Smuggler Archive
Thread: Concerns about slicing.
After reading all of this, I suppose this isn't too bad. However, only the high-level slices should require the loot drop item. I have to carry 10 crates of 3 things to slice as it is. Carrying 9 different things would not be fun.
Customer: Can you slice my xxxx? I want xxxx, xxxx, and xxxx.
Smuggler: Sorry, I'm out of xxxx. You'll have to settle for xxxx.
Not fun for anyone.
Also, I am a bit dissapointed in the complete removal of the breakage system. If you're going to have your weapon illegally modified, there MUST be a risk factor. A player DOES NOT HAVE TO HAVE THEIR GEAR SLICED. But if they want that little extra something, they take that risk.
And the UI window would be nice. I really liked that idea.
Ramsey_Lanclo wrote:
Ya know...
br>Yes, I'm sure they'll want to pay me what I'd like to charge after _they_ get the uber-rare loot drop for their weapon.
I was dissappointed in the loss of the slicing "mini-game", even moreso with the lack of any new UI for slicing. This? Well - I'm pretty upset to be honest.
I'm planning on charging 15k base, if they provide the component, good for them, if they don't, it'll be 15k + the cost of the component. If I got the component free, by loot or as a gift, they're still going to pay 15k + the cost of the component. If they don't want to pay 15k... then I hope they've got one of those smuggler alts they always seem to have when they don't want to pay...
Ok, I read the whole post now, ALL 13 PAGES, and my eyes start bleeding. Anyway, I m much too tired to say too much about this loot idea, but I don t like it, there are MANY reasons, most already mentioned. But there is one thing, that was mentioned only ONE time, and I am REALLY worried about it...
Guamarheawrote:
Without the loot component, Master Smugglers have no advantage over a Level 2 Slicer
I mean, this guy is right, TOTALY right, and if ya ask me, this shows clearly that the whole idea is BS!!!!
I'm one of the guys who are playing smuggler now for looong time, almost 1.5 years now, also I m not that long logged in this forum. We are a broken, abused Profession, we are THE broken prof of this game, and I m NOT WILLING to take such a SLAPP IN THE FACE! I can't live with the thought that a MASTER Smuggler is only able to use his slicing TWO skills if he lack the right LOOTED component! Sorry, but thats the most STUPID Idea if ever heard of! I can't even imagine how you defs DARE to mention such an idea after two years of planning (or better time to plan, it sounds like a five minutes though for me)!!
Its TOTALLY OK to let the master do BETTER slices by useing looted components, that something thats already in game (AS/WS components), and absolutely acceptable! But its terrible to even think of a master CAN'T get a better slice as a SLICING TWO NOOB in case he doesn't got a LOOTED component on him! A master should be able to do a better slice at ALL times than the next lower slicing lvl, so a lvl IV slice WITH looted component HAS TO BE worse than a MASTER Slice WITHOUT component! ATM its like let a Novice Armorsmith craft a better Bonearmor by useingcores than a Master Armorsmith without... does that work? I'm not an AS, but I really DOthink it will NOT work!
Let there be carfted components for ALL slicing tiers that need them, and let there be looted BETTER components than the crafted ones, but to make a MASTER Profession skill depending on loot is just insane!`
Don't really want tooffence anyone, but I take this idea as anoffence to the whole smuggler community!
Message Edited by Ihovo on 06-23-2005 05:26 PM
Message Edited by Ihovo on 06-23-2005 05:45 PM
GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.
Are you saying we'll have to farm Krayts or buy this stuff form farmers just to slice?
I don't like this at all. All we asked for was a choice in slicing with a better interface. Not to make us have to fight to farm Krayts or anything else for that matter. That is not really acceptable.
So, we should hold on to our upgrade kits -ok. What about all of the laser knives and clamps we have stockpiled? Will these find a use in the "conversion" process too?
Message Edited by SmokingFrog on 06-23-2005 08:41 PM
DayWalkerRori wrote:
Please dont turn this into a Camping-AFK-Loot thing..Just have them drop randomly from all kinds of NPCs
Exp: lvl25-49 drop soso lvl50-79 drop better ones lvl80+ drop good ones and stick in some Extreme Rares in with them..
Been to the botton of some of these AFK-Camped loot caves? its a total mess...If you wan to put some in the DWB-Platform then do so but, please-please dont turn this into camp-loot wars...
I been to the DWB(w/ Group) 1 time sence the CU...we didnt make it 5 mins
SmokingFrog wrote:
Why do they continue to move the smuggler profession into a combat class and yet not make us viable in a true combatant role? Slicing and spicing XP replaced by pistols XP...lame slicing changes - planned removal of tools...now this?? In order to be a truly successful smuggler from here on out, we'll need to pour all of our remaining skill points into other combat professions. This is beginning to leave no options for those interested in the more cerebral aspects of gaming. I for one am very disappointed with the concept of the proposed changes, but I get the feeling that it doesn't matter what we want - we get what we're given.
As has been mentioned before- Weapon Smiths seem to have no trouble getting ahold of things such as krayt tissues and the like- I cannot see how we are going to have these components kept out of our reach.
There are ways that it could be made slightly easier to obtain the high end components but then they wouldn't be high end components would they?
Remember, components for regular slicing would be easy to get. This is slicing material of a higher nature- thus the difficulty level.
GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.
Wooohooo...
My idea of recycling items! That'll work!
Krayts .... OUCH.... can you still solo Krayts?
Because if you can't... the idea of being a solo smuggler's not going to work to well.
Message Edited by KenjiTokugawa on 06-23-2005 05:53 PM
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.
I've adjusted weapon slice bonuses and costs across the board.
Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.
Some slices will now require components to apply.
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
These changes are fantastic! Especially after the little scare you put in with the breakage factor. Having to hunt out high end components is EXACTLY the type of thing this game needs. I'd love to see more stuff like this for the crafting professions, too. Of course these components should be tradeable, so a smuggler (or crafter) has the option to buy them from other players.
I picture weaponsmiths looking for different types of loot for a single weapon. Krayt tissues might be good for damage/speed, whereas some odd drop from a NS Protector might be used in place of a krayt tissue to increase the crit chance, or up the accuracy. Tiered components is the way to go (in lieu of "uber weapon drops").
Very well done.
KenjiTokugawa wrote:
What about changing slicing to have a limited number of uses (like powerups only greater)? Then give smugglers a bunch of schematics for each of these new components required to slice. Include an "extra slot" in each schematic where one of these rare components would go. The rare components could then be used to boost the slice "duration" signifigantly instead of being required for the high percentage slices.edit: You could even take it further and make the high percentage slices have a much shorter duration than the lower percentage slices.Message Edited by KenjiTokugawa on 06-23-2005 05:53 PM
That goes back to breakage which isn't going to be put back...
Plus it'd make us powerup salesmen...
GreenMarine wrote:
I would rather start with the components being hard to get and loosen it up to make it easier, then have them be too common and have to nerf them. If this goes out and they are too rare and it sucks, we'll loosen it up.
If I make Crit Chance 3 give you 10% chance to crit, that's _nice_. You should have to work to get that. You should feel you've earned it.
Smugglers: You don't have to farm these components to slice. Charge more if you do, but charge less if the person you're slicing for supplies the component.
Good call. No need to be upset by any means as a Smuggler. I'm assuming that the level 1/2 stuff is comparable to the old system... whereas the level 3/4 is a boost, and should rightfully be more difficult to obtain.