Smuggler Archive

Thread: Depending On Smugglers

Ryutek
Fri Mar 26, 2004 4:13 pm
#196

Gabe, an honest question.


Are you so dense that you cannot actually see the argument? Or are you just so stubborn that only your way is the correct way?


If you honestly believe your argument then come up with an actually thought out post that has logical reasoning, and you just might stand a chance. Until then, stay the hell out of our forum.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
JTGAlpha
Fri Mar 26, 2004 4:15 pm
#197

If they AREN'T illegal then why give them to smugglers? Look, your comments don't address the fact that we're smugglers because smuggling is ILLEGAL. If I wanted to just play a random support class then I'd be a combat medic or a squad leader. I'm not slicing weapons because it's FUN. I don't make SPICE because it's FUN. I make it because it's supposed to be illegal, and that's supposed to be where the FUN is. If it was because I wanted to make buffs I'd be anythign BUTa smuggler. If it was to make better guns or armor I'd be a weaponsmith or armorsmith. I dont' want to do these things. I want to traffic in illegal goods. That's what smugglers do. If you deny that, you deny the profession. Spice and Slicing needs to be illegal or you need to get rid of it. Because the ONLY reason they put them in the game at ALL was to give ILLEGAL content to smugglers. Otherwise doc's or chefs would make spice and weapon/armorsmitths would be able to slice. Don't like it? Don't care. If you guys are too dependant on spices and slices, fine, understood. I don't BELIEVE you, but we'll make sure we tell the devs that that's the perception and when they do their combat rebalance perhaps they'll change armor or guns so that you can tank without the slice. But I am NOT going to allow MY profession to be some milktoast support monkey because you guys are addicted to my products. I'm a smuggler to move illegal goods and provide illegal services. Not to make your equipment better, or to provide you with buffs.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

mka
Fri Mar 26, 2004 4:20 pm
#198






StGabriel wrote:

This doesn't answer my concern at all. And there are other more constructive ways to implement contraband, I suggest pushing for them.

StGabe.





What exactly? Doing NPC missions to aquire ultra-rare contraband that we can sell to other characters who can run around with it with impunity? Declaring certain resouces as contraband, so that crafters just put up their factories on the spot and don't have to use our services to get the stuff off-planet?


If there is no penalty associated with contraband, the Smuggler profession is obsolete. Just like it is at the moment. Maybe you should suggest to put the slicing ability into the WS skilltree and do away with this profession altogether instead of saying 'I want contraband, but I don't want it to be illegal for me!



Jeswin Esqui - Master Smuggler - Master Commando - Master Pilot - Chimaera Galaxy
JTGAlpha
Fri Mar 26, 2004 4:21 pm
#199

No, he wants contraband. He just doesn't want stuff HE uses to be contraband.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Bzzzz
Fri Mar 26, 2004 4:50 pm
#200

I completely agree that our content shouldn't hamper the play of other professions, but some of the elements mentioned in the first post don't strike me as overly affecting other players.


For instance, contraband. Currently, only smuggler-provided products (save faction items) are contraband. So I honestly don't see the problem there. If you don't like being busted for carrying spice, don't carry spice (It's not like it's worth that much anyway ). Don't want to be bothered about your favorite supersliced weapon? Then maybe you shouldn't have had your favorite weapon sliced?? Smugglers will still benefit from our illicit items, and that suits many of us just fine.


I also think that maglock containersshould be addressed differently.. if you could pick them up and bring to a smuggler, fine. Locked doors are fine as they are now, as keys are still available. Slicing through them is a perfectly logical smuggler-only ability.


Part of the problem here is that other professions have taken our content for granted. Everyone expects their weapons to have 33% slicing improvements, and limiting that threatens their basic balance. It's an original design mistake that has no easy solution. The maglock thing was pure lunacy, and I don't presume to understand the insanity behind it. I don't think that 'smuggler-kits' are the answer, though. Unless of course you are willing to provide 'swordsman-kits' that we can use when stuck in melee!



-Zz
Bohdi-Tzu
Fri Mar 26, 2004 4:58 pm
#201

I have to say as a Smuggler that I agree in principle with StGabe. I *do* want to smuggle, I *do* want smuggler content, and I *do* want to provide goods/services that are wanted/needed by the rest of the professions. Smuggler content should be geared towards providing items to the player base that they cannot otherwise get, or getting them to places they cannot otherwise go.

A large part of what Gabe is saying (if I read it correctly) is that any game system that severely curtails general gameplay unless you have the right person with you is un-fun, and I agree. If I can't find a dancer to heal my BF, it doesn't prevent me from doing anything. This is a good system. If I can't go from Endor to Naboo without a smuggler, this is a bad system.

The trick with a contraband system is making it workable. If spice or sliced items become too costly to use/transport, it's not going to increase the utility of smugglers, it's going to reduce the demand for these items, as they just won't be worth the hassle.

Lastly, to StGabe, I don't agree with everything you've written, but that's the point of discourse, isn't it? You deserve major props for addressing the replies you've gotten, espcially the knuckleheads who have nothing more cogent to say than "get the hell out of my forum". A disgrace to the civilized rogue they are, and scarce worth the time it takes to mention them. The swordsmen are lucky to have you.





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

JTGAlpha
Fri Mar 26, 2004 5:07 pm
#202

Except that NO ONE's said that you should always have a smuggler with you. We don't want that either, Bhodi. I don't wanna follow Gabe around any more than he wants me to follow him. HOWEVER I don't see why this means that he should be able to slice mag-sealed containers without me. I slice locked containers. Novices ONLY can advance by slicing locked containers. Why should he get to slice them?


I don't understand why slicing and spices can't be illegal. They can be illegal and he can still not need me to follow him around to use them. He can roll his dice and take his chances with getting caught...or he can NOT USE THEM. All WE want is for the penalties to matter, and for players to WANT us to smuggle goods for them. I don't have to follow them around and hold their hand every starport, nor do they get to smuggle illegal goods. This is a very simple logical chain...


IF smuggling is going to mean anything THEN things have to be illegal AND people have to want to avoid the penalites. IF. THEN. AND. It's that simple. And NO spice and slice doesn't get a pass on that because he likes to use them. You do not have to use spice and slices. You DO NOT HAVE TO. Hell I"m a smuggler and I rarely use them. I have a sliced gun. That's it. That's all the contraband on my person for personal use. I get along just fine.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Mahpiya
Fri Mar 26, 2004 5:46 pm
#203

I just wonder if the swordsman board knows he's down here haranging us, instead of being a Corr for them, guessthey appareantly have no problems with their proffession





"A good Friend will come bail ya outa jail, A true Friend will be sitt'n next to ya saying,.."Damn that was fun!" "
Smuggler_Caylin
Fri Mar 26, 2004 5:53 pm
#204

This thread is a great example of why I envy those who are not correspondents.


I'm going to just...sit over here in this corner. Counting to ten...thousand. Hopefully it will be enough.





The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Roadego
Fri Mar 26, 2004 5:56 pm
#205

Just randomly pm different smugglers what ya want to say Caylin, we will post it.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
Bohdi-Tzu
Fri Mar 26, 2004 6:03 pm
#206



JTGAlpha wrote:

IF smuggling is going to mean anything THEN things have to be illegal AND people have to want to avoid the penalites. IF. THEN. AND. It's that simple. And NO spice and slice doesn't get a pass on that because he likes to use them. You do not have to use spice and slices. You DO NOT HAVE TO. Hell I"m a smuggler and I rarely use them. I have a sliced gun. That's it. That's all the contraband on my person for personal use. I get along just fine.






I agree 100%. I disturbs me intensely that "contraband" is freely posted on the bazaar, and that illegal modifcations are performed in front of the galaxy's busiest starports in plain site. A smuggler should be a conduit to contraband, the acquisition of which is either impossible or of prohibitive cost to the non-smuggler. Contraband is not "needed", it is desired because it adds a benefit, and the benefit should come with a cost.

I do agree with StGabe, however, that the addition of smuggler content which causes a general inconvenience to the non-smuggler is not only not fun for the non-smuggler, but also not likely to be implemented by the devs. His initial post seemed to be a reasonable suggestion that we (smugglers) focus on ideas for content that allow us to provide benefits to players, rather than focus on us helping them avoid penalties. This is a subtle distinction that has profound effects in-game.





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

JTGAlpha
Fri Mar 26, 2004 6:17 pm
#207

It's a pay to play system is all. You don't HAVE to use our services. You don't HAVE to use our services now. If the populace doesn't want to be so inconvenienced then they don't have to. Like I said, I don't use my services and I get a long just fine (and this from a not quite master smuggler/0001 pistoleer). I fail to see how, if I can get along without spice all the time, and super sliced armor, then why can't a guy with composite armor (I have NO armor) and three elite combat classes. Perhaps not using sliced armor makes things much more difficult, but once again, ALL PvE problems in this game are solvable with patience, time, and tactics. I just don't buy this whole, "Spice and slice can't be illegal! It's too necessary!" That's not true. And perhaps even if it IS illegal the risk will be WORTH the reward, ENHANCING people's game.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Sapperlight
Fri Mar 26, 2004 6:17 pm
#208






StGabriel wrote:

...I am simply asking for constructive ways for me to use the services of a Smuggler. Paying for things they have access to and I do not, trading them things that I earn as a swordsman, wanting them in a group as a bonus and as a useful member in and of themselves and not as a workaround to something that is fundamentally unfun, etc.

StGabe.




Herein lies the problem--Smugglers are nothing more than a support class to St. Gabe (and other combatants), at least judging by the tone and content of his posts. We exist to improve his gameplay, but not necessarily have any of our own. Now, if we happen to enjoy some things in the game while with him (or the other combatants), then that's fine, but otherwise we need to go play our Smuggler mini-game and leave the general population alone.


That's unacceptable to me, as it is every one that has heard the call of the underworld.


And Bohdi, while I initially respected Gabe's attempts at broaching a pertinent and touchy subject, his inability to even acknowledge our profession as a necessary and worthwhile contributor to the world of SWG as well as his pejorative responses to every poster have taken that respect from him.

Message Edited by Sapperlight on 03-26-2004 05:19 PM



S'per Light
Master Smuggler/Master Pistoleer/Master TKA
Rebel Colonel
"Duty is the sublimest word in the language. You can never do more than your duty, you should never wish to do less." Robert E. Lee


Page 16 of 27