Smuggler Archive
Thread: Apparently Neutrals/Civilians aren't important.
SmugglinZane wrote:
Some of you have seen my posts around here regarding the upcoming TEF changes. I finally recieved an answer to Tyrant regarding my concerns. Now either he totally missed the point of my comments, or anyone who wishes to play a neutral/civilian character, but still fully interact with the game is out of luck.
His words: It's a war (as in Star Wars). The choices are pick a side or opt out. (paraphrased, but pretty close.)
Not only do I find this statement a slap in the face considering I brought up players interacting beyond rebel/imp conflicts (meaning scans), but it's a bit condiscending to those of us it affects.
The saddest part to me, and yes I am reading into this, is that this is a telling preview of the revamp. If they will not allow neutrals/civilians to interact with Imperial authority, then any smuggling or scans are pointless. In otherwords, as I stated in another thread, this may be the death of the neutral Smuggler which is one of the most asinine things that can happen to this game.
If they are too busy revelling in the glory that some players are showering upon them to realise that their plans need some adjustment, then they're not as good as they seem to be as of late. Their claims that nothing is set in stone is yet another bit of misinformation or they are too full of themselves to think that they may not have thought of everything.
Yet another reason for the following statement. I play this game for the people I play with, not the game itself. When the game becomes more of a disappointment than being able to play itwith my friends, then another account will be canceled.
>The saddest part to me, and yes I am reading into this, is that this is a telling preview of the revamp.
Of course your read is not fact, but speculation. All we are doing right now (simplified) is opening the GCW to PvE players so that significantly more people have access to that content.
We certainly understand that Star Wars is more than Rebels and Imperials. But this is the prime conflict that drives the Star Wars universe. We know we need other factions including a vibrant underworld.
We haven't forgotten about smugglers (like you would ever let us
).
Message Edited by SOETyrant on 02-04-2005 10:49 PM
SOETyrant wrote:
SmugglinZane wrote:
Some of you have seen my posts around here regarding the upcoming TEF changes. I finally recieved an answer to Tyrant regarding my concerns. Now either he totally missed the point of my comments, or anyone who wishes to play a neutral/civilian character, but still fully interact with the game is out of luck.
His words: It's a war (as in Star Wars). The choices are pick a side or opt out. (paraphrased, but pretty close.)
Not only do I find this statement a slap in the face considering I brought up players interacting beyond rebel/imp conflicts (meaning scans), but it's a bit condiscending to those of us it affects.
The saddest part to me, and yes I am reading into this, is that this is a telling preview of the revamp. If they will not allow neutrals/civilians to interact with Imperial authority, then any smuggling or scans are pointless. In otherwords, as I stated in another thread, this may be the death of the neutral Smuggler which is one of the most asinine things that can happen to this game.
If they are too busy revelling in the glory that some players are showering upon them to realise that their plans need some adjustment, then they're not as good as they seem to be as of late. Their claims that nothing is set in stone is yet another bit of misinformation or they are too full of themselves to think that they may not have thought of everything.
Yet another reason for the following statement. I play this game for the people I play with, not the game itself. When the game becomes more of a disappointment than being able to play itwith my friends, then another account will be canceled.
>The saddest part to me, and yes I am reading into this, is that this is a telling preview of the revamp.
Of course your read is not fact, but speculation. All we are doing right now (simplified) is opening the GCW to PvE players so that significantly more people have access to that content.
We certainly understand that Star Wars is more than Rebels and Imperials. But this is the prime conflict that drives the Star Wars universe. We know we need other factions including a vibrant underworld.
We haven't forgotten about smugglers (like you would ever let us :smileyhappy
.
Thanks so much for the post Tyrant!!!
And a lot of speculation that we have doesn't mean only the CURB, although it's constantly in my head, but also thinking about the upcoming (in the not-so-close future of course) underworld revamp/expansion. A meaningful GCW is one of the most important things that needs to happen in this game, and I understand that. I'm just thinking about our prof and how we will operate post-GCW revamp.
Also, not speaking for anyone else, but I know that everything that we have been told about the new changes is pre-definite information, therefore, you will be making adjustments in the upcoming weeks.
P.S. Glad to see you are looking through our Forums ![]()
Cloudchasing wrote:
But, Nicolas, the whole point is that smugglers often times ride the fence and profit off of both sides.
I agree that people need to choose a side, but that doesn't mean that you HAVE too. The way things are right now, the only good being nuetral does is not getting attacked or TEFed by the ST scans.
Nuets have no point in this game, and while I will readily admit that a nuet is giving up a LOT by not choosing a side, they shouldn't be excluded from so much storyline.
P.S. I will gladly take EVERYTHING away from nuetral players if only we can get a meaningful revamp
Nicolas_Frost wrote:
Cloudchasing wrote:
But, Nicolas, the whole point is that smugglers often times ride the fence and profit off of both sides.
I agree that people need to choose a side, but that doesn't mean that you HAVE too. The way things are right now, the only good being nuetral does is not getting attacked or TEFed by the ST scans.
Nuets have no point in this game, and while I will readily admit that a nuet is giving up a LOT by not choosing a side, they shouldn't be excluded from so much storyline.
P.S. I will gladly take EVERYTHING away from nuetral players if only we can get a meaningful revamp
I agree on this point, and there does need to be valid content for Smugglers to ride the fence. The problem is, riding the fence is based on illegality. Currently, there is none. The Imperial Letdown(even with the Nova Troopers) is proof of that. The next problem is, there is no illegality if there are no set laws. This means that the foundation of the game(the Galatic Civil War) must be sturdy and well done, it must include laws with varrying degrees of penalties, and it must be equal to both sides. Now, I'm the last to defend the devs, but the way things are going, are the path they need to go. There must be laws before there can be law-breakers. There must be crimes before there can be criminals.
OH no no no, I agree with you there. There REALLY needs to be laws in this game as it's hard to break something that doesn't exist, so what could we possibly do to get on the terms? What is it that we have a need to Smuggle? I'm concerned, because to institute even the smallest and easiest of ways to have us smuggle means a massive change to the player base. It will be interesting to see how the devs work through these difficulties and still give us a profession worth having. I'm not completely jaded yet, I still think that the devs are trying to do their best, and I'm willing to be patient and see what happens.
The GCW changes, in anticipation of the CURB, in anticipation of the FULL GCW ReVamp are making changes that I'm assuming (dangerous huh?) are all part of a massive plan and all will go relatively smoothly. That is, the changes will go smoothly unless derailed by unforseen necessary changes.
In regards to the issue of Neutrals not being important; I would just like to remind you that the proposed ideas do not, in any way, stop your smuggler from slicing for both sides. It doesn't stop you from selling spices to both sides. In fact, last time I checked, when my neutral player slapped a stormtrooper he got fined appropriately. True, the downside to neutral is we can't actually shoot an Imperial. Perhaps a better solution here is to suggest that neutrals be subjective to the crackdown as well? That's why the Devs want feedback. If enough of us say; well, what's up with this? Instead of, Hey, this is messed up and I ticked off about it, they'd actually reply more.
Tyrant, our member does have a point though. There should be a small 'tef' system that will allow Neutrals to be involved in the GCW as well. Even if this has to be geared mainly toward the PvE content. Afterall, Han, like a few others, were wanted by the Empire before they joined the Alliance; that just boosted him to most wanted.
Indeed, perhaps a 'Most Wanted' system added to an underground faction would be the best way to allow Neutrals to take part in the GCW. The same rules would apply to Neutrals as Factioned. A PvP/E disabled Neutral smuggler attacks a stormtrooper it ups his status to wanted (enabled) toward the faction he attacked. A bold enough smuggler could then go pay his fine at the faction he attacked; Or go to his underworld boss to go into hiding again and be mercenary (disabled) again. This opens up Neutral to both sides and allows the factions to interact with them as well. This way you could be Rebel without being Rebel; so on and so forth. It's worth a look into!
The Lunatic Fringer