Smuggler Archive
Thread: Apparently Neutrals/Civilians aren't important.
Apparently that topic would be true when I read the first few postings but not the way you imagine it; if the game would become the way you would want it then the true neutrals would have no home anymore (that are the people who do not wish to get involved at all into the gcw and who don't want to be harmed by Imperials). So don't talk of neutrals if you give statements such as "what? neutrals cant shoot stormies" since you rather sound like pseudo-neutrals who are neutral because they couldn't fully decide what side they want to play (but they do want to be part of the gcw). Don't forget about the true neutrals when posting your reasons. By the way, you don't have to be neutral to be a pseudo-neutral smuggler. It's all about roleplay, you know, you can still be a rebel covert and play a neutral/criminal smuggler - on Eclipse this works really well.
And it's really unbelievable how little faith you got in the devs. If they only cared about Rebels and Imperials then they would not have taken the effort to design a whole neutral themepark (and a lot more other stuff). Instead of complaining, you should wait and see how the smuggler and GCW revamp turn out.
Don't get me wrong, I do favor smugglers as well as the underworld faction idea but you can't take away the true neutral side from the people who play this game without wanting to be harmed by the GCW.
Message Edited by Landorin on 02-05-2005 12:10 PM
flipityfloo wrote:
well, my opinion is this. one of the devs main points with the improvementof this game is making it feel more 'star warsy'. i can certainly understand that the gcw is the priority in a achieving that. however, the underworld is just as an important in achieving that. i think this game will be so more fleshed out with a functional underworld. i'm really looking forward to seeing this.
SOETyrant wrote:We haven't forgotten about smugglers (like you would ever let us).
lol, Tyrant, and you know you love us for it. We're the kind of pain in the ass that feels good.
Great to see you come in and answer one of our concerns.
KainMalice wrote:
So far we seem to be only hearing from the Rebel and Netural side of things. If you want a better GCW one thing that needs to happen is a reason for people to joing the Imperials. Right now the only true worth while perk of being an Imp is that when we get scanned we don't get teffed. All of our faction perks get out weighed by our disadvantages. I'm not sure on numbers but In a typical day for every Imp I see, I see about 10 reb or neut. Seems to me to have a GCW you actually need two sides. I mean it seems SoE takes a Shotgun to kill a fly at least thats how it has been in the past. Ok I agree one person being able to have 3 AT-ST out at once was ridiculous, but making them so weak that a marksman can kill them that is also ridiculous. Also one thing I see wrong with the GCW right now we are in a time period when the IMP's are supposed to have most of the resources, I'm not sure and I know I'm going to get flamed but it really seems that in the game the rebels get better supplied then the IMP's. It is also very discouraging to me a Loyal imperial since release with only a few months off, that every CSR that I have talked to in General Chat is a Rebel sympathizer, how does that make for fair decisions. Also I understand things need to change in the game to make them more fun and interesting, but to tell the truth the most fun I had in this game was back at release when you had to group just to kill tusk cats on rori, back then the game was fun and difficult like I thought it would be, but people complained about this and about that and yes somethings needed to change but instead of doing small little tweeks that needed to be done it seemed that SoE took out the shotgun again to kill a fly, if you talk with some of the population that has been around since the begining you would hear that we liked it back then. Yet back then Dev's and CSR's wouldn't listen to our suggestions. So alot of the old players just quit or have gone quite.I'm also so sick of people complaining it will hurt me if you hurt me I'll quit, just shut up. I have endored every nerf since the beginging of the game. Which yes most of them have hurt me but you adapt, So adapt. I see alot of good things in this Upcoming Combat update, Its a step in the right direction after a year of going in the wrong direction. And I really don't want you new players screwing it up with your whining!!!
- Many of them just want to be on the winning side. They've seen Return of the Jedi, and know that Luke turns his father Good, who in turn kills the Emperor, starting the downfall of the Empire. These are the same guys who just allow themselves to be seen losing.
- Many people just want to be the good guys, and equate the Rebels with the Good guys. They're correct in this assumption. However, they fail to realize many Imperials(in Star Wars) are ignorant of some of the facts, they believe Imperial Propaganda and Misinformation, thusly, believe that the Empire is Right and Just.
- Other than the current forced Overt status from Crackdown Units, there's no big downside to being a Rebel. To make it so that there are fewer Rebels, the game must be altered so that it is difficult to be a Rebel.
- There are downsides to being an Imperial, if you're non-human. While this does fit in with Imperial bigotry in Star Wars Lore, only those who really wanna be Imperial, for whatever reason, will be Imperial.
That's all I can think of at the moment, since my time here at work right now is very limited(shift should be over, but my relief is late).
Nicolas_Frost wrote:
No offence, Zane, but in civil wars, there really are only two main sides. Primarily because at leastone side is of the mindset "you're either with us or you're not". After the two main sides, there are secondary sides which will aid either one out of beliefs, profit, or the thought of the lesser of two evils; or any combination of them.
Lets take the American Revolution. While it was a revolt against Great Brittan, it could also be seen as a civil war. The Colonies were technically Brittish at the start, and the spark that ignited this war was internal to these two sides. While there were weapons and such that were Smuggled into the Colonies, those who did this did so out of profit & beliefs, and they were not joining in the fight(at least, not many andnot officially).
Forward to the American Civil War. It was a revolution as well, however, the side that was revolting failed. Same basic idea as before.
How about the Korean War? North and South Korea were at war. Some nations joined in to help the South, some joined in to help the North. Some only supplied either side.
Itsa war. Wars are based on "what side of the fence people are on". In the end, people riding the fence, civilians, get hurt the most. Its sad, but its true. This new system is a way of moving the people riding the fence to the sidelines. The only downside to this is less interaction amongst them, because they're "out of harm's way".
In the American revolution, how many "English Citizens" were killed by mistake? In the Civil War, how many law abiding plantations got burned to the ground? How many Koreans were killed because they either secretly or were just suspected of helping one side or the other? The point is this. Wars are never just about one side or the other. In civil war, more than any other kind, the tragedy is that those who aren't on a side pay a terrible price. Because more often than not, you can't tell the difference between an opponent or an ally, whichever side is in control at the time suspects the worst of you if you haven't picked their side. They catch you with something illegal or fringeand you're not "on their side" then they feel they have to assume your goods are supporting their opposition.
Wars are not always based upon what side you're on, but what side they think you're on. Not only that, but the ones who don't pick a side or don't get involved are often used to punish or draw in the other's opponent. War has neverhad crystal clear lines. Especially in a war of oppression and persecution.
Message Edited by Mirkwoods on 02-05-2005 07:25 AM
SOETyrant wrote:
I'm cutting out my above post since you can read it up there and so this post takes up less space.
>The saddest part to me, and yes I am reading into this, is that this is a telling preview of the revamp.
Of course your read is not fact, but speculation. All we are doing right now (simplified) is opening the GCW to PvE players so that significantly more people have access to that content.
We certainly understand that Star Wars is more than Rebels and Imperials. But this is the prime conflict that drives the Star Wars universe. We know we need other factions including a vibrant underworld.
We haven't forgotten about smugglers (like you would ever let us
).
Message Edited by SOETyrant on 02-04-2005 10:49 PM