Smuggler Archive
Thread: Does anyone else think the devs play bounty hunters.
But they DID. Our knock downs and delay shots aren't working NEAR as often as they were. On bounty hunters specifically. So either our attack got lowered or their resist got raised. EIther way, when you only have 4 combat abilities, and three of them are offensive (the fourth being of debatable value when used in PvP) and TWO of them don't hit once in three fights (because it's over too quick) that's a problem. Especially when the opponent has a couple of really nice abilities that work nearly EVERY time. So you have to count on them missing and you hitting, a statistical anomaly.
If I'm wrong, I want the devs to give me the numbers that I'm crazy (but that means they have to actually read a thread on this board and respond which hasn't happened yet). But like we say, we've heard this from many many smugglers. And until today, San was with you guys. The changes are manageable, we can adapt, because he didn't realize how borked they are. Add into that pistol mods no longer stacking (crippling for ANY Smuggler, not just the Smuggler/pistoleer) and you have a profession that went from being a mean motor-scooter to outright laughable in PvP. And considering one fourth of our profession, unless we just want to burn those points for Master, or never touch the tree, are only usable in a Faction, which is more than likely going to put you in PvP, it's just a frustrating situation for us.
JTGAlpha wrote:
But they DID. Our knock downs and delay shots aren't working NEAR as often as they were.
JTG, all KDs, delays, and posture changes for ALL classes have been nerfed into irrelevance. Trust me, I'm just as hot about this as you are. It's not resistances that is causing this, it's the last patch. Tell me if this sounds familiar: significantly lowered % chance to hit with a knock or posture change? When that shot hits, the % chance of the effect landing is drastically reduced? 2 second (if that) duration to the shot? We're all getting that.
The changes are manageable, we can adapt,
But they're not. NOONE should have to settle for their class getting crippled the way this last patch has crippled folks. I refuse to get into yet another BH debate, but by way of example, our entire Carbine line is GUTTED. 2 knockdowns - useless. 1 confusion/dizzy effect - useless. The disproportionate nature of the timer to the effect is un-ac-cept-able. I'm all for adaptation over changes. But how do I adapt my carbine tactics when I have no carbine skills?
Add into that pistol mods no longer stacking (crippling for ANY Smuggler, not just the Smuggler/pistoleer) and you have a profession that went from being a mean motor-scooter to outright laughable in PvP. And considering one fourth of our profession, unless we just want to burn those points for Master, or never touch the tree, are only usable in a Faction, which is more than likely going to put you in PvP, it's just a frustrating situation for us.
That is NO excuse to lash out at another class, especially one that is in a similar situation with you in that we, too, never got a single response from the developers for our feedback, and that we are, by virtue of this lack of communication, left to feel as if we have no identity, no perceivable hope at getting repaired, and no defense to the constant bile and vitriole we have levied at us. I greatly appreciate your loyalty to him and your defense of him, but your correspondent was and is out of line.
Luck to you,
Kat
I have never asked for bounty hunters to be nerfed. I swear you guys most do a search for any thread with bounty hunter in it and attack just to try and keep your uber status.
I want a playing field where any character that puts most of there points into combat has a chance of winning, As it is the onlypartial combat class that wins in 1v1 fights is a bounty hunter. This has been tested by many people. Dizzy is to strong So either make the defenses work or or nuke it like they did our knockdowns.
You have 2 base class trees more in combat then a smuggler. You have non less then a commando. Why do you think you should be the best WHY? only becuase you want to win every time or becuase you dont want any competion what exactly is the point of having one class that is the only good PvP class,
I am tired of hearing the same things from bounty hunters all the time. Its like monks singing to there diety the god of uber its so annoying.
Amen
The idea of a COORESPONDENT judging OTHER CLASSES and asking for nerfs without any justification is ridiculous. Bounty Hunters are as broken as any other class out there, but people are under this false illusion that we were created differently and are calling for nerfs when they know nothing.
BH is a powergamer profession. There are less master bounty hunters in the WHOLE GAME on ALL SERVERS than there are master smugglers just on MY SERVER ALONE.
No one is factoring into this equation the fact that about every high end bounty hunter has had nearly a years experience with this game.
For one, you are not a pure combat profession. Comparing you to me is apples and oranges. I can't slice like you, I can't create spice like you, I can't recieve factional bonuses like you. Tradeoff, you can't shoot like me.
For two, YOU DON"T EVEN KNOW THE PRE REQUISITES FOR A BOUNTY HUNTER.
This is ridiculous that you are a coorespondent and you don't know.
We need 4 trees in scout and 4 in marksman. How the hell do you figure that smugglers need 2 less and commandos need the same????
And I'm tired of hearing people who haven't played our class crying for nerfs and saying that all we want to do is be the best. You say try being your profession or not to talk about it, yet you feel you are capable of talking about our profession without having played it.
Stop being such a hypocrite.
I have one major problem and that is dizzy. We used to have a decent knockdown but it got nerfed OK fine but dizzy is a one shot game winner. I have multiple defensive mods and they dont do crap.
Look its like this a bounty hunter starts spamming dizzy. I get a few shots off may be knock him down. He gets right back up and one of those dizzys is going to stick once its on me the game is over. Even with alot of defenses it keeps me down for the rest of the duel There is nothing I can do about it. the BH just pegs me with what ever ham shot he prefers and I die with no recourse.
This is the exact reason knockdowns were nerfed So either bring back some semblance of our former skills or do something to make dizzy less powerfull.
P.S. Bounty hunters werent the only beta testers. I happened to have been one as well but I never wanted to be a Bounty hunter. I wanted to be a combat smuggler like Han Solo. I used to be able to hold my own in PvP I didnt win every time becuase I never was a knockdown or panic shot spammer but I won enought to make it fun. They have now totally gimped smugglers and pistoleer by making our skills usless while making the bounty hunter stronger with the LLC.
All i want is for all combat class's to have a decent chance of winning a battle.
Our LLC was designed to be greater than any pistol or carbine. If you equip one, you can see the 'con' of any mob is lowered. Unfortunately, the LLC still falls short of this. I do much more damage over time with carbine or pistol than with my LLC versus any target. The LLC is a complete waste versus targets that move. Accuracy mods are broken for this weapon. Compare this to having a high damage pistol, but you are a novice marksman with no pistol skills. You will rarely hit.
For two, dizzy is not an 'end game' attack. It has taken me sometimes over 20 fire knockdowns for my dizzy and knockdown to both effect my opponent. I have taken a simple CDEF carbine and tried this out in many duels, and it has taken me sometimes up to 30 seconds to knockdown anyone. You fail to figure in that if you kill me before I can knockdown AND dizzy, you win. If you can't kill me in 30 seconds, buy a new weapon.
Dizzy is worthless without the knockdown.
If I take more than a few seconds attempting to knock you down shooting low damage, multiple pool attacks you will kill me.
I don't see the how this is much more powerful than a normal knockdown. Even after the 75% nerf you should be able to take down a player with composite armor (without meds) in a very short amount of time if you are a master of a class.
Dear BH's:
I dont want to see BH's nerfed, I certainly dont really agree with SanTsu's latest rampage and I dont feel attacking other classes is the best way to get ourselves fixed. However, I do understand how folks eventually snap when we go month after month being stomped on and nerfed, while nothing gets fixed. Sometimes a person has to flip and rant for awhile,and thats maybe what San is doing. I dont know.
Do you have any idea how often we have to hear crap about 'you are not a combat class'? All our pre-req's are combat, most of the xp we need to get to a master of our profession is combat. I want enough combat skills/mods/abilities to reflect the time (ie amount of xp)spent earning them, thats it. Nothing more, nothing less, and as of this moment we are significantly less.
As for dizzy, I have yet to experience it so I have no comment on if its broken or not. If its similiar to knockdowns, ie an 'i win button' then I agree with fixing it, just like I agreed with the fixes to knockdowns. I dont need to be a BHer to have that opinion, I just need to be on the recieving end of an 'i win' button.
Culland