Smuggler Archive

Thread: Does anyone else think the devs play bounty hunters.

SanTsu
Mon Sep 08, 2003 8:53 pm
#27

Ok so your dizzy knockdown. Its still to powerfull no player can defend against it. once it sticks the game is over. I have seen masters of almost every combat profession try and fight and they all lost. We did it from every possible angle and the same thing happened 95% of the time. The only ones that ever won where TKA in melee range when there dizzy knowkdown stuck first and when a commando use a rocket launcher to single shot kill.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Joslo
Mon Sep 08, 2003 8:58 pm
#28

In my PvP experience (as a Novice Smuggler/Novice Pistoleer), if someone gets off a knockdown + dizzy combo on me, I'm dead. That's all there is to it. Not having a dizzy attack myself,I can say nothing about how hard it is to get off. In my experience, it seems to be fairly easy to do, considering how often I get hit with it (almost every time I go up against a BH). However, maybe my opponents were just very lucky.


I think that a BH should have an advantage over a smuggler in a 1v1 fight. However, knockdown + dizzy seems overpowered to me. Again, just my personal experience. Your milage may vary.


As a side note, I try to stay away from small PvP battles. I see my combat role as one of support for the most part. I'll take shots at opponents when I get a chance, trying to target a low HAM bar or stick an annoying bleed on them,and try to stay out of the line of fire myself (which strikes me as somewhat appropriate for a smuggler :smileywink.




Joslo Kesunn - Famous Smuggler Board Troll
Master Rifleman, Master Fencer, TKA 4/0/0/4
http://intrepid.galaxyforums.com/
SanTsu
Mon Sep 08, 2003 9:19 pm
#29

I have far more combat experience the any bounty hunter. Stop trying to change the subject. It is over powered I dont care how hard it is to get. Either give us defenses that work, fix our skills, and if they wont do that then nerf it.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Lowca_Fatal
Mon Sep 08, 2003 9:22 pm
#30






SanTsu wrote:
I have far more combat experience the any bounty hunter. Stop trying to change the subject. It is over powered I dont care how hard it is to get. Either give us defenses that work, fix our skills, and if they wont do that then nerf it.





This has to be the worst post ever by a coorespondent.


If you get novice in 20 different professions you will be weak. Look at your sig, you have a horrible combination of heavy weapons, pistol, and melee skill bonuses, defenses, and abilities.


Try using your skill points efficiently and master a COMBAT profession.




-FaTaL-
Jedi Chef Artisan DE Merchant Weaponsmith Doctor Combat Medic Dancer Musician over too many accounts
450 50 Babelon, Naboo (stocking 440+ brandy)
Joslo
Mon Sep 08, 2003 9:26 pm
#31

Man, I hate these forums. The software is terrible.


Lowca_Fatal, I agree with you that BHs should be powerful in PvP. I think they should be more powerful in a straight-up fight than most other professions. Dizzy + knockdown just seems to be a bit unbalanced.


Face it, BHs LIVE for combat. It is their JOB. They should be very good at it. Smugglers, while we may fight a bit, should probably not be able to go toe-to-toe with BHs on a regular basis and expect to win most of the fights. My only beef is that dizzy + knockdown seems to be a bit of an "I-win-you-lose" button, and takes a lot of the fun and strategy out of combat.


Do I want BHs nerfed? NO. Do I think dizzy in general might need an adjustment (NOT a nerf): yes.




Joslo Kesunn - Famous Smuggler Board Troll
Master Rifleman, Master Fencer, TKA 4/0/0/4
http://intrepid.galaxyforums.com/
Lowca_Fatal
Mon Sep 08, 2003 9:28 pm
#32

It was nerfed once, it won't happen again.


If you follow around Master Bounty Hunters and study their PVP style you will find that Fire Knockdown is not very viable in PVP. I have had streaks of over 20 knockdowns being resisted. With this capability in the game, dizzy is very balanced after the nerf.




-FaTaL-
Jedi Chef Artisan DE Merchant Weaponsmith Doctor Combat Medic Dancer Musician over too many accounts
450 50 Babelon, Naboo (stocking 440+ brandy)
SanTsu
Mon Sep 08, 2003 9:32 pm
#33

Lowca you arent making anyone feel bad for you. Everyone knows Bounty hunters are the profession of choice for all powergamers. There are so many bounty hunters on lowca they could fill two planets and everyone else could just go to rori. I went to 3 planets last night and one out of every 3 people was a bounty hunter. Its a joke. Why not just call this game bounty hunter wars it isnt Star Wars.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
Joslo
Mon Sep 08, 2003 9:33 pm
#34

What I wouldn't give for an edit button.


My personal opinion: as a smuggler (I'm going to talk a bit as a role player here, so be aware), if I get into a 1v1 fight with a Bounty Hunter, I shouldn't be thinking about killing him. I should be thinking about getting the heck out of dodge. I want to use clever tricks (and maybe a cheap shot or to) to distract the BH while I make my getaway. If I want to kill the BH, then I'd better:


1) Use a very resourceful, clever tactic or trick (this is hard to simulate in the SWG environment at the present - I may be showing my pen-and-paper RPG thinking here)


2) Be very, very lucky (I'd rather be lucky than good)




Joslo Kesunn - Famous Smuggler Board Troll
Master Rifleman, Master Fencer, TKA 4/0/0/4
http://intrepid.galaxyforums.com/
Neclonmite
Mon Sep 08, 2003 9:33 pm
#35

"For the amount of points that BH has to spend, I think they should be one of the top 3 in PVP"


By that logic, if I go and make master artisen, master merchant, and master weaponsmith I should be in the top 3 for PvP. One of the professions they master is not even really much of a combat profession. It is SCOUT. Also.. they aren't forced to spend that many points. Since they get eye shot at pistol 2 bounty. If they had to make MASTER bounty hunter then it would be justified. I'm sure San Tsu has spent just as many if not more points in combat as any bounty hunter with eye shot. So your point makes no sense.


"Quick answer. There are more MASTER SMUGGLERS on my server than there are MASTER BOUNTY HUNTERS IN THE WHOLE GAME"

What does this have to do with anything? The problem is that dabblers in bounty hunter get the most powerful move in the game. EYE SHOT. It needs to be moved to master bounty hunter. Again then it would be justified.


"You can't seriously want to be able to create spice, slice weapons, get all those faction bonuses, AND be able to touch a pure combat class with none of these abilities?"


No he wants to be able to take on another hybrid: Bounty hunters. Scout is not a combat line, and neither is investigation. Commando is pure combat. Pistoleer is pure combat. Bounty Hunter is a hybrid.


"You are half crafter half combat."


You aren't even reading his post. He's not mainly smuggler. He's mastered several pure combat professions.


"When your correspondent goes on a crusade to nerf other classes"


Bounty hunter doesnt need to be nerfed. It's quite in line with where it should be. It dominates now because of an ability that should be master BH only, and because half the other skills in the game that could counter it are broken. BH dominate combat MOSTLY because they have no broken abilities. LLC used to be but now it's fixed.


"instead of focussing on fixing your own class, I think it might be time for a new correspondent. "


Did he write this in a letter to the devs? no he's conversing on the boards in a rant post. Chill.


"BH's don't get those resistance mods either"


No but they can get eye shot, then go master pistol marksmahship and speed. If you want BH to have justification for being the best pvp class in the game, take away the scout requirements altogether and master marksman and put instead master pistoleer and master carbineer. That way they could justify being better than pistoleers and carbineers and all other combat classes. Until then you don't have the justification. Scout is not a combat profession, so you are a hybrid. Half combat half scouting. Just because scouting is currently worthless and needs to be improved doesn't nullify the fact that you are a hybrid... Half our skills are broken... that doesn't mean we should dominate pvp. It means it needs to be fixed.




-Neclon (Rodian) Galaxy of Bria - Master Weaponsmith - Master Merchant - Master Artisan

-Neclon (Slave of the Holocron) Galaxy of Gorath - Desolation Peake
Mastered So Far:
Artisan | Smuggler | Pistoleer | Bio Engineer | Scout | Marksman | Brawler
Image Designer | Entertainer | Medic | Teras Kasi Artist | Fencer | Swordsman
Pikeman | Squad Leader | Weaponsmith | Architect
tir3llius
Mon Sep 08, 2003 9:35 pm
#36

San, I believe you're either forgetting or neglecting to mention the fact that all of these "bounty hunters" you run into are at least 50-60% Pistoleers/other main classes that take one line of our skill tree for the bonuses and wear the title...Like all of those "Expert Bounty Hunter"s you see running around...Very few are actually pursuing the BH profession, which is how we get targeted for tons of "nerf" attacks.



Lyriel Baenra


~ ( Master Smuggler ) ~
SanTsu
Mon Sep 08, 2003 9:38 pm
#37

Thats just one of the points im making you dont even have to be a master bounty hunter to be uber you just need a few boxs. It doesnt matter, if they dont do something about this. They will just loss another player.




______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
tir3llius
Mon Sep 08, 2003 9:41 pm
#38

If you read our forums, you'll notice that there are plenty of BHs with the same opinion as you as far as that goes...


The problem being that we need attacks like that to kill our marks and as I said earlier, if you haven't been a BH you won't really understand the profession.


I don't really know how else to explain it, but I'm sure someone else will be able to.




Lyriel Baenra


~ ( Master Smuggler ) ~
SanTsu
Mon Sep 08, 2003 9:49 pm
#39

I dont understand why a proffession should be made better then all other professions just so they can do some mediocre destroy missions. Make the marks easier and balance the game.



______________________________________________________
The First Smuggler Correspondent (retired)
Johny Longshoot
Master Smuggler/ Master Gunfighter/ Teras Kasi Master
Who needs hokey religions and ancient weapons just give me something to smuggle.
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