Smuggler Archive
Thread: Concerns about slicing.
Palath wrote:
These changes are fantastic! Especially after the little scare you put in with the breakage factor. Having to hunt out high end components is EXACTLY the type of thing this game needs. I'd love to see more stuff like this for the crafting professions, too. Of course these components should be tradeable, so a smuggler (or crafter) has the option to buy them from other players.
I picture weaponsmiths looking for different types of loot for a single weapon. Krayt tissues might be good for damage/speed, whereas some odd drop from a NS Protector might be used in place of a krayt tissue to increase the crit chance, or up the accuracy. Tiered components is the way to go (in lieu of "uber weapon drops").
Very well done.
Cooter_Scylla wrote:
After thinking about this imaginative and fresh system, I have changed my mind and decided that it's actually great! I sure hope they make acquiring spice the same way! That would be awesome if we had to camp to attain spice!Or better yet, what if we had to loot special ingredients forthe chef classto make spice! Think of the immersion and interdependancy - green light it for a go! Awesome I tell you...After all,a fixthat requires themost minimal amount ofthought and work is still positive if it's spun in theproper light, right? Atleast we know the quality of changes coming our way... l3wt c4mP 4tw!
Well someone needs a nap...
Ternque01 wrote:
IndySWG wrote:
Turnque01: Having to pay me for my services is NOT a risk.
If somebody, somewhere has to go through hell to get one of these components, then it is risky. Hell, even by making it drop dependent will help keep good slices rare... which they should be.
Fatismo wrote:
Palath wrote:
These changes are fantastic! Especially after the little scare you put in with the breakage factor. Having to hunt out high end components is EXACTLY the type of thing this game needs. I'd love to see more stuff like this for the crafting professions, too. Of course these components should be tradeable, so a smuggler (or crafter) has the option to buy them from other players.
I picture weaponsmiths looking for different types of loot for a single weapon. Krayt tissues might be good for damage/speed, whereas some odd drop from a NS Protector might be used in place of a krayt tissue to increase the crit chance, or up the accuracy. Tiered components is the way to go (in lieu of "uber weapon drops").
Very well done.
What about the people that want to solo? Are you nuts?
Some crafters only want to craft .... some fighters only want to fight. Don't mix professions together.
Most Weaponsmiths (who don't fight) will get their Guild or Customers to bring the rare pieces to build the item.
With the idea of purchasing them from other players, this just hurts the end consumer who has to pay an extra 1 million for a 20k rifle.
Obviously you're not staying up with the times. It's l3wt c4mP 4tw!
As someone said earlier, if you can't stand the inability to slice... er, no, maybe it was l3wt c4mP 4tw... er, no... anyway stay out of the kitchen.
Quit trashing such a viable fresh new system. You'll still be able to slice as a tier 2 smuggler no matter what...
Cooter_Scylla wrote:
Fatismo wrote:
Palath wrote:
These changes are fantastic! Especially after the little scare you put in with the breakage factor. Having to hunt out high end components is EXACTLY the type of thing this game needs. I'd love to see more stuff like this for the crafting professions, too. Of course these components should be tradeable, so a smuggler (or crafter) has the option to buy them from other players.
I picture weaponsmiths looking for different types of loot for a single weapon. Krayt tissues might be good for damage/speed, whereas some odd drop from a NS Protector might be used in place of a krayt tissue to increase the crit chance, or up the accuracy. Tiered components is the way to go (in lieu of "uber weapon drops").
Very well done.
What about the people that want to solo? Are you nuts?Some crafters only want to craft .... some fighters only want to fight. Don't mix professions together.Most Weaponsmiths (who don't fight) will get their Guild or Customers to bring the rare pieces to build the item.With the idea of purchasing them from other players, this just hurts the end consumer who has to pay an extra 1 million for a 20k rifle.
Obviously you're not staying up with the times. It's l3wt c4mP 4tw!
As someone said earlier, if you can't stand the inability to slice... er, no, maybe it was l3wt c4mP 4tw... er, no... anyway stay out of the kitchen.
Quit trashing such a viable fresh new system. You'll still be able to slice as a tier 2 smuggler no matter what...
Except this game was orginally based off the exact opposite, which it should stay with if it wishes to keep its customer base.
why do so many people want to see EVERYBODY in the galaxy with a uberslice... what is cool about having that greatly modified weapon or armor if EVERYBODY can just pick up a slice on the cheap, we are talking the best of the best slices requiring tought to get loot... why is that soo very bad. I'd like to beable to take some pride in My personal weapon and be able to say that its a rare thing not just a good pistol that everyone and their dog can get.. i think this system willl accomplish that
I think I like this, but I think we've driven a little further down the road than we should have. We need to back the old Smuggler speeder up a bit and find the happy medium here.
High end components for high end slices is interesting. But there's definately room here to work with. The Maglocked container idea was lurking in my head as I read through the post so I'm glad it was brought up by the regular forum crowd. Heck, they're there already so let's use 'em! This gives the Smugglers a target goal when entering any of these "dungeons". We knew the slicing stuff we're looking for is in there, now it's just a matter of getting to it. If we're really sneakiy, maybe we can FD our way in far enough to get it, or put together an gang of toughs to cover our collective arses as we make the run. By putting it in a container that only Smugglers can open (in theory anyway 'cause it sure isn't in practise at the moment), we can avoid the nastyness of competing with loot campers and throwing another item onto the loot table.
Balance the components with the level of the mobs in the dungeon and give even the lower skilled Smugs a chance to make a better than average slice (but not as good as a Master Smuggler using high end components) to those looking to boost a grind weapon.
Maybe the components aren't in every maglock, but they're in one of them.
Right now the pie's in the oven and we're looking through the window at it. We're not going to be sure if it's good until we take it out and taste it, so I'm going to wait until I play with the system and see some more info on it before I declare this dessert pie or fruit tort.
GreenMarine wrote:
Don't trash your upgrade kits. We're going to see about adding a salvage option to them that turns them into one of the new components, randomly. (With the higher level ones being rare, etc). Also, the high end components can now be found on Krayts, etc.
if you do this just keep in mind what happened when you guys changed the draft schematics on the FWG5 and suddenly we couldnt pull items from the crates because as it turns out.. items in crates are sorta 'insta-crafted' as you guys put it, once removed from the crate. Due to the fact that the object no longer existed to insta-craft against it generated an error telling you to delete the crate.
maxtheusher wrote:
Well someone needs a nap...
Probably, but even in my supposed exhausted state I can tell that this is a simple minded inadequate change that has nothing at all to do with smuggling. They need to implement a quality fix or leave it alone since we've probably all have seen what happens when they develop simplistic guess work and push it to live. This "improvement" is just to slap a label on marking slicing as fixed so they can yell 'next' as quickly as possible.
This is not an improvement, it is a wad of duct tape over a hole in the wall hoping nobody notices the hole... then again, if the whole wall is in the same state there's a pretty good chance nobody actually will focus on that wad in particular for very long.
Jumped in a bit late to this thread. I got to page 8 and kinda breezed through the rest, sorry.
This isn't a terrible idea, and I think many of the ideas mentioned in this thread should be considered as augmentations to the idea. I alsothink that DWB/Avatar is a little extreme. Personally I'd much rather see the components built into smuggling missions, but one thing at a time, I guess.
One thing that appears to be overlooked in all this though:actual weapon decay from usage. It doesn't really do anyone any amount of good to hunt down all the components to make an uber weapon (weaponsmith and smuggler parts) andpay through the nose to have it made (regardless of what you say, GreenMarine, the players will always charge a large amount for the ability to do something others can not, even if they don't have the materials), only to have the thing get nuked in under a week of use.
Sure, anti-decay kits can prevent this, but they sell for 10+ million credits a piece, and aren't reliable for considering the mainstream. I and probably the majority of peopleout therehave ONE ADK only, unless they have multiple accounts.
Bottom line is if you guys are gonna make weapons so very expensive and that much more time consuming to make, you're gonna have to deal with decay...
Cooter_Scylla wrote:
Fatismo wrote:
Palath wrote:
These changes are fantastic! Especially after the little scare you put in with the breakage factor. Having to hunt out high end components is EXACTLY the type of thing this game needs. I'd love to see more stuff like this for the crafting professions, too. Of course these components should be tradeable, so a smuggler (or crafter) has the option to buy them from other players.
I picture weaponsmiths looking for different types of loot for a single weapon. Krayt tissues might be good for damage/speed, whereas some odd drop from a NS Protector might be used in place of a krayt tissue to increase the crit chance, or up the accuracy. Tiered components is the way to go (in lieu of "uber weapon drops").
Very well done.
What about the people that want to solo? Are you nuts?Some crafters only want to craft .... some fighters only want to fight. Don't mix professions together.Most Weaponsmiths (who don't fight) will get their Guild or Customers to bring the rare pieces to build the item.With the idea of purchasing them from other players, this just hurts the end consumer who has to pay an extra 1 million for a 20k rifle.
Obviously you're not staying up with the times. It's l3wt c4mP 4tw!
As someone said earlier, if you can't stand the inability to slice... er, no, maybe it was l3wt c4mP 4tw... er, no... anyway stay out of the kitchen.
Quit trashing such a viable fresh new system. You'll still be able to slice as a tier 2 smuggler no matter what...
Well Professor Sardonic, Maybe you think the Extra 15 skill points it costs for Smuggler should make us be able to FLY too. So without good loot you won't be able to slice your best slice. You're still going to be dealing a steady business in those "tier 2" slices. Using that money, you can invest in a good component, and offer that to people at a markup. If you don't like that, you can wait patiently for Smuggling. Or you can ignore it all and use your Prof as a CL54 combat prof.
The ONLY people who are gonna get screwed at all by this system are Ent/Smugs, and there aren't a whole lot of those anymore. Crafter/Smugs can buy the crap, Combat/Smugs can fight for it, or chances are, buy it as well...
and WHEN was the last time anyone "l3wt c4mP"ed the DWB or Avatar? Let me know, I'd like to know their secret.