Smuggler Archive
Thread: Depending On Smugglers
SirVimes wrote:
electricnomad wrote:
Smuggler_Caylin wrote:
This thread is a great example of why I envy those who are not correspondents.
I'm going to just...sit over here in this corner. Counting to ten...thousand. Hopefully it will be enough.
Why?
As you left it, that's a big cop-out.
Let's have some jusification and communication as to why you refuse to respond to this sort of thread.
And let's hear why you would envy the non-correspondents.
Speaking as a former correspondent...I believe Caylin is trying to be diplomatic (which a correspondent should be), and what he really wants to say wouldn't be so diplomatic.
Vampirerobot wrote:
Smugglers are bringing product to the customer outside the bounds of what is sanctioned by law. Yes, you may define that as "transporting good" and say that actually crafting the spice is not the same as bringing it from one place to another. However, I find the distinction academic. The point is the Smugglers are the source for illegal spices, weapons and armor, it's just that in the game instead of bringing them from an "Illegal Weaponsmith" to the customer we provide modifications to the pre-existing normal weapons and armor. Likewise instead of bringing Spice from a member of the "Spice Mining Slavemaster" profession to the customer, we just make the spice ourselves. I don't see any problem with this. The problem is that what we're doing doesn't seem very illegal in the game world at the moment.
Point is, we provide the illegal stuff to the consumer. That's Smuggling. A truck driver transports goods. It's when what he's doing is illegal that the truck driver becomes a Smuggler.
Smugglers are bringing product to the customer outside the bounds of what is sanctioned by law. Yes, you may define that as "transporting good" and say that actually crafting the spice is not the same as bringing it from one place to another. However, I find the distinction academic. The point is the Smugglers are the source for illegal spices, weapons and armor, it's just that in the game instead of bringing them from an "Illegal Weaponsmith" to the customer we provide modifications to the pre-existing normal weapons and armor. Likewise instead of bringing Spice from a member of the "Spice Mining Slavemaster" profession to the customer, we just make the spice ourselves. I don't see any problem with this. The problem is that what we're doing doesn't seem very illegal in the game world at the moment.
Point is, we provide the illegal stuff to the consumer. That's Smuggling. A truck driver transports goods. It's when what he's doing is illegal that the truck driver becomes a Smuggler.
Well I guess the guy mainly wants to see a swordman revamp before any smuggler revamp. I m sure he d also like to have his sword become some kind of ligtsaber...
/shrug...
how pityfull and sad to see people like that opposed that much to Roleplaying professions...
Even though he has a point i would also like to say
gabirel, spend more time worrying aboutyour ownprof (that is your job right?). let us worry about what we feel need's to happen with smuggler.
yimaz wrote:
I hate to say it but he is right, we should not be needed in that way nor should we have to depend on other people, just hook us up with mission terminal's and let us smuggle for hutt's (or who ever) it's very simple.
You can't be serious can you? You would actually go for a minigame over smuggling for people?
- Smugglers are a significant part of star wars. To push them off into their own little corner away from making an impact on the cummunity while possibly good for not upsetting people, just doesn't jive with Star Wars.
- Look at bounty hunters. They have their bounty hunting minigame. It's how they get their investigation xp. Ask any Master Bounty Hunter how much they enjoyed that. You might want to have your profanity filter turned on though.
yimaz wrote:
I hate to say it but he is right, we should not be needed in that way nor should we have to depend on other people, just hook us up with mission terminal's and let us smuggle for hutt's (or who ever) it's very simple.
No, Smuggler Mission Terminalsare NOT an acceptable compromise. A useless mini-game will kill the smuggler profession. Have you read some of the great ideas that have been discussed here on the smuggler forums? We don't need a Band Aid, we need a dynamic overhaul.