Smuggler Archive

Thread: HOw will you smugglers feel when the jedi get feign death nerfed?

Sengis
Sat Dec 25, 2004 7:11 am
#14

just move it to mater, and give somethign to people who have been master for a long time..



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
korvass
Sat Dec 25, 2004 8:47 am
#15







Ternque01 wrote:


After you hit the ground, it's two in the chest and two in the head.






Since when did two in the chest and head kill anyone in SWG (Riflmen and DoT pike-whores not included)?





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
TheDarkmoons
Sat Dec 25, 2004 8:52 am
#16

Perhaps Fiegn Death should be given steep success chances.

A 0010 smuggler will have a 25% chance
A 0020 smuggler will have a 50% chance
A 0030 smuggler will have a 75% chance
A 0040 smuggler will have a 90% chance
A Master smuggler will have a 100% chance




CRIXX [PHWOR!]-FARSTAR


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Ternque01
Sat Dec 25, 2004 9:05 am
#17






korvass wrote:






Ternque01 wrote:


After you hit the ground, it's two in the chest and two in the head.






Since when did two in the chest and head kill anyone in SWG (Riflmen and DoT pike-whores not included)?






Why do you think I'm grinding rifleman now, hehe



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Sat Dec 25, 2004 9:19 am
#18






TheDarkmoons wrote:
Perhaps Fiegn Death should be given steep success chances.

A 0010 smuggler will have a 25% chance
A 0020 smuggler will have a 50% chance
A 0030 smuggler will have a 75% chance
A 0040 smuggler will have a 90% chance
A Master smuggler will have a 100% chance






I've got a better idea. This idea above will do nothing to stop the use of FD to foul up player bounties.


Spread the modifier percent across the whole profession of smuggler, but keep the box where you earn it the same. Listen up everybody.




Master Smuggler - + 20% FD success chance


Underworld IV - +5% FD Slicing IV - +5% FD Dirty Fighting IV -+5% FD Spices IV - +5% FD


Underworld III - +5% FDSlicing III - +5% FD Dirty Fighting III - +5% FD Spices III - +5% FD


Underworld II - +5% FDSlicing II - +5% FD Dirty Fighting II - +5% FD Spices II +5% FD


Underworld I - +5% FD Slicing I -+5% FD Dirty Fighting I - +5% FD Spices I - +5% FD



Furthermore, put FD on a timer just like Force of Will to prevent abuse of it by spamming. This will ensure that you can still dabble in the skill, but be nowhere near a master smuggler.


Jedi and BH inclined to abuse FD for the purpose of avoiding a bounty will think twice before making the skillpoint investment to ruin player bounties.




Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
TheSoulSurvior
Sat Dec 25, 2004 1:38 pm
#19

jedi lack taking defences in fencer/pikeman/swordsman/tkm to get feign death, so do bounty hunters, i like the skill, i just think that it should be "counterable" as it is intended to be, like with a posture up move - ie, the rifleman shot, since /stand gets us out of it, something that should make us stand should do the same.


Feign death is broken atm (so is force of will, among other things... i once force of willed from death...


You have been slain bya roah kwi hunter

You consentrate your focus upon regaining consiosness

i fow'd with buffs and all... odd 'eh?



Trocisp Itaf - Defence stacking, nightsister killing, warcry spamming newb of the rebellion
Swordsman Motto: We like our women like our enemies, hammered!
TarynGuinn
Sun Dec 26, 2004 5:45 am
#20






Sengis wrote:

just move it to mater, and give somethign to people who have been master for a long time..






As long as its not more furniture for us to craft...



Master smuggler
Rebel alliance Capt.
Oscar-6 of the Fallen Rogue
Impatiently awaiting Ch.3

Cisco-Kid
Sun Dec 26, 2004 9:25 am
#21






b_ming wrote:
iv noticed only leveling jedi have it, if i were a jedi id probably pick it up as well being black bared compared to grinding back 100K+ XP sounds like a more sensible idea.
But i do think it should be a master smuggler ability anyway.






/agree... make it a master ability and make it powerfull at master... no 10,20,30% FD mods for any tree. Just Mater.



Cisco

Cisco-Kid
Sun Dec 26, 2004 9:28 am
#22






VolvoSsixtyTsix wrote:

Don't remove FD, move it to Master smuggler. No Jedi or BH will be spending so much SP just for the FD. And it feels right for it to be a MS move, since it is one of the best combat moves in the game. When i had master smuggler there was NO way for me to die in PvE, and I loved it.







Not to mention ALL THAT PISTOL XP!



Cisco

BaronJuJu
Sun Dec 26, 2004 9:54 am
#23

Din Tarish wrote:


As long as its not more furniture for us to craft...





Amen Brother





Daxuk
Copper Dune, Guild Leader

"Never argue with an idiot, they drag you down to their level and beat you with experience"
MISTagent01
Sun Dec 26, 2004 10:03 am
#24






Sengis wrote:

just move it to mater, and give somethign to people who have been master for a long time..






/snicker


Yeah, the devs could do that, but then that would be another thing they wouldn't be willing to TYPE INTO our Master Box.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Ternque01
Sun Dec 26, 2004 11:07 am
#25






MISTagent01 wrote:





Sengis wrote:

just move it to mater, and give somethign to people who have been master for a long time..






/snicker


Yeah, the devs could do that, but then that would be another thing they wouldn't be willing to TYPE INTO our Master Box.






DON'T PLAY SUCKA!!! DON'T YOU REALISE THAT ALTERING PROFESSION DOCUMENTATION WOULD CREATE A "BUG HOLE" SO BIG IT WOULD TAKE SOE FOUR MONTHS TO GET THE GAME PLAYABLE AGAIN?????? WAKE UP AND SMELL THE JAWAS!!!!!!!!!!!



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Nathanielstarr
Sun Dec 26, 2004 10:15 pm
#26

What if they just made it not work in pvp?
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