Smuggler Archive

Thread: Concussion shot vs Stopping Shot?

NihiMetal
Mon Jun 27, 2005 10:59 am
#209






Blixtev wrote:





Zorron wrote:


Blixtev, if you think people use daze attacks primarily so they can back out and rest up, you are living in tra-la-la-land. Chained together with other attacks, they are used to kill opponents who are unable to fight back or heal themselves. You call this balance?






Didn't make in time for Pub 19 but Daze effects will not be able to be chained in the future. Similar to how you can't chain knockdowns one after the other there will be a timer on the target that prevents chain Dazing. This should be out in time for Pub 20 or 21.






Are they any plans to making any of thes specials actually work against NPCs? I get hit all the time by Disarming Shot by a NPC and I am locked out for about 5 - 6 seconds from attacking.



I return fire with the same shot and they just keep shooting. Is this what we will have to look forward to with our new "break on damage" specials? That they don't work on NPC as we try and run away?





Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


Saarek
Mon Jun 27, 2005 10:59 am
#210






NihiMetal wrote:





Blixtev wrote:





ThetaDaAriga wrote:

when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?







All roots do not break on damage, any effect with a Daze in it will break the entire effect on damage. Concussion shot is a shot to fully lock something down (Root + Daze). Panic shot is just a Daze, it has no movement modifier, you can move but not do anything.






This is a cute and funny discussion. but any special that breaks on damage is a comletely wasted special. Smugglers are all about pistols (by design) how far do you think you can go to rest? 30 meters?


You can root a rifleman or carbiner all day long and they will just laugh at you because they don't care, you'll never get outside their range while staying within yours.


You guys have not thought this out. Smugglers have no damage specials and now our specials all break on damage? How are we suppose to kill something? With our pistol skills?


Or are you now forcing us to drop Pistoleer (which Smuggler was created to dabble with) and go Rifleman with everyone else in the game so we can syay outside of all NPC and Creatures combat range?


Are you EVER going to consider that confussion shot has to be an HIGHELY effective root because as a pistol profession we are limited in our range? We cannot outrun anything in this game (PvE) and all a "break on damage" special gives us is a 2 second delay.


You think that a 2 second delay is "awsome"?







Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Thomen
Mon Jun 27, 2005 11:07 am
#211






HOTDOG wrote:





Saarek wrote:






NihiMetal wrote:





Blixtev wrote:





ThetaDaAriga wrote:

when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?







All roots do not break on damage, any effect with a Daze in it will break the entire effect on damage. Concussion shot is a shot to fully lock something down (Root + Daze). Panic shot is just a Daze, it has no movement modifier, you can move but not do anything.






This is a cute and funny discussion. but any special that breaks on damage is a comletely wasted special. Smugglers are all about pistols (by design) how far do you think you can go to rest? 30 meters?


You can root a rifleman or carbiner all day long and they will just laugh at you because they don't care, you'll never get outside their range while staying within yours.


You guys have not thought this out. Smugglers have no damage specials and now our specials all break on damage? How are we suppose to kill something? With our pistol skills?


Or are you now forcing us to drop Pistoleer (which Smuggler was created to dabble with) and go Rifleman with everyone else in the game so we can syay outside of all NPC and Creatures combat range?


Are you EVER going to consider that confussion shot has to be an HIGHELY effective root because as a pistol profession we are limited in our range? We cannot outrun anything in this game (PvE) and all a "break on damage" special gives us is a 2 second delay.


You think that a 2 second delay is "awsome"?







Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.






EXACTLY.


You didn't even STOP to think that you can use an ADVANCED LASER RIFLE. In fact that is my hardest (and close to fastest) hitting weapon ATM. You sir are just freakin' out.


Chill. It's just a little change. Adapt and overcome. You STILL have STOPPING SHOT as a root.







And what are you gonna do if you dont have Stopping Shot?



Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
AngusMacGregor
Mon Jun 27, 2005 11:09 am
#212






Thomen wrote:

And what are you gonna do if you dont have Stopping Shot?






Well, if you want a root so bad... get Pistoleer 0003.


If you can't survive without a root, that's your only choice.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
HOTDOG
Mon Jun 27, 2005 11:12 am
#213






Thomen wrote:

And what are you gonna do if you dont have Stopping Shot?





Actually- I'm thinking about getting stopping shot. Right now I have MS/MBH/Commando 0400.


I DO like having a root. I don't know how well SS works but I'm considering my options. Including keeping novice Commando (so's I can use the launcher Pistol for the AoE) and just taking the small version of SS. I have a question about SS on the pistoleer boards right now.


I'm adapting.


Not whining about something that no one has any idea how devistating it will be.


That's FAR more productive than sitting around and complaining about how helpless you are going to be.







TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Thomen
Mon Jun 27, 2005 11:12 am
#214






AngusMacGregor wrote:






Thomen wrote:

And what are you gonna do if you dont have Stopping Shot?






Well, if you want a root so bad... get Pistoleer 0003.


If you can't survive without a root, that's your only choice.






Well i dont want it SO bad.. actualy i dont have the Skillpoints. I choose to my Template so i have the highest chance to hit with every weapon i can use, and that only includes Novice Pistols



Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
AngusMacGregor
Mon Jun 27, 2005 11:14 am
#215






HOTDOG wrote:





Thomen wrote:

And what are you gonna do if you dont have Stopping Shot?





Actually- I'm thinking about getting stopping shot. Right now I have MS/MBH/Commando 0400.


I DO like having a root. I don't know how well SS works but I'm considering my options. Including keeping novice Commando (so's I can use the launcher Pistol for the AoE) and just taking the small version of SS. I have a question about SS on the pistoleer boards right now.


I'm adapting.


Not whining about something that no one has any idea how devistating it will be.


That's FAR more productive than sitting around and complaining about how helpless you are going to be.






I just felt that little part of your reply needed to be emphasized, because it's probably the most important.


Want to overcome? Then adapt. Stop whining about what could be or what should be, and learn to work with what is.





"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
NihiMetal
Mon Jun 27, 2005 11:16 am
#216






Saarek wrote:




Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.





Thank you. You made my point very clear! Smuggler is require to now waste an entire tree in Marksman Pistols (17 skill points) and TKA Unarmed (32 skill points) and get Rifleman to be effective.


How much do you think those wased 49 skill points are going to kill you in combat?


Smugglers are not suppose to be rifleman, they are suppose to be pistoleers! Which is why we have Pistols as a Pre-req and all our XP is Pistol and TKA. Respecs are not going to be around for ever (at least in theory).


Smuggler needs to be a Viable profession as a Pistoleer since that is what it was designed to complement with (I'd say TKA but that is a complete waste considering you cannot use any smuggler specials as a TKA).



So, thank you for making my point. Once again, to be viable in combat, you must go Rifleman. So, who wins in combat, Smuggler or Rifleman? If you went Rifleman, you really think you would be wasting your limited action pool on specials that "break on damage" when you can fire way "Stratle Shot" that doesn't?




Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


AngusMacGregor
Mon Jun 27, 2005 11:18 am
#217

Or if you're a Smuggler/BH you can wield a fairly mean rifle without even touching Rifleman.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
cpz
Mon Jun 27, 2005 11:18 am
#218






Thomen wrote:





HOTDOG wrote:





Saarek wrote:






NihiMetal wrote:





Blixtev wrote:





ThetaDaAriga wrote:

when damage breaks both the daze AND the root .. why does concussion shot have a root portion? makes no sense. when something its mezzed its automatically rooted in place. or will we see sleepwalker mobs soon that walk around mezzed while there friends get slaughtered around them?







All roots do not break on damage, any effect with a Daze in it will break the entire effect on damage. Concussion shot is a shot to fully lock something down (Root + Daze). Panic shot is just a Daze, it has no movement modifier, you can move but not do anything.






This is a cute and funny discussion. but any special that breaks on damage is a comletely wasted special. Smugglers are all about pistols (by design) how far do you think you can go to rest? 30 meters?


You can root a rifleman or carbiner all day long and they will just laugh at you because they don't care, you'll never get outside their range while staying within yours.


You guys have not thought this out. Smugglers have no damage specials and now our specials all break on damage? How are we suppose to kill something? With our pistol skills?


Or are you now forcing us to drop Pistoleer (which Smuggler was created to dabble with) and go Rifleman with everyone else in the game so we can syay outside of all NPC and Creatures combat range?


Are you EVER going to consider that confussion shot has to be an HIGHELY effective root because as a pistol profession we are limited in our range? We cannot outrun anything in this game (PvE) and all a "break on damage" special gives us is a 2 second delay.


You think that a 2 second delay is "awsome"?







Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.






EXACTLY.


You didn't even STOP to think that you can use an ADVANCED LASER RIFLE. In fact that is my hardest (and close to fastest) hitting weapon ATM. You sir are just freakin' out.


Chill. It's just a little change. Adapt and overcome. You STILL have STOPPING SHOT as a root.







And what are you gonna do if you dont have Stopping Shot?





Get it, or live without a +root+



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Saarek
Mon Jun 27, 2005 11:22 am
#219






NihiMetal wrote:





Saarek wrote:




Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.





Thank you. You made my point very clear! Smuggler is require to now waste an entire tree in Marksman Pistols (17 skill points) and TKA Unarmed (32 skill points) and get Rifleman to be effective.


How much do you think those wased 49 skill points are going to kill you in combat?


Smugglers are not suppose to be rifleman, they are suppose to be pistoleers! Which is why we have Pistols as a Pre-req and all our XP is Pistol and TKA. Respecs are not going to be around for ever (at least in theory).


Smuggler needs to be a Viable profession as a Pistoleer since that is what it was designed to complement with (I'd say TKA but that is a complete waste considering you cannot use any smuggler specials as a TKA).



So, thank you for making my point. Once again, to be viable in combat, you must go Rifleman. So, who wins in combat, Smuggler or Rifleman? If you went Rifleman, you really think you would be wasting your limited action pool on specials that "break on damage" when you can fire way "Stratle Shot" that doesn't?






Ok. Maybe you missed MY point.


You do not need Rifleman at all.


I do over 380 dps with my Advanced laser rifle or my DC-15 rifle. I am only a Master Smuggler - thats my only combat skills.


In ANY PvE environment I've ever been in - I have barely had to lift a finger. That's not right. I should have a hard time- Im only CL 54 for christ-sakes. I can use a carbine, a rifle, or a pistol and be effective in either. I'm much more accurate with my pistol (as a matter of fact - I dont remember the last time I missed a sot with it), but with a new BE clothes to get my rifle accuracy up a bit mroe - I barely miss with that too. I'm no rifleman - nor will I ever be. And thank god I'm a tactical fighter - so i'll never NEED to be.


All you have to do is learn to fight without your auto-attack on and you'll be ok - just try it before you cry about it. It actually makes combat engaging.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

HOTDOG
Mon Jun 27, 2005 11:22 am
#220






NihiMetal wrote:





Saarek wrote:




Speaking of people that have not thought this out... We aren't inept at using Rifles too you know.





Thank you. You made my point very clear! Smuggler is require to now waste an entire tree in Marksman Pistols (17 skill points) and TKA Unarmed (32 skill points) and get Rifleman to be effective.


How much do you think those wased 49 skill points are going to kill you in combat?


Smugglers are not suppose to be rifleman, they are suppose to be pistoleers! Which is why we have Pistols as a Pre-req and all our XP is Pistol and TKA. Respecs are not going to be around for ever (at least in theory).


Smuggler needs to be a Viable profession as a Pistoleer since that is what it was designed to complement with (I'd say TKA but that is a complete waste considering you cannot use any smuggler specials as a TKA).



So, thank you for making my point. Once again, to be viable in combat, you must go Rifleman. So, who wins in combat, Smuggler or Rifleman? If you went Rifleman, you really think you would be wasting your limited action pool on specials that "break on damage" when you can fire way "Stratle Shot" that doesn't?







Your point is crap. I don't have box one of rifleman- I don't even have a rifle box in Marksman. And YET I am STILL able to swing a mean advanced laser rifle.


I'm sorry but You are really talking out of your butt, man. You should just be quiet now. Really.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
Saarek
Mon Jun 27, 2005 11:27 am
#221

(__|__)
//\\


^ Him talking out of his butt.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

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