Smuggler Archive
Thread: Smuggler Request to the Devs to clarify the changes on Feign Death. What does it mean to us?
NickHeel
Fri Feb 18, 2005 6:57 pm
#222
I just want to add that we need something to compensate for this loss. The Smuggler profession lost a viable skill in PvP and we deserve something to take its place.
Currently, Spices were thrashed by the Chef revamp and Doctor buffs without getting looked at. There was no balance there. They nerfed Panic Shot, a tier 2 hybrid profession combat skill to coincide with a Novice profession's combat skill from it's own Novice box...not to mention that that skill, Warcry, is a prereq for the damned Smuggler profession itself! They broke autopull and screwed the "Color" option on slicing and Underworld is useless if you're not a factioned colonel.
The simple fact remains that it's only fair to give some to take something. We have a big fat pot hole in our only combat line. Panic Shot and Feign Death are worthless in PvP and are virtually worthless in PvE.
What's going to compensate for that!? "Wait for the Smuggler Revamp or the Combat Upgrade" is not a viable answer. We've been told to wait for our revamp because it's over the next hill and around the next corner for 2 years while we've been continually nerfed.
If they are taking Feign Death's usefullness away, they have got to add something back to make up for it. Slap a good skill in the box or give us something. That's all I ask.
I am severely disappointed at the Dev team on this one...nerfing something's effectiveness is one thing, but totally killing a skill and having it sit in the tree like a knot on a log is another. If this is how it's going to be, kill the skill altogether so that we can at least point to a physically empty hole in our line to be filled instead of having it sit there looking like it actually does something when it obviously does not.
JTGAlpha
Fri Feb 18, 2005 6:57 pm
#223
It is not and never has been an invulerability button in PVP. It was a way to avoid, temporarily at least, dying. You could still be attacked. You could be black barred. Your armor could go from 100% to 0% while FD'd because people could still attack you. Hardly invulnerable.
QFE.
Feign Death does not mean you win. It does not mean you don't get hurt. It does not mean combat is over. It means you cannot be deathblown.
DRWolfe
Fri Feb 18, 2005 7:01 pm
#224
JustG wrote:
The intention is that you can be deathblowedwhile feign-death(ed). If not this is essentially an invuln button for PvP.
This has been a long-standing bug that was fixed because of the impending GCW changes.
Asinine. Totally asinine.
Just take the skill out and for once give Smugglers something USEFUL!
Shrendyc
Fri Feb 18, 2005 7:21 pm
#225
Guys, I have a sneaky suspicion...
This was done because of PVP issues, but also when the new GCW stuff hits, PVE things will still be able to DB through FD so people will still fear stormtroopers or rebel troops. I'll bet that PVE will not work like we're used to, either.
Hope I am wrong...
Tathizar
Fri Feb 18, 2005 8:04 pm
#226
JustG wrote:
The intention is that you can be deathblowedwhile feign-death(ed). If not this is essentially an invuln button for PvP.
This has been a long-standing bug that was fixed because of the impending GCW changes.
tell me how this is an invuln button... we can't do jack when we are feigned and in most cases get greifed to hell and get black barred while feigned. Come up with a better excuse to nerf us than that.
TimePalladin
Fri Feb 18, 2005 8:28 pm
#227
Its almost funny how they nerf smugglers again, and then try to act like they didn't just screw them over.
I think the smuggler community deserves to be told exactly what you are doing to them. don't pass it off, dont sugarcoat it. JUST ADMIT IT. don't act like your not harming their profession.
at least apologise. at LEAST say sorry that 2 other professions whining just screwed them over.
they deserve an apology.
I think the smuggler community deserves to be told exactly what you are doing to them. don't pass it off, dont sugarcoat it. JUST ADMIT IT. don't act like your not harming their profession.
at least apologise. at LEAST say sorry that 2 other professions whining just screwed them over.
they deserve an apology.
NickHeel
Fri Feb 18, 2005 8:33 pm
#228
TimePalladin wrote:
Its almost funny how they nerf smugglers again, and then try to act like they didn't just screw them over.
I think the smuggler community deserves to be told exactly what you are doing to them. don't pass it off, dont sugarcoat it. JUST ADMIT IT. don't act like your not harming their profession.
at least apologise. at LEAST say sorry that 2 other professions whining just screwed them over.
they deserve an apology.
Add a compensational skill or modifier set to the profession for the nerfed skill and it would have made all of this stuff almost better.
BeigeKnight
Fri Feb 18, 2005 8:44 pm
#229
TheFightingCorcoran
JTGAlpha wrote:
Wow that was weak. Do you know if my parents are even still alive? Nice one, "pro". And no, your not a hardass... Wow, sweetness, that was cute. Try it again but be funny. You didn't bring the funny there. And maybe I'm not a hardass, but you're unarmed in a war of words. Walk on.
Maybe you dont PvP much. Again, when you can GET UP AND WALK AWAY while yur opponent dies fighting others that is a win. Yeah. So? Does that happen everytime I feign death? No. Does it happen MOST of the time? No. So is that the ONLY solution? No. So do you have a point that I didn't already refute? No. Please come back when you have a point. Thank you come again.
Seems like you all are jumping on the "devs suck" bandwagon. Please look at what the TC testers are saying. Or test it yourself. Or you could just sit on yur butt and whine some more.
I'm at work peaches. I can't test it. But I can tell you what it looks like to me, and to me it looks like Test Center is down. It looks to me like JustG indicated that what we said MIGHT be accurate. It looks to me like you haven't made one single valid arguement for or against anything, and that all you're doing is saying, "Stop whining, and shut up!" which, ironically, is in itself a form of whining.
No, you lost. Keep on walking, "pro".
Wow, when did all the children like this one start coming to the ole' Smuggler forums?
But seriously, let's take a look at your sig...fencer eh? Well, what if suddenly 75% of your fencer profession became useless? I bet you'd make quite a noise too. So clearly you have no idea what you're talking about. I don't think this is about the PvP aspect of FD. It might be about the unknown effect of FD in PvE. But what I'm 100% sure that this is about is that our profession(smuggler) keeps getting the nerf after being promised it would be fixed since the beggining. And there should be no question about why this happened. *cough*jedi*cough*
Speaking of which, why don't you head over to their forum kid? Pleanty of "whiners" there to flame I'm sure.
Whacko4squid
Fri Feb 18, 2005 8:52 pm
#230
Seriously FD is being used by more than just Jedi and BH....seems every person that plans to go Jedi picks it up...
The issue is xx1x at that lvl FD is just basically the same at the master Level..
I believe they should have just wiped away the whole branch of dirty fighting all together.
and made a sensible branch that at MASTER would give you the FD and LowBlow and Last Ditch.
Don't make a branch refinement that adds skills that help NON-Smugglers...Make a branch that rewards the dedication to the skills....the Higher you go up the tree the better it should be.
can't wait to see how I'll get past a scan after revamp...
The issue is xx1x at that lvl FD is just basically the same at the master Level..
I believe they should have just wiped away the whole branch of dirty fighting all together.
and made a sensible branch that at MASTER would give you the FD and LowBlow and Last Ditch.
Don't make a branch refinement that adds skills that help NON-Smugglers...Make a branch that rewards the dedication to the skills....the Higher you go up the tree the better it should be.
can't wait to see how I'll get past a scan after revamp...
Arcan
Fri Feb 18, 2005 8:52 pm
#231
The intention is that you can be deathblowedwhile feign-death(ed). If not this is essentially an invuln button for PvP.
If we can nowbe DB'ed while in FD, then what the hell is FD for?
The whole point of FD was to APPEAR DEAD !!!!
I cannot shoot/kick/poke a corpse in game once they are dead, so logically, if FD was to appear dead then a DB would be impossible.
Just got onething for the Devs to do, go and read the description for Feign Death in the DF tree, then tell me again that this was a longstanding bug.
It is interesting to note that FD was NEVER listed as a bug until it started to get abused by BH and Jedi.
BAH !
EnderUK
Fri Feb 18, 2005 9:14 pm
#232
I'm now a non-combat smuggler so this does not really effect me that much
I'm still sad by what I have come home to after a night of working.
For those that say that fiegn death is not usefully pvp and no smuggler worth is salt use it then they haven't used all their skills to their advantage. That is one of the things a smuggler is in my view. They uses every skill to their benifit. Now you'll be able to be taken out by sniper shot and death blow macros before you can FOW. You won't be able to wait out that TEF timer or that 1k DOT ticking on you.
I won't be dropping smuggler because of this change. I've lived through worst and I'll keep going on and hope that the CURB and the Smuggler revamp live up to my hopes. If not then I will be canceling my account without ever dropping my first eilte mastered proffession.
I'm jumping on to TC to find out exactly how this change effects me when it goes live.
The Jedi will feel my wrath for this, ingame and in the forums. I expect my alts forum account will be banned shortly because I plan on Hi-jacking ever damn post in the Jedi fourm tomorrow.
Nathanielstarr
Fri Feb 18, 2005 9:19 pm
#233
gomi321 wrote:
We won't remove Feign Death, We will make it pointless.
The skill is intended for smugglers. Smugglers rarely fight in pvp, but jedi do. Jedi abused the system and changes were made as a result.
Wolveryne40
Fri Feb 18, 2005 9:38 pm
#234
Tiggs wrote:Smuggler peoples,This was a fix for "bug" that was/is happening. My apologies for the one-liner but it is a bit busy around here and I was trying to get you the information and juggle other things at the same time. At any rate, right now (on live) you can not be incapacitated while feigning. This is not as designed. We fixed this so that a person can be incapacitated while feigning.
So why then was it not fixed two years ago? or, at least, mentioned that it was a "bug"? Funny, how that never was mentioned this ennnnnnnnnntire time.
Are you all finally admitting, even thou it was argued against by the devs, that this game was/is still in a beta stage and that in fact
you all really do not have a clue one on how to fix the smugglers or the rest of this game to act like star wars and not making it copy EQ2 which seems to be the case with the new UI templates?
what dev can argue the fact that smugglers are correct and have indeed been ignored, that quoted statement would say you betcha since it has been a "bug" from day one now, and if it was a "bug"? why did we alter the "bug" so that FD worked differntly down the road. why not simply fix said "bug" back when it was messed with about, what? a year ago now.
Strikes me funny how FD was altered roughly a year ago and now to justify it being altered again it is now officialy termed a "bug"
Amazing how these things work, isnt it?