Smuggler Archive

Thread: Depending On Smugglers

Solo4114
Sun Mar 28, 2004 3:55 pm
#235

Of course it's going to impact on the other players. But so freaking what? This is the key problem. Players want access to all content without sacrificing anything. The hell with that. If you want to use illegal goods, be prepared to pay the consequences or become a smuggler to avoid them. Or HIRE a smuggler to avoid them. Those should be your choices.


The impact on the community should not be an issue. The devs should take a stand and start working to turn this game around from the consequence-free environment it is to something where your choices actually matter.


As for the dev impact, they've had six f**king months to get their act together and fix us. I cut them ZERO slack in that regard if they say "Oh, that's too hard to code." or "Oh, but that would take too long." If that's the response we get, the hell with them. I leave.

yimaz
Sun Mar 28, 2004 4:03 pm
#236

lol,


Tell that to the people who will handle the wave of C.S. issues that will come up


Tell that to all the other prof.s who will simply not use iteam's that are not using now.


and in 6 months you will be b#tchin that no one wants to use your services to smuggle anything.


There are more then smugglers in the univers and whilei do agree that it would be great to smuggle for people no one has put forth a way to do it that is fair and balaced for EVERYONE who play's and designs this game. You can be as agree at the dev's as you want that wont change the simple fact that they worry about the big picture and we worry about a much smaller one.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

fishbrains
Sun Mar 28, 2004 4:36 pm
#237

LIsten, it's obvious you are not going to listen to any rationale we give so just go back to the holo whore forums. It's obvious that you want to be a jedi, good for you. Most of us just want to be smugglers. And BTW, smuggler is getting a revamp. That is why we are so insistant on propsiing these changes. If you want to be a 1337 d00d hunting loot, go play EQ.



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Siinna
Sun Mar 28, 2004 4:45 pm
#238

thing is that people should understand that the smuggler profession is (potentially and according to the starwars mythology we all love) supposed to be THE very roleplaying profession among all of those that already exist in game (well, along with entertainers, BH and jedi possibly but that s it)


all combat professions have no roleplaying background for all i know. how do you want to roleplay a riffleman ? a swordman ? a pistoleer ? a pikeman ? ect


crafters are something else. they provide us with items we use. but that 's about all of it.


I mean come on guys, you want to play in the Sw Universe, you want to take part into the GCW , developpers (Q3pO) said often enough that players were to make the real game experience. Well smugglers are really one of the profession supposed to immerse players in that universe and this is why I m sure most of us chose this profession.


you want to play diablo ? then forget what i m saying. you want to play a great and real mmorpg, then support what we are asking for the smuggler profession as i m sure we would support any stuff and profession revamp that would help us immerse more into this universe we love.


you want to use illegal stuff, well if its illegal , be prepared to face the consequences of your acts, that s what roleplay and fun are for. Its a game; Not a race to be uberZ33. just some tools to help us play and feel ALL inside this universe. This is really why i would support seing some specific professions having more content to interact with and affect everyone for the fun of everyone !


thats the point i believe.



yimaz
Sun Mar 28, 2004 5:20 pm
#239

and BTW fishbrains i care about Smuggler just as much as you, just becuae i have a more realisitic point of viewon the changes that should be made in patch 9 (less then 2 months away) dont assume you think you know me.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

fishbrains
Sun Mar 28, 2004 5:22 pm
#240






yimaz wrote:
and BTW fishbrains i care about Smuggler just as much as you, just becuae i have a more realisitic point of viewon the changes that should be made in patch 9 (less then 2 months away) dont assume you think you know me.






realistic or defeatist?



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


yimaz
Sun Mar 28, 2004 5:36 pm
#241

from another thread -


so would eveyone agree that the dev's should justremove the imp and droid immunity,and make the cost of being caught with contriban stiff enough for players to seek us out?


Fish im all for this, how's about you?


simple.......




Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Mahpiya
Sun Mar 28, 2004 5:45 pm
#242

Besides Yimaz, you forget one thing human nature, those crafters and merchants that choose to use contraband in thier manufactering or items they craft ,and employ a smuggler to prevent his material being conficated ,fined or both, will simply raise his prices to reflectit, it's the cost of doing busssiness is all,..welcome to the RW of economics, and yes this effects combat proffessions as well believeit or not we my even give them a role as well, Some merchants my choose intsead of useing a smuggler to sneak it thru my decide to use brut force and hire GAURDS, Hey there's a thought we my have finually given the riflemen, swordsmen , etc a real job and content in the game. lol they just dont know it yet


RedCloud



"A good Friend will come bail ya outa jail, A true Friend will be sitt'n next to ya saying,.."Damn that was fun!" "
fishbrains
Sun Mar 28, 2004 6:28 pm
#243






yimaz wrote:

from another thread -


so would eveyone agree that the dev's should justremove the imp and droid immunity,and make the cost of being caught with contriban stiff enough for players to seek us out?


Fish im all for this, how's about you?


simple.......







It would be a step in the right direction



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


yimaz
Sun Mar 28, 2004 6:40 pm
#244

Cool, ok so.....


if the dev's justremove the imp and droid immunity,and make the cost of being caught with contriban stiff enough for players to seek us out this will be the result?


Great I'm down for it. Im open to anything I love being a Smuggler and like everyone else I want to see our re-vamp be the best it can it just all needs to be simple or "bare bone" and we can "flesh out" the frame of what they give us over time.if we make what we want to indepth they will not even take the time to consider the idea because again, it is more then us that they deal with. And i say that not for there benifit but so we can look at things in a realistic manner.





Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

shaggyEX
Mon Mar 29, 2004 1:57 am
#245

doesnt this gabirel guy have something better to do then troll the forums and stur up a bees nest in the smuggler forum? maybe he should be more worried with his jod as corr for swordsman or whatever. I know if u where my corr i would be alittle more then up set that u where busy starting a war with smugglers then doing your job



Iaken Reign, smuggler. I do the jobs no one else wants.
NavarAnt23
Mon Mar 29, 2004 2:24 am
#246

Love this post man. If you could implament the bounty sytem say for those who have insanely high -faction points you would have a great sytem I'm not even a smuggler but I'm really pullin for your revamp. Your services should be very illigal and going in and out of the star ports should be scanned. Imps I think though should get the break and the scans should be done by ST. Just make them tougher I'm tired of all the farming going around Kaadara. Great post.
Solo4114
Tue Mar 30, 2004 6:26 am
#247

Come on, guys, there's no need to snap at each OTHER when we've got PLENTY of targets from outside the community.
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