafter part fighter. Seems the Part Fighters want the loot drops for big mean beasties while the Part Crafters want Shipwright type RE'ing to find the parts.

Interesting conflict - I'm more part-crafter myself so am honestly torn about which system is better. Mind you, it seems all a moot point as the people in charge rarely listen to us.

Here's to the future

Cheers
Dat

Message Edited by Daturaze on 06-23-2005 01:35 PM





I wouldn't agree with that definition, because I'm more of the "part crafter" type, and I like the loot drop idea.

Sure, the RE idea would be great to have, but we don't have it. We have the loot drop system. As I said either earlier here or in another post, I'm also a Master Weaponsmith, so I'm already used to getting rare drops to make my items better. So actually, the loot drop system would be more in tune with the "crafting" side than the "fighting" side.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
NihiMetal
Thu Jun 23, 2005 1:40 pm
#17






maxtheusher wrote:


I'd like to thank GM first off, for being there for our profession in whatever way he can be.

Now, here's why I support the new system.

The slicing improvements have been "Improved across the board" as GM said. Meaning a high end slice will be that much better.

You will still be able to slice low end slices without trouble, and midrange slices will require either some basic looting OR a small investment. OR people can provide their own components.

High end looting. Rare components = HUGE profit if you loot them yourself, increased profit if you simply buy them, OR people can supply them themselves.


The Key to remember is, "People who want the very best possible, will pay whatever it takes"



It's an appealing system, I hope people will give it more of a chance.






I tell you what, and this should be the only criteia for telling if this is good.



What does looting componets have to do with smuggling?



Are we going to be re-named: Theifs?


Where is the "Smuggler Missions that give as a reward the components needed for slicing" that we were promised.


You want to know why this "loot based" system completly sucks, because the REAL SMUGGLERS will be the Jedi and Full Combat Templates that hoard the loot and them sell them the the "Fake Smugglers".


This has nothing to do with making Smugglers actually smugglers. It is a cop out! A "loot based" system is the only thing that SoE can do that works, so that is how every thing in this game works. And the only people that benifit from that are the ones that POWER PLAY, are in large guilds, and the ones that hoards resources and camp locations.


That is now what the smuggler profession will become, another loot hoarder.



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


maxtheusher
Thu Jun 23, 2005 1:42 pm
#18



Daturaze wrote:

MISTagent01 wrote: THANK YOU! Shame on those of you that don't want this to happen, just because you want convenience over risk. You sound like another profession we've come to loathe...


I think we're seeing a fundamental devide over the fact that Smuggler was originally a hybrid profession - part crafter part fighter. Seems the Part Fighters want the loot drops for big mean beasties while the Part Crafters want Shipwright type RE'ing to find the parts.

Interesting conflict - I'm more part-crafter myself so am honestly torn about which system is better. Mind you, it seems all a moot point as the people in charge rarely listen to us.

Here's to the future

Cheers
Dat

Message Edited by Daturaze on 06-23-2005 01:35 PM





Our part crafter was lost a long time ago... when they removed the Engineering/Business
and only extended to Spices on live. We won't even be crafting that stuff. The Devs currently consider us a hybrid combat prof like BH. It's unfortunate, as I liked the idea of being a tinkerer, but this is cold hard reality.



大胆框
赏金猎人

动 性交 你 SOE
MISTagent01
Thu Jun 23, 2005 1:46 pm
#19



Rirbret wrote:


MISTagent01 wrote:


Rirbret wrote:


Rogue135 wrote:

torrent of potential griefing and in my opinion makes things far too difficult. You get one person in the group that grabs all the loot with a loot macro or whatever and then puts it on a vendor for an outrageous price without ever asking if anyone has need of it.



Too true. The fact is, you can't go with friends all the time so you go to Endor and find a group there, but then you find out they are, in every sense of the term, loot whores. Not trying to be one myself, I'll probably end up having to buy it from him for more than I usually charge for slicing. While this could be good for the new slicing system, smugglers had better be the only ones who can loot this stuff, in some way, be it a RE-style system or a profession check of some sort, though I'm not sure how the latter could be done.





Um, that's why you don't get into a group unless it's on a lottery loot option.


I... umm... uhh... shut up, you're making me look stupid.





Sorry if that came out badly...I seem to be in a mood today. I meant well!



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Daturaze
Thu Jun 23, 2005 1:46 pm
#20

Fair enough Evarn,


I spent time as a weaponsmith myself and brother did I learn to hate that profession!


What I'm having trouble with right now is that we're suddenly equating a high end slice with the materials needed for a high end weapon. A slice is not a weapon, a slice is a jury rig or alteration to improve a weapon or armor and I don't think that a trek into a dungeon is needed to do this.


Our fingers are so nimble and dexterious that we no longer need knives or clamps to perform our magic, yet suddenly we need to become Indiana Jones and search for the Mystery's of the lost Firing Pin to uber up a weapon?


Like I said, I can see the logic in both arguments here and that's why I'm torn - but I just don't think enough thinking has gone into this yet, or if it has, it hasn't been shared with us.


Cheers


Dat



MaxSteele
Thu Jun 23, 2005 1:50 pm
#21



Daturaze wrote:

Fair enough Evarn,

I spent time as a weaponsmith myself and brother did I learn to hate that profession!

What I'm having trouble with right now is that we're suddenly equating a high end slice with the materials needed for a high end weapon. A slice is not a weapon, a slice is a jury rig or alteration to improve a weapon or armor and I don't think that a trek into a dungeon is needed to do this.

Our fingers are so nimble and dexterious that we no longer need knives or clamps to perform our magic, yet suddenly we need to become Indiana Jones and search for the Mystery's of the lost Firing Pin to uber up a weapon?

Like I said, I can see the logic in both arguments here and that's why I'm torn - but I just don't think enough thinking has gone into this yet, or if it has, it hasn't been shared with us.

Cheers

Dat






But again, we don't have to be the ones going down into the dungeons to get these items. We can be Smugglers and use our "contacts" (other players) to locate these items and make deals with those contacts to get the components.

That sounds more like being a Smuggler than going down into these areas and fighting to get the components. And I'll role play the hell out of it, and I'll have a great time. And I hope that other Smugglers will do the same.

I know that many people here will not agree with that, because that requires *role playing* and *make believe*. How *dare* I suggest Smugglers do something like that in a Star Wars Massively Multiplayer Role Playing Game.



Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
JediArashi
Thu Jun 23, 2005 1:52 pm
#22






MaxSteele wrote:





MISTagent01 wrote:
THANK YOU!

I really hope our own community doesn't get this nerfed.

What people aren't understanding is that this system makes slicing RISKY, and NOT NORMAL.

Slices on weapons will be rarer than we have ever seen them...is that so bad? I'd much rather have this instead of every single person having their weapon sliced (which makes sliced items the norm.)

High end loots SHOULD have great slices. If you don't want to go out and get them, you don't have to, just wait for someone that has one ask you to slice his weapon.

If you want to go out and have a few stashed away, more power to you. I don't forsee the need to have crates of high-end slicing materials, because I don't WANT to be able to have crates and crates of them. I WANT them to be rare. I WANT them to be hard to get.

Shame on those of you that don't want this to happen, just because you want convenience over risk. You sound like another profession we've come to loathe...






I am SO glad that there are other Smugglers in this community that feel this way. I was beginning to think I was the only one.

This will give my character a *reason* to go out to places and find these components. I'll be getting out more, travelling to other planets, joining combat groups, doing missions, etc....

Sounds great. Let's do it.





You are definately not the only one, I agree here too. THis is the best way for us to be able to customize to meet the needs of ourselves and our consumers. Having hte extra item needs is no worse the any smith maiking a high end weapon on RIS armor, this system is already in place in crafting, I like having the same options for ourselves.


What people forget is that it isn't like you can't slice...GM said lvl 1 slices are comp free, so if you don't mind a low mod to your gun, then your all set! If you want a decent one, most smugglers I think will have lvl 2 comps in ready stock. If you want a good slice, be prepared to shell out some cred, or go and find the comp yourself. If you want that great slice for your uber gun, then go do the work and get that rare drop or be prepared to shell out A LOT of cred for the Smuggler to do it for you.


Kudos to Gm on this one, though I'd like to see them in Smuggler reward missions ultimately, but I don't mind it existing in both. I'd like to have a Smuggler only way to get some of them if high end mobs aren't your thing. These would have high risk though too.


I can't wait to try it out now, sounds better then the breaking system.



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
BaronJuJu
Thu Jun 23, 2005 1:54 pm
#23


Ok,


I give in.....I will wait in line down in the dungeons behind the 8 man Jedi groups AFK looting till they go LD so Ihave the chance to possibly grab a high end item before the next8 man Jedi team arrives. Don't believe me? Check out the Jedi and BH boards about Kashyyyk and the AFK looters there


Wheeee......what fun....such content


Message Edited by BaronJuJu on 06-23-2005 10:56 PM



Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
Rirbret
Thu Jun 23, 2005 1:56 pm
#24






MISTagent01 wrote:





Rirbret wrote:





MISTagent01 wrote:





Rirbret wrote:







Rogue135 wrote:

torrent of potential griefing and in my opinion makes things far too difficult. You get one person in the group that grabs all the loot with a loot macro or whatever and then puts it on a vendor for an outrageous price without ever asking if anyone has need of it.





Too true. The fact is, you can't go with friends all the time so you go to Endor and find a group there, but then you find out they are, in every sense of the term, loot whores. Not trying to be one myself, I'll probably end up having to buy it from him for more than I usually charge for slicing. While this could be good for the new slicing system, smugglers had better be the only ones who can loot this stuff, in some way, be it a RE-style system or a profession check of some sort, though I'm not sure how the latter could be done.







Um, that's why you don't get into a group unless it's on a lottery loot option.




I... umm... uhh... shut up, you're making me look stupid.







Sorry if that came out badly...I seem to be in a mood today. I meant well!




Nah, it didn'tcome out badly. It's just that I've never looked stupid before... yeah. /cough. Never in my life.


I've also never lied.


That said, I'd like to state again that I'm not against this, just concerned that I'll have to kill the overlord to get higher than a15% slice. I'm fine with going into the DWB, but I'm a bit confused because I haven't been there,well,since it came out. Heck, I never even hunt for loot unless I am doing missions for money.


And I just realized you're on Scylla, too. Heck, I probably drive past Corruption, Inc. daily since I pass through Helios to get from Bestine to my house.




Rirbret Sitioinie
(Scylla)- Trandoshan Imperial Master Smuggler, Master Carbineer, Master Marksman, Double-crossing, no-good swindler.

"Kid, I've flown from one side of the galaxy to the other and I've seen a lot of strange stuff, but I've never seen anything to make me believe that there's one all powerful force that controls everything.
There's no mystical energy field that controls my destiny."

Corsican_Ogre
Thu Jun 23, 2005 2:31 pm
#25

Wll I dont like the system becasue its moronic. I hate the RE system your telling me items i recover from a ship that BLEW UP are going to be better then things made with the best materials available ?


Thats insane I killed the ship in question why is his gear better then mine if one he lost and two it was on board a ship that is now in 1000s of pieces?


So battle damaged stuff is better then things made with the best materials the Empire can find? I hate loot based crafting and hate loot based slicing it makes no sence.





Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
maxtheusher
Thu Jun 23, 2005 2:34 pm
#26

Um, hm, okay, Kashyyk. sure. Been to the DWB? Not a whole lot of AFK looting going on there as far as I know. Doubt there's a whole lot going on up on the Avatar either... but then I haven't even been able to get through the access quest for that...



大胆框
赏金猎人

动 性交 你 SOE
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